=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ \ \ /\ \ \ / / \ \/ / \ / X e n o / \ g e a r s / /\ \ / / \ \ / / \ \ / / \/ \/ Xenogears - Alpha and Omega Unofficial Complete Walkthrough and Game Guide Version 1.10 By Skye Render =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: This walkthrough employs the QuickFind system! To locate data about a particular part of the game, simply search for the QuickFind code listed in the table of contents (found in brackets at the end of each entry)! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents ~~~~~~~~~~~~~~~~~ QuickFind Code: Introduction Legal Disclaimer [ILEGAL] Revision History [IREVISION] Preface [IPREFACE] Review [IREVIEW] Disc 1 Walkthrough Act 1: Pandora's Box Lahan Village [D1LAHAN] Mountain Path [D1MPATH] Fallen Shadows [D1SHADOWS] Into the Woods [D1WOODS] Girl in Forest [D1GIRL] Dazil [D1DAZIL] Desert Attack! [D1DATTACK] Stalactite Cave [D1CAVE] Pirate's Lair [D1PLAIR] Operation Aveh [D1OPAVEH] The Tournament [D1TOURNEY] Margie's Rescue [D1RESCUE] Road to Nisan [D1NISAN] Recapture Aveh [D1AVEH] Desert Despair [D1DESPAIR] Act 2: Lost Lambs Kislev Capital [D1KISLEV] Brave Battlers [D1BATTLER] Sewer Horror [D1SEWERS] Battling Champ [D1CHAMP] Gear Dock Raid [D1GDRAID] Night Purge [D1PURGE] Secret Weapon [D1SWEAPON] Escape Ignas [D1IGNAS] Act 3: Seeking the Truth Men of the Sea [D1MENSEA] Betrayal [D1BETRAY] A Young Priest [D1PRIEST] The Orphanage [D1ORPHAN] Reaper's Ship [D1REAPERS] Burning Souls [D1BSOULS] Ocean Floor [D1OCEAN] Act 4: Finding the Way Babel Tower [D1BABEL] Sky City Shevat [D1SHEVAT] Intruder Alert! [D1INTRUDE] Protect Nisan! [D1PROTECT] Gate1 - Margie [D1GATE1] Gate2 - Babel [D1GATE2] Gate3 - The Deep [D1GATE3] Into Solaris [D1SOLARIS] Escape Solaris [D1ESCAPE] Lone Wolf [D1LONEWLF] Krelian's Lab [D1KRELIAN] Tears for Fears [D1TEARS] Disc 2 Walkthrough Act 5: A New Beginning Shot Down! [D2SHOT] Break the Seal [D2BSEAL] Soul Vessel [D2SOUL] The Stars Know [D2STARS] Act 6: Those Who go Against God Above Mahanon [D2MAHANON] Paradise [D2PARADIS] Promised Land [D2PROMISE] Merkava Calls [D2MCALLS] Dreams... [D2DREAMS] Act 7: Omega Fallen Star [D2FALLEN] First and Last [D2FANDL] Secrets Side-quests [SSIDEQ] Optional Mini-games [SMINIGAME] Gameplay Bestiary [GBESTIARY] Status Ailments [GSTATUS] Deathblows [GDBLOW] Infinity Attack Mode [GINFINITY] Ether [GETHER] Character Roster [GCHAR] Game Data Regular Items [GDITEMS] Character Weapons/Armor/Accessories [GDCWAA] Gear Weapons/Armor/Accessories [GDGWAA] Gear Upgrades [GDGEARUP] Extra Stuff Boss List [EXBOSSLST] GameShark Codes [EXGSHARK] Making Chu-Chu Useful [EXCHUCHU] The Mastery Challenge [EXMASTERY] Conclusion Contact Information [CCONTACT] Special Thanks [CSPTHANKS] Afterword [CAFTERWRD] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Introduction ~~~~~~~~~~~~ Legal Disclaimer [ILEGAL] ---------------- This guide, being written by me, is my property. I claim no rights to the game that it pertains to (Xenogears), and acknowledge full credit of this amazing piece of software to Squaresoft, et. al. If you wish to reprint or otherwise reproduce the contents of this guide in any non-profit form, please contact me and inform me of this, and include proper credits along with it if I consent. This guide may not be reproduced in any medium being sold for profit, and any attempt to obtain consent for this will be denied. This guide may freely be posted on any website that provides it for free, and gives proper credit to me as the author of this guide. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Revision History [IREVISION] ---------------- Version 1.00 (02 11 2002) * Initial release * Most everything is complete, save the bestiary Version 1.10 (10 10 2003) * Updated various entries, added more concise directions for some dungeons * Misc. corrections made * Added shop lists * Bestiary is closer to being completed Preface [IPREFACE] ------- Xenogears is one of those very special games that comes along only once in a very bright blue moon. Unlike many RPG's, Xenogears provides a very deep storyline, powerful cinematics (which doesn't necessarily mean all FMV's, as Xenogears shows rather nicely), and solid gameplay. But it suffers from one key deficiency: a lack of a guide that is accurate, useful and (most importantly) complete. If you didn't guess, that's what this guide is intended to be. Make use of it as you see fit. NOTES: The HP and EP values are almost all approximate estimates or averages. Due to my lack of a GameShark, I can't check these values myself, but I believe that most are accurate (save perhaps EP; enemies seem to either always have none, or an infinite amount). A few of the values are known, and I give many thanks to Ignacio de Lucas for finding them. Review [IREVIEW] ------ Quick Quip: "A game with something for (almost) everybody." Graphics: 9/10 By my book, Xenogears has excellent graphics, as they fit well for the way that they're used. Very little seems out of place, graphically speaking, and the environments are wonderfully detailed. Sound Effects: 9/10 The sound effects are quite good, and there's nothing even remotely cringe-worthy. Some of the sounds really start to grow on you as you play through the game, like the sound that Weltall makes when walking in story scenes. Music: 10/10 This game's music is nothing short of phenomenal. The pieces are all very powerful, and are used in ways that almost always fit perfectly. Yasunori Mitsuda (the composer for Xenogears' music) really outdid himself for this game. Voice Acting: 7/10 There's very little voice acting, which is fortunate, as the voice actors suffer from "don't-know-what-the-scene-is" syndrome, and almost always speak either in the wrong mood, or at the wrong pace. One of the voice actors (Bart's, to be exact) is horrid, but fortunately, you only hear this horrible voice acting near the beginning and the end of the game. Translation: 7/10 Although it's better than most translations of the 1997-98 era, it's still not very good. Many shortenings, misnamings, and renamings are rampant, and a lot of the references were mangled in the translation process. The middle of the game is almost as bad as Zero Wing's intro at times, but for a good deal of the game, it's actually fairly good (compared to the majority of the '98 translation faire). Story: 10/10 Xenogears has a very deep story, far deeper than any RPG has ever had before it. The game works along the lines of the classic "Pandora's Box" storyline at first, and then subtly begins to shift to the main plot, as more of the backstory and forestory is revealed. The overall story and execution thereof is fantastic. Gameplay: 8/10 It has its flaws, but the gameplay of Xenogears is definitely there. Gear battles, character battles, and many (mostly optional) mini-games make up the gameplay experience, outside of the standard dungeon crawling faire. The character battles use a system of chained attacks and deathblows, which is fairly easy to master. The Gear system gains more power depending on how many character system deathblows you know, but the battles in Gears are much more based off of equipped frames and armor than on levels. Challenge: 8/10 Xenogears can be very challenging, indeed. Strategies for beating bosses can be as simple as using deathblows over and over again until it dies to equipping special armor so that you can survive the enemy's special attacks. However, much of the battle systems (both of them) are under- utilized. The majority of Ether attacks and Gear combos will probably never be used during normal gameplay, and a good deal of them are utterly worthless without obscene amounts of boosting their power. Replay Value: 8/10 Despite it not having a New Game + mode, Xenogears encourages replay because of its complex story. Far more of the game's plot can be discerned if you replay the game. The initial play-through, though, can take anywhere from 35 to 120 hours, depending on what you do. This can reduce the appeal of replaying the game quite a bit. Overall Rating: 9/10 Recommended For: A player who can appreciate the finer qualities of the game, such as its story and presentation, and not be fazed by the mostly under-utilized battle system. Overall Balance: 21% gameplay, 30% story, 22% appearance, 22% execution (The ideal game would score 25% in all categories, indicating perfect balance) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Disc 1 Walkthrough ~~~~~~~~~~~~~~~~~~ A C T I =-=-=-=-=-=-= Pandora's Box The game begins with a rather cool FMV, and a short bit of story. After it's all over, you'll gain control of Fei, the hero of this game. Lahan Village [D1LAHAN] ------------- Location: Lahan Village Suggested Level: 1 Treasures: Aquasol x3, Aquasol S, Spider Web, Eyeball, Power Ring, RPS Badge, Mermaid Tear, 200G, 120G, 80G Item Shop: Aquasol, Rosesol, Omegasol, SurvivalTent The first thing you'll want to do is search Fei's bed. He keeps a stash of G in his matress (200G, to be exact). Then, head over to the adjacent room with 2 barrels and a spider web in the corner. Check the barrels for two Aquasols, and jump into the spider web to grab it. The lady in the nearby bedroom will give you some background on how Fei arrived in Lahan. When you're done down there, go on upstairs. You don't have to, but you can talk to the group of men over to the west. They'll tell you about an upcoming wedding between Timothy and Alice. There's nothing else in this room, so just try to leave. After your run-in with Dan, just head on out into the town. There's quite a bit you can do here. Jump into the well a few times, and you'll eventually get an Eyeball, an Aquasol S, and a Power Ring, in that order. Talk to the woman north of the odd ox-thing (a Bearcow) near the well, and tell her that she isn't odd for another Aquasol. Go talk to Dan if you want (you don't have to), and then check out the buildings in town. Inside the shop, you can buy some items. I highly recommend you stock up on Aquasols and Omegasols here a bit later (when you have more money). For now, though, this place isn't too helpful. In the bar, you can meet the patrons, and find a particular drunkard who can give you a rare item. Tell the man over near the bookshelf that he can't solve his problems drinking, and he'll give you the Mermaid Tear (which is QUITE useful much later on). One of the houses has an odd fellow in it, who loves to compete in Rock-Paper-Scissors (RPS). He's unpredictable, but you can get an item that will prove useful later from him (the RPS Badge) if you beat him 5 times in a row. It's not easy, but you can do it. He'll take 50G if you lose to him, but give you 50G if you win. In his basement, you can find an old lady who will pay you if you tell her you like Lahan (she'll give you 120G). The village consultant's hut is a good place to stop for a first-time player. Of course, you could also check the Gameplay part of my walkthrough, but... :P You can get 80G from one of the consultants in the room "to buy pencils and books with" (yeah right, more like another RPS game). When you're ready, head on over to the house with the woman standing in front of it. Head upstairs, and watch the scene between Alice and Fei. Now, on to Dr. Uzuki's house! Just head to the north end of the village, and on to the path. Mountain Path [D1MPATH] ------------- Location: Mountain Path Suggested Level: 1-3 Enemies: Hob-Gob, Jackal Treasures: Aquasol x2, Bird Egg, Spider The mountain path is sort of the first dungeon of the game. From the entrance of the path, go to the right and up the small cliff to the tree up there. Jump into the tree to get the Bird Egg. Note that you don't have to do this, but if you do, you can make Fei gain some weight soon. Anyway, back at the entrance, follow the right path, and you'll see Fei comment that the Doc's house is across the bridge and to the north. There is a treasure chest nearby with an Aquasol in it, so feel free to get it. Then, head back to the entrance and take the left path (there's a sign near it). Continue up the path, and jump across the ravine to the far side. Cross the bridge, and go beneath it to get the other Aquasol. Before going up to the Doc's house, jump on the tree near the sign to startle the spider hiding in that tree. Grab the Spider (it may take a few tries), and then continue on to the Doc's home. Location: Doc Uzuki's House Suggested Level: 2-4 Treasures: Aquasol, Midori's Ring As you enter, you get a rather nice panorama of the entire Uzuki house (and what a cool house it is). Once you get control, head up the stairs and open the small doorway halfway up the stairs (the one towards the main house, not the tower door). Go inside there and nab the Aquasol. Then, go back down below, and search around the garden flowers to get Midori's Ring. Go inside, and talk to Yui, the Doc's wife. Once you've talked to Yui, head back outside, and go towards the shed with the strange crab-looking thing on top of it. After that short sequence, head into the shed and check the front of the strange golden box (NOTE: you may want to check the other sides of it first, and multiple times). After that, a series of events will take place. Once you have control of Fei once more, head back down the mountain path. Fallen Shadows [D1SHADOWS] -------------- Location: Mountain Path Suggested Level: 2-4 Just head back towards Lahan, crossing the bridge. Once the scene is over with, rush after the Doc (be sure to save!), and head back into the village. Location: Lahan Village Suggested Level: 2-4 There are a lot of story sequences at this point, so just sit back and enjoy. Eventually, you'll find yourself fighting a group of two very weak Gears, in your own Gear. When this happens, just use S and X attacks to take them down. After that, another long chain of events will take place (no, I won't tell you what here), and when you regain control, you'll be on the world map. From there, head south to the large forest, and enter it. Into the Woods [D1WOODS] -------------- Location: Blackmoon Forest Suggested Level: 5-7 Monsters: Hob-Gob, Jackal, Forest Elf, Armor Grub Treasures: Aquasol As you enter the forest, you'll probably notice that the place is very, very dark. You may wish to either turn off all lights in the room, or turn up your TV's brightness (so you can see what's going on). Anyway, the forest isn't difficult. There is a small Hob-Gob sitting on the ground near a tree who will guide you up to the first part of the area. Feel free to beat it up (although I don't suggest you do; they're not worth the effort, really). Once you're on the upper area, cross the large log to the end of it (or jump off it onto the other log about halfway across it to get the Aquasol, then get back up on it and go to the end of it), and jump onto the other log. There are some Hob-Gobs here that you have to fight. Once you've beaten them, a very big boulder begins to roll slowly towards you. I suggest you jump back onto the log you first jumped off of (so as to avoid climbing back up or getting squished), and waiting for the rock to roll by. Once the rock has hit the ground, you can continue on. Or can you? A short story sequence later, you'll be fighting two Forest Elves (they're not too tough). More story sequences will take place, and then you'll be in the next area of Blackmoon Forest. Girl in Forest [D1GIRL] -------------- Location: Blackmoon, Area 2 Suggested Level: 6-8 Monsters: Hob-Gob, Jackal, Forest Elf, Armor Grub, Dive Bomber Treasures: SurvivalTent, Arcane Rod As you gain control once more, you'll notice that you're in a different area of the forest. This area is a bit more confusing, and definitely hard to navigate without proper lighting (remember my tip earlier about turning up TV brightness?). There's a small path nearby that leads up, and several Hob-Gobs about to guide you. Follow the one who jumps off of a cliff towards a treasure box to get the Arcane Rod (which Elly should equip), and follow the other two Hob-Gobs when you get the chance. Note that the moment you touch the small stone bridge, you'll initiate a fight with two Forest Elves and two Dive Bombers, so avoid that until you're ready. Once you do get into the afformentioned fight, have Fei use Guided Shot on the Dive Bombers, and have Elly attack the Forest Elves. After the battle, another story sequence occurs, and when you next have control, you'll be in the first boss battle of the game! =========================================================================== BOSS #1: Rankar Suggested Level: 6-8 [BRANKAR] HP: 1,000 EP: 0 Exp: 348 Gold: 0 Items: Scales Difficulty: Easy Attacks: Tail spin, Tail strike, Slow breath Suggested Equipment: Fencing Wear, Fencing Cap, Power Ring Strategy: When the fight starts, you can't really do any damage to the Rankar, so don't worry too much if your attacks are all doing 1 damage. Soon enough, Citan will show up with Weltall, and you can truly begin this fight. You'd have to try if you wanted to lose this fight, to be honest. Just hit it with X, and whatever deathblow combos you have (if any). =========================================================================== Once the Rankar is toast, more story sequences will take place (there are a lot of those, did you notice? ^_^). Upon regaining control, you should head towards the exit. Another story sequence will take place near the exit, and then you can finally leave the Blackmoon Forest! You'll notice that there's a small town nearby. That's Dazil, the city of burning sand, and your next destination. Dazil [D1DAZIL] ----- Location: Dazil Suggested Level: 7-9 Item Shop: Aquasol, Rosesol, Physisol, Mentsol, SurvivalTent Equipment Shop: Magical Rod, Arcane Rod, Leather Whip, Martial Wear, Fencing Wear, Martial Cap, Fencing Cap, Power Ring, Stamina Ring NOTE: I advise that you take some time at this point, and gain a few levels and deathblows. The desert provides ample opportunities for this at this point. As you enter town, Fei will comment on how much more active the town is than Lahan. You should buy some new equipment for your party members now (Fencing Wear and Fencing Caps for both Fei and Citan, if they're not already equipped with those), and stock up on Omegasols and Aquasols. I suggest you go out onto the world map from here and level up a bit (or a lot), and gain at least your second deathblow. Once you've leveled up to a point that suits you, go on into the Gear shop in town. After some story sequences, you'll be back in control of Fei. From here, head towards the entrance of town to activate the next story sequence. Once you're left with just Fei, head out of town, and go towards the vast desert to enter a very special dungeon. As you walk in, you'll see two Gears jumping along. Follow them, and keep going in the direction that they were going in until you see another Gear unit. Follow them, too. Once the next sequence is over, just keep going in the same direction that you were going (northeast), and you'll see some motorcycle riders. From here, a few short sequences will take place, and you'll eventually be fighting two Gears in Weltall again. They're not tough, though, so take care of them as you see fit (deathblows or just regular attacks). After the Gears are defeated, another story sequence begins, and you'll have to fight the second boss battle of Xenogears! =========================================================================== BOSS #2: Wyrm Suggested Level: 12-15 [BWYRM] HP: 200 EP: 0 Exp: 1,044 Gold: 0 Items: Eyeball Difficulty: Fairly Easy Attacks: Peck Counter-Attacks: Counter Slurp (steals 60 fuel) Strategy: Physical attacks won't even dent this thing, so use Guided Shot on it repeatedly to take it down. =========================================================================== After the battle, more story unfolds, and eventually you'll regain control of Fei on-board the sand cruiser. Desert Attack! [D1DATTACK] -------------- Location: Sand Cruiser Suggested Level: 12-15 Enemies: Aveh Soldier, Aveh Corporal Items: Extra Ar+1, Leather Helm, Leather Vest Take advantage of the save point here, and then talk to Citan for a bit. Once he stops responding to you, pick the option of resting. A few story sequences will take place, and when you find yourself in control of Fei again, the entire sand cruiser is about to sink! First things first, head upwards and hit the switch next to the door where the sand is pouring out of to seal it up and buy yourself some time. Then, go down to the cargo room just south of your own room, and grab the Extra Ar+1 there. From there, head up the ladder. On the next floor, you should follow the bridge all the way over, and grab the Leather Helm (you'll have to fight a few Aveh Corporals to get it, but it's not a hard fight). Then, head on up to the next ladder. On the next floor, there's no need to really panic, so be sure to search around and get the Leather Vest, as well as saving at the save point. Once you are ready, head up to the deck via the last ladder. On the deck, you have a new goal: to get to Weltall before it sinks into the sand! You can rotate the camera here, and I suggest you do. If you fall off too much on the crane, Weltall will sink, so try to take it slow on the thin cross-beams, and only run along the longer I-beams. Once you do reach Weltall, a sequence of events will play out, and before you know it, you'll be fighting the third boss of the game. ========================================================================== BOSS #3: Brigandier Suggested Level: 12-15 [BBRIGAND] HP: 800 EP: 0 Exp: 0 Gold: 0 Items: None Difficulty: Fairly Easy Attacks: Wild Smile (ACC/EV down), regular attacks, Chain Whip Strategy: Simply focus on attacking and using T,S. This battle won't take long, nor is it really difficult. =========================================================================== After the fight is over, you'll find yourself down in a cave. This is the first Gear dungeon of Xenogears. Stalactite Cave [D1CAVE] --------------- Location: Stalactite Cave Suggested Level: 12-15 Enemies: Sand Man, Medusoid, May Fly, Tin Robo, Nomad Fix Bot Treasures: Gold Nugget, Iron GWhip Item Shop: Aquasol, Rosesol, Omegasol, SurvivalTent Gear Engines: G6-1200 Gear Frames: WELT-02100, WELT-02500, HEIM-03200, BRIG-02200, BRIG-02700 Gear Armor: MS 6 Gear Parts: Extra Ar+1 This dungeon is fairly short, but try to avoid getting into encounters early on. In the first room, look around the walls carefully. One of the outer walls has a very big boulder in an alcove. Go over to that and push it out of the way to get to the next area of the cave. Grab the Gold Nugget lying in a chest nearby, and then keep going via the only exit to the area. In the next area, there's a waterfall, and a service bot (who won't repair Gears, unfortunately). Keep going onward until you reach the shelter (you will know it when you see it, Bart points it out to you). Head on into the shelter, and say hello to Ol' Man Bal. A series of story sequences later, you'll have a new goal: to shut off the sand sensors, so the barrier wall can be lowered (and so you can exit the cave). Upgrade your Gears to the best that Ol' Man Bal sells, and then leave the shelter. You may want to level up Bart's deathblows right now (I suggest you do, in fact) by having him fight out of his Gear. To do this, go into the menu while in Gear, and pick Gear On/Off while in Bart's Gear status screen. Back to the game, the sand sensors are in two spots: at the waterfall, and above the big cave that you started in. Since you already know where the waterfall is, head there first. Take the side path you may have noticed earlier, and grab the treasure (an Iron GWhip, which Bart's Gear can equip). Jump on up and turn off the sensor. One to go! Go on back to the shelter area, heal up if you need to, and then go to the far side of the same cave area (on the other side of those strange green stones that you walked over to get to the shelter from the fall). Follow the other path, and you'll eventually reach the second sand sensor. Go ahead and turn it off, and then head back to Ol' Man Bal. A few short sequences later, you'll be back in action. Head through the barrier, and into the last area of the cave. This next area is fairly simple. Head on over to the small trolley, and ride across to the power station. Turn on the power, and then return to your Gears. Go on down the now-functioning lift, and across the excavation site to the far elevator. Be sure to save at the save point before going down! Also, if you have any Gear upgrades you still need to get at Ol' Man Bal's, or deathblows to learn, now's your last chance to do so for a while. When you're ready, ride the lift down, and head towards the exit. And now, it's boss time! =========================================================================== BOSS #4: Calamity Suggested Level: 18-22 [BCALAMIT] HP: 2,500 EP: 0 Exp: 8,642 Gold: 2,000 Items: None Difficulty: Average Attacks: Rocket fist, Missile pod, Forward rush, regular attack Base Equipment: Best that you can get from Ol' Man Bal Extended Equipment: 3 Extra Ar+1 for both characters Strategy: Calamity can take a lot of gaff without going down, so focus on using your best level one deathblows on it (T,S). He has a nasty habit of focusing only on one character, but don't let that alarm you. It's almost impossible to lose. If you cast Wild Smile on him a few times, he'll miss much more often, and be easier to hit (always a good thing). =========================================================================== With Calamity out of the way, you can finally make your way out of the cave. After the story sequence is over, you'll find yourself on the Yggdrasil at last. Pirate's Lair [D1PLAIR] ------------- Location: Yggdrasil Suggested Level: 18-22 Item Shop: Aquasol, Aquasol S, Rosesol, Rosesol S, Zetasol, Physisol, Mentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, Omegasol, SurvivalTent Equipment Shop: Power Ring, Stamina Ring, Speed Ring, GuardianRing Gear Engines: Z9-1500 Gear Frames: WELT-03000 Gear Armor: MS9 Gear Weapons: Iron GWhip, SnapperGWhip Gear Parts: Resp Circuit, Def Circuit, C Circuit, MagneticCoat, Lens Cover, Engine Guard, Tank Guard, Ar Repairer, Motion Guard Now that you're on the Ygg, take some time to look around. Be sure to visit the Gear bay (it's on the bottom floor, at the far end of the long hallway), and the Gear shop. You can upgrade Weltall there (which I do suggest you do), and buy some new parts and weapons. For now, just upgrade Weltall's frame and armor, and call it good. If you can afford it, get a MagneticCoat. You can also buy character items in the room on the other far end of the hallway. Most of the stuff sold there is very expensive (for now), but be sure to stock up on a few Zetasols. Once you're ready, go up to the top of the Ygg, enter the bridge, and talk to Sigurd (the guy at the helm). The game will then automatically drive the Yggdrasil straight to Bart's Lair. Location: Bart's Lair Suggested Level: 18-22 Treasures: Iron Whip Item Shop: Aquasol, Aquasol S, Rosesol, Rosesol S, Zetasol, Physisol, Mentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, Omegasol, SurvivalTent Equipment Shop: Power Ring, Stamina Ring, Speed Ring, GuardianRing Gear Engines: G6-1200 Gear Frames: WELT-02500, HEIM-03200, BRIG-02700 Gear Armor: MS7.5 Gear Weapons: Iron GWhip Gear Parts: Resp Circuit, Def Circuit, C Circuit, MagneticCoat, Lens Cover, Engine Guard, Tank Guard, Ar Repairer, Motion Guard The lair is pretty straightforward. Since you don't have much of a choice at first, follow Citan and the Old Maison around until you have control of Fei. Be sure to stock up if necessary on items at the local store. Note that at this point, you can go and level up Fei alone outside of the lair, and get a LOT of experience (due to the fact that only Fei is fighting). As well, your other allies will level up with him, even though they're not in the party. Just take enemies on in Weltall until you're a high enough level that you can easily survive the Neo Tin Robos, and then build up his deathblows. This is, of course, optional. Continuing with the plot, follow Citan and Bart into the picture scroll viewing room. After a few events in that room, go into Bart's room, and grab the Iron Whip. Try to leave, and witness (yes, again) a short story sequence. Go back down to the lower levels of the base via the elevator, and then try to enter the Yggdrasil. After the short confrontation with Bart, you should head down to the Gear repair bay (across the elevator, follow the path all the way to its end). Find Weltall, and talk to the mechanics there. Once that's done, head on back up, and watch another short story sequence. Then, head on up to the crew quarters to rest (NOTE: This is your last chance to level up excessively, as outlined earlier!). After the story sequences, head to the elevator, and ride it down. After another story sequence, you'll be fighting a boss with Bart and two soldiers. =========================================================================== BOSS #5: SwordKnight Suggested Level: 22-25 [BSWORDKN] HP: 700 EP: 0 Exp: 1,500 Gold: 300 Items: Extra Ar+2 Difficulty: Easy Attacks: Arm strike, double slash Strategy: Simply attack with the two Duermods (Bart's officers), and have Bart use his T,S deathblow. This boss won't last long. =========================================================================== After the fight, and a brief story sequence, you'll find yourself in yet another fight. =========================================================================== BOSS #6: AegisKnight Suggested Level: 22-25 [BAEGISKN] HP: 700 EP: 0 Exp: 1,500 Gold: 300 Items: Extra Ar+2 Difficulty: Extremely Easy Attacks: Pile Driver (Armor Loss), stab, double stab Strategy: This is probably the simplest fight in history. Attack and use level 1 deathblows, and this guy's toast in short order. Don't even worry about restoring your Gear's defense if he uses Pile Driver, he can't do any real damage anyway. =========================================================================== Another very brief story sequence, and it's on to the next battle. =========================================================================== BOSS #7: WandKnight x2 Suggested Level: 22-25 [BWANDKN1] HP: 620 each EP: 0 Exp: 1,500 each Gold: 400 each Items: Extra Ar+2 Difficulty: Easy Attacks: Beam gun, Power Beam Strategy: Much like the SwordKnight fight. Focus on killing one WandKnight at a time. =========================================================================== Yet another short sequence, and the next battle will commence. =========================================================================== BOSS #8: ClawKnight Suggested Level: 22-25 [BCLAWKN] HP: 600 EP: 0 Exp: 1,500 Gold: 300 Items: Extra Ar+2 Difficulty: Easy Attacks: Claw strike, Claw pound, Discus throw Strategy: Still not difficult. Just attack away with level 1 deathblows, and he'll die in no time. =========================================================================== Yet another short sequence, and then it's on to the (mercifully) last battle in this sequence. =========================================================================== BOSS #9: Schpariel Suggested Level: 22-25 [BSCHPARI] HP: 4,500 EP: 0 Exp: 17,890 Gold: 1,700 Items: Beam Coat Difficulty: Fairly Easy Attacks: Electro-zap (Armor Loss on two Gears), Charge, Arm strike, Berserker attack Strategy: The same as all other fights in this sequence. You may want to repair any armor loss this time, though (have Citan cast Renki on himself, and Sazanami when armor loss happens). =========================================================================== With that over, you will be forced to watch yet another brief story sequence, and then you'll have control of the Yggdrasil. Feel free to do some leveling up out in the desert (if you haven't already done so), and then head to the big city in the middle of the desert, Aveh. Operation Aveh [D1OPAVEH] -------------- NOTE: At this point, you can also visit Nisan, on the northern edge of the desert. Just press X when you're near the pine tree that displays the text "Road to Nisan" as you approach it, and you'll be able to visit the city. You can't really do anything much there at this point, but you can buy some very rare and very useful items there. Location: Aveh Suggested Level: 22-25 Treasures: H&S Badge Item Shop: Weapon Shop: Magical Rod, Arcane Rod, Iron Whip, WhippaSnappa Armor Shop: Leather Vest, Leather Hat, Power Ring, Speed Ring Gear Engines: G6-1200 Gear Frames: WELT-02500, HEIM-03200, BRIG-02700 Gear Armor: MS7.5 Gear Weapons: Iron GWhip Gear Parts: Resp Circuit, Def Circuit, C Circuit, MagneticCoat, Lens Cover, Engine Guard, Tank Guard, Ar Repairer, Motion Guard As you have no doubt noticed, Aveh is a BIG place. As you enter town, you will be treated to a brief story sequence, and then be returned to the main party. Feel free to stop in and check out the local shops, as well as playing hide and seek with the kid who's hiding in an alley around town. If you really want to cheat and find the kid all three times he hides, look below. The first place the kid hides is behind the arches on the north end of the town. The second spot is behind some barrels on the south end of town. The third spot is in a corner on the south end of town, behind a stucco wall (he's hard to spot). Once you find him the final time, he gives you the H&S Badge, which is completely useless if you don't have the RPS Badge. Once you have that, go ahead and visit the inn. Follow the nun who recognizes Bart, and talk to her. Now you know what you need to accomplish here. First things first, go check the grate on the far side of town from the inn. Then, go and talk to the kid who you were playing hide and seek with before to find out where the key is. Go back to the old man at the grate, and tell him that you're going to save Margie. One step down... Next, go up to the castle (yes, you have to leave Bart behind, but don't worry; there are no battles up there). Register Fei for the tournament (you can pick any pseudonym you want), and then head back down to North Shakkan Square. Go back to the inn, and talk to the nun to rest. The Tournament [D1TOURNEY] -------------- When you wake up, it's the day of the tourney! Head on up to the castle with Fei and Citan, and go through the spectator's area to the tents. Talk to whomever you wish in the tents, but save Dan for last if you do. Then, it's on to the first match of the tournament! =========================================================================== BOSS #10: Gonzales Suggested Level: 23-30 [BGONZALE] HP: 400 EP: 0 Exp: 500 Gold: 0 Items: SurvivalTent Difficulty: Easy Attacks: Club swing, Berzerker attack Strategy: Since your goal in the tourney is to take as much time as you possibly can, charge up your AP by just doing single T attacks on Gonzales until you have 28 AP, and then unleash your best combo attack on him. He hardly poses any threat at all. =========================================================================== Now you're in control of Bart. Jump out of the window, and head to the far side of town from the Inn again to the grate over there. Location: Waterways Suggeted Level: 23-30 Treasures: SurvivalTent, Aquasol S, Rosesol S, Gold Nugget The waterways are fairly easy to navigate: your goal lies where the current flows, so if you stop, you can check to see if you're going the right direction. You can use O to swim faster, which you'll have to do if you want to go up some of the currents. The treasures down here aren't really worth it, save maybe the Gold Nugget (which you can reach via a vertical pipe on a wall along the tunnel). Don't worry too much about it, though, it's not really worth all that much. Anyway, swim against the current, and you'll reach the floodgate in short order. NOTE: During this and the next part of Bart's mission, you'll have to fight battles in the tournament with Fei. To give yourself more time in Bart's mission, take longer in the battles in the tournament. The strategies for the tourney battles are all listed below, for convenience's sake. =========================================================================== BOSS #11: Big Joe Suggested Level: 23-30 [BBIGJOE] HP: 777 EP: 0 Exp: 1 Gold: 1 Items: Metal Vest Difficulty: Extremely Easy Attacks: "Great!", "And dynamic!" (punch attacks, both of them), Joe's fans attack (this actually hurts), Joe's fans cheer support (heals him) Strategy: He's pretty weak, but his fans can really put a dent in your HP with their debris. Be sure to keep your HP up, and as before, build up your AP to 28 and unleash your best combo. =========================================================================== =========================================================================== BOSS #12: Scud Suggested Level: 23-30 [BSCUD] HP: 300 EP: 0 Exp: 500 Gold: 0 Items: Samson'sHair Difficulty: Easy Attacks: Strange Pill (lowers attack or defense, poisons you, or simply does nothing), Happy Pill (heals her), bag o' bees, knife toss Strategy: She's annoying, but Scud isn't a big challenge. Do as you did with the previous two fights, and build up your AP gratuitously. =========================================================================== =========================================================================== Boss #13: Dan Suggested Level: 23-30 [BDAN] HP: 450 EP: 999 Exp: 500 Gold: 5 Items: WeddingDress (special) Difficulty: Fairly Easy Attacks: "This is for my sister!", "This is for Timothy!" (dives on Fei and punches him), "You scum!" (Fei's Gear version of Guided Shot; ouch) Strategy: Don't attack him, tempting though it is. Heal yourself when your HP gets below about 150, and defend the rest of the time. He'll give you the WeddingDress armor if you do. Oddly, this armor can be equipped on any character. =========================================================================== =========================================================================== Boss #14: Wiseman Suggested Level: 23-30 [BWISEMAN] HP: 999 EP: 999 Exp: 0 Gold: 0 Items: None Difficulty: None Attacks: None (just insults Fei if Fei attacks him) Strategy: Since you can't really hit him, just do whatever you want. This is a story battle, really. =========================================================================== Anyway, back to Bart's mission... Margie's Rescue [D1RESCUE] --------------- Location: Castle Bailey Suggested Level: 23-30 Enemies: Aveh Guard, Aveh Guard (different type) Items: Iron Mail x4, Cobra Cracka, Aquasol S, Hob-Meat, Hob-Jerky x2 As you enter the castle, you'll see that there's a save point nearby (which you should make use of). Head up the ladder, and make your way into the castle proper. A note: there are less guards wandering about depending on how far Fei is in the Tournament. This isn't really a big issue (the guards are all pretty easy), but it can make the mission a bit less annoying. There are a LOT of side areas in Bailey Castle, and I suggest you visit them all. The Iron Mails are all on stands in a room on the second floor, and they all provide a considerable amount of defense (compared to the Metal Jacket or Leather Armor). The path you should be looking for is through one of the main doors on the second floor, and up the tower on the side. It's a bit hard to explain, but don't worry: the enemies in the castle aren't going to get harder as you explore, and you'll probably appreciate the extra experience anyway. Once you do find the right tower (the east one, second floor), make your way to the far end of the hall, and beat up the guard in front of Margie's room. Go in, get Margie, and save. Once you leave, you have to fight a boss battle. =========================================================================== Boss #15: Ramsus and Miang Suggested Level: 23-30 [BRAMSUS1] HP: 400 EP: 0 Exp: 7,000 Gold: 500 Items: None Difficulty: Fairly Easy Attacks: Mirror Stance, sword slice, triple slice Strategy: Attack him when he's not in Mirror Stance, and heal/power up when he is in Mirror Stance. A simple battle. =========================================================================== Now that Fei's made his dramatic entrance, you can really whup on Ramsus. =========================================================================== Boss #16: Ramsus and Miang Suggested Level: 23-30 [BRAMSUS2] HP: 800 EP: 0 Exp: 7,000 Gold: 500 Items: None Difficulty: Fairly Easy Attacks: Mirror Stance, sword slice, triple slice Strategy: Now you have Fei, but the battle's a bit harder. Ramsus has more HP, and Miang restores more HP. It's still not a very tough battle, nonetheless. Just do the standard thing (ie. best deathblows, heal when necessary). =========================================================================== After the battle, there's a series of events that take place, leading to the party returning to the Yggdrasil. Road to Nisan [D1NISAN] ------------- Location: Yggdrasil Suggested Level: 24-30 Same shops as before Now that you're on-board again, talk to the pink thing in front of the bridge. For some reason, neither Fei nor Bart is smart enough to move it (although "it" seems to have something to say about them calling "it" strange), so you'll have to go visit Margie in her cabin (which is the room on the left side of the entrance to the Gear docks). Surprise! Go ahead and name Chu-Chu whatever you want, and be sure to talk to her if you got the Spider earlier to get an Ether Veiler. Now then, since you can, go back to the bridge of the Yggdrasil and talk to Sigurd. Talk to him again to depart. Your goal is a small tree growing in the middle of the desert, basically forming a triangle between Bart's Lair and Aveh (it's pretty easy to spot). Press X over it (it should say Road to Nisan, as mentioned above), and watch as another story sequence takes place. Location: Nisan Suggested Level: 24-30 Item Shop: Aquasol, Aquasol S, Rosesol, Rosesol S, Zetasol, Physisol, Mentsol, Omegasol, SurvivalTent Equipment Shop: Power Ring, Stamina Ring, Speed Ring, GuardianRing, Holy Pendant, Life Stone, EtherDoubler Gear Engines: Z9-1500 Gear Frames: WELT-03000 Gear Armor: MS9 Gear Weapons: Iron GWhip, SnapperGWhip Gear Parts: Resp Circuit, Def Circuit, C Circuit, MagneticCoat, Lens Cover, Engine Guard, Tank Guard, Ar Repairer, Motion Guard Go ahead and enter town, and feel free to shop around. You can get some really great (and really expensive) accessories at the local shop, so keep that in mind for when you have more money on hand. When you're satisfied with your exploration, go on up to the far side of town where Margie is waiting, and enter the monestary. As you enter, yet another story sequence takes place. Watch and enjoy. Once you can, go on over to where Margie is, and talk to her. Go ahead and follow her, and watch as yet another sequence takes place. Keep following her, and watch as (yes, another) story sequence plays out in the room of Sophia. Feel free to go talk to the head of the monestary, as Citan requests, it does reveal a bit of interesting information involving the world of Xenogears. When you're satisfied, head back into Nisan proper. As you go into the upper area of town, the Old Maison will call the party over to him. Go ahead and visit him, and head into the house that he's rented. Now, another short sequence will occur, and you'll be given the option to ask some things about Solaris. Ask Sigurd about each thing, and then head to the bridge outside. After a few brief scenes, you'll need to go to the town hall (which is pretty much a straight shot back into town from the bridge). In the town hall, there will be a strategy meeting, involving the retaking of Aveh from Shakkan's grasp. Pay attention, as you'll have to play an active part in this whole plan. Once the session is over, the party will retire for the night. Feel free to do some last-minute shopping on the following morning, and when you're ready, head back into the house and tell Bart just that. A few sequences later, you'll be in control of Citan, inside the Yggdrasil's gun room. Recapture Aveh [D1AVEH] -------------- Location: Yggdrasil Suggested Level: 24-30 Same shops as before Feel free to talk to the Old Maison (he's still selling the same stuff that he was before), and once you've saved (if you want to), head on up to the top deck to see a brief scene between Bart and Sigurd. Then, it's on to Fei's party. Location: Border Mountains Suggested Level: 24-30 Enemies: Medusoid, May Fly, Nomad Fix Bot, Edelweiss Items: Extra Ar+2, MagneticCoat, Gold Nugget, Rosesol S Gear Engines: Z9-1500 Gear Frames: WELT-03000 Gear Armor: MS9 Gear Weapons: Iron GWhip, SnapperGWhip Gear Parts: Resp Circuit, Def Circuit, C Circuit, MagneticCoat, Lens Cover, Engine Guard, Tank Guard, Ar Repairer, Motion Guard Feel free to grab the treasures as you go up, and don't fret too much over the monsters along the path (they're all pretty weak). This is the first real jumping puzzle dungeon in Xenogears, and it might take a bit of adjusting to get used to. Don't forget that you can turn camera angles, and be careful not to try to jump while a random encounter is starting (as jumping is rather annoyingly disabled when an encounter is about to begin). You should make it up to the Fix Bot and save point in due time. Be sure to trust the Fix Bot, and have him repair your Gear. Equip yourself as best you can for the coming fights (I suggest MagneticCoat, Extra Ar+2, and Beam Coat), save, and head out. Just walk forward, and a short sequence will initiate, leading you to a battle with Fei vs. Elly's squadrom. =========================================================================== Boss #17: WandKnight x2 Suggestd Level: 25-32 [BWANDKN2] HP: 620 each EP: 0 Exp: 1,500 Gold: 200 Items: None Difficulty: Average Attacks: Beam gun, Power Beam Strategy: Try to preserve your HP in this battle. Take out each WandKnight individually, and use your best level 1 deathblows. =========================================================================== With those two out of the way, you'll have to face off three Gears at once now (yep, real fair). =========================================================================== Boss #18:Claw/Sword/AegisKnight Suggestd Level: 25-32 [BCSAKNT] HP: 600/700/700 EP: 0/0/0 Exp: 1,500 each Gold: 300 each Items: Extra Ar+2 Difficulty: Somewhat Hard Attacks: (ClawKnight) Claw strike, bash (SwordKnight) Gunshot, slash (AegisKnight) Regular attack, pile driver Strategy: First things first: take out the SwordKnight. If the AegisKnight uses Pile Driver on you, use InnerHealing IMMEDIATELY (or the Claw and SwordKnights will rip you to shreds). This battle is a might bit harder than the last one. =========================================================================== After all of Elly's squadron is down, you'll have to fight Elly herself. =========================================================================== Boss #19: Vierge Suggested Level: 26-32 [BVIERGE] HP: 2,400 EP: 999 Exp: 0 Gold: 0 Items: None Difficulty: Somewhat Hard Attacks: Regular attack, Hit Storm, Aerods (Eth Atk) Strategy: Elly can be a bit tough, especially since you have to go through five other Gears before facing her. Her Aerods can really put a dent in your HP (usually around 300 damage per attack), so your goal here is to get her down as fast as possible. That means lots of T,S combo attacks, Booster, and a bit of luck. =========================================================================== With Elly down, another story sequence will occur. Eventually, you'll be on the far side of the mountain with another save point nearby (and that Fix Bot, both of which you should make use of). Head on up, and watch the final sequence before returning to Bart's group. Location: Castle Bailey Suggested Level: 26-32 Now that you're back in control of Bart and co., feel free to talk to your troops. Once you're ready, head up the ladder, and watch the scene play out. Then, it's back to the Yggdrasil for you. Location: Yggdrasil Suggested Level: 26-32 Same shops as before; can't access Gear shop Just use the save point, and leave the gun room. The game will go back to Fei's scenario. Wow, that was easy. Desert Despair [D1DESPAIR] -------------- Location: Kislev Border Fleet Suggested Level: 26-32 Enemies: Sand Tripper, Gigafoot, Trooper This sequence is pretty easy to get past. Just focus on avoiding the Gear groups, and head towards the far side of the battlefield. You'll have to do this twice, mind you, and then you have to fight a boss. =========================================================================== Boss #20: Main Gun Suggested Level: 26-32 [BMAINGUN] HP: 1,800 EP: 0 Exp: 7,000 G: 0 Items: Gold Nugget Difficulty: Easy Attacks: (Main Gun) Countdown (uses 8 times before attacking), Cannon shot (Small Guns) Machine gun Strategy: This battle is deceptively easy. Just smash the cannon with X and T,S attacks (you know the sequence: build up to level 1 deathblows via X, then use T,S). With any luck, it'll blow up just as it's about to shoot at you. If it DOES shoot at you, you'll take about 400 damage, but that's very unlikely. Just ignore the Small Guns, they don't really do much in terms of damage to you. =========================================================================== After that, you'll see a short story segment, and then you'll be in yet another boss battle. =========================================================================== Boss #21: Dora Suggested Level: 27-32 [BDORA] HP: 3,000 EP: 0 Exp: 13,393 Gold: 2,000 Items: Extra Ar+3 Difficulty: Fairly Hard Attacks: Regular attack, arm grab (grabs a Duermod), "Head Cover Broken/DEF Down" (lowers defense, enables next attack), cannon shot Counterattacks: Duermod smash (only if holding a Duermod); 100% Strategy: Have the Duermods and Fei turn on Boosters right off, it'll make the fight a lot easier (and faster). Have them all attack until the head cover is broken (unless the Dora has a Duermod or two in his claws; then you should avoid attacking at all costs, and just charge). Once the head cover is broken, unleash a sequence of level 1 deathblows from Fei (they're actually more effective than one level 2 or 3 deathblow, believe it or not) and have the Duermods just attack. The Dora will fall eventually. And always remember to NEVER attack the Dora while it has a Gear in its claws! Yes, I said that earlier, but it bears repeating. =========================================================================== After the battle, some more story events take place (quite a few story events, in fact), and when you have control again, you'll be fighting one hell of a beefy Gear. =========================================================================== Boss #22: ? Suggested Level: 27-32 [B?] HP: 99,999 EP: 0 Exp: 0 Gold: 0 Items: None Difficulty: Um, Impossible. Yep. Unless you cheat, that is. Attacks: Sits there (does this three times), Energy palm + Kishin (ouchies, 19998 damage!) Strategy: What strategy?! You're supposed to lose, do whatever you want to it. You cannot possibly win, and even if you could, it wouldn't make any difference at all. This is not a winnable fight, quite unlike a different, somewhat winnable fight much later. =========================================================================== After that bit of thrashing, another story sequence will play out, and before you know it, you'll be given the option to save (which you should do, of course). Thus ends the first act of Xenogears. A C T I I =-=-=-=-=-=-= Lost Sheep Kislev Capital [D1KISLEV] -------------- As you start this act, you'll see a brief (and mostly nonsensical) series of story scenes, before you're deposited back to Fei's story. Even then, you have to put up with some story sequences before you're allowed to control Fei again. Location: Kislev D Block Suggested Level: 27-32 Items: Dog Food Item Shop: Aquasol, Rosesol, Zetasol, Physisol, Mentsol, Omegasol, SurvivalTent Equipment Shop: Metal Jacket, Metal Helmet, Poison Guard, Sleep Guard, Brain Guard, GuardianRing Gear Engines: V10-2000, V12-2000 Gear Frame: WELT-03600, WELT-04300 Gear Armor: MS 12, MS 15 Gear Parts: Extra Ar+1, Extra Ar+2 You're a bit trapped right now, if you didn't notice. Go ahead and use the save point, and then talk to Rico to start the fights. =========================================================================== Boss #23: Leonardo Suggested Level: 27-32 [BLEONARD] HP: 500 EP: 0 Exp: 300 Gold: 150 Items: None Difficulty: Easy Attacks: Punch combo Strategy: Just unleash your best Deathblow on him repeatedly. If he does somehow manage to get your HP down low, just use InnerHealing to restore yourself. =========================================================================== =========================================================================== Boss #24: Heinrich Suggested Level: 27-32 [BHEINRIC] HP: 500 EP: 0 Exp: 300 Gold: 150 Items: None Difficulty: Easy Attacks: Punch combo Strategy: Same as the previous fight, just as easy to win. This guy has a new attack, but it hardly makes him much harder. =========================================================================== =========================================================================== Boss #25: Vargas Suggested Level: 27-32 [BVARGAS] HP: 500 EP: 0 Exp: 300 Gold: 150 Items: None Difficulty: Easy Attacks: Punch combo Strategy: Yet another fight like the previous two. He's almost dangerous, but not quite. I doubt you'll lose, and if you do, you may need to take a few lessons in basic RPG tactics (like healing when your HP is getting low and such). =========================================================================== =========================================================================== Boss #26: Suzarn Suggested Level: 27-32 [BSUZARN] HP: 800 EP: 0 Exp: 500 Gold: 0 Items: Metal Jacket Difficulty: Easy Attacks: EP scythe (drains all EP), HP scythe (halves HP), regular attack Strategy: This boss is deceptively easy. She can only remove all of your EP and halve your HP, as well as do about 1 damage with her regular attack, so you'd have to REALLY suck to lose to her. Unleash your best deathblows on her, and she's toast in no time. =========================================================================== =========================================================================== Boss #27: Rico Suggested Level: 27-32 [BRICO] HP: 9999 EP: 0 Exp: 0 Gold: 0 Items: None Difficulty: Quite Impossible, I assure you Attacks: Steel Body, Steel Fist, 6-hit combo Strategy: You can't win, so just do whatever you want. He'll do about 1300 damage to you in short order, and end this sad excuse for a battle. I suppose you COULD win if you first leveled up to level 99 and defended as Rico did his combo on you, but who has the patience for that? The game still acts like you lost if you do that, anyway. =========================================================================== With all that over, you'll be given a rank depending on how many of the above bosses you could beat. Here's what your rank will be: Defeated nobody Rank D Got to Heinrich or Vargas Rank C Got to Suzarn Rank B Got to Rico Rank A Pretty simple, huh? I don't think it's possible to get rank B, unless you really try to get defeated by Suzarn. Anyway, you'll regain control of Fei inside the doctor's room. Go ahead and head upstairs. You can order a meal up here, but they have no real effect (save to let you see Fei say some really stupid things). Head on outside, and explore the town. You can get the Dog Food by making a dog on one of the roofs bark, and talking to the guard nearby. As far as I know, feeding the dog doesn't really do anything, and the Dog Food doesn't really serve any purpose. Anyway, you should head to the tavern (it has a strange neon sign with Chinese characters on it). Talk to the strange-looking demi-human there, and you can buy accessories and items from him. I suggest you upgrade Fei by buying him a Metal Helmet. Once you've done this, head out to the edge of town. You'll be told by the guard there that you can't leave, and that something called the Imperial Battling Comittee is looking for you. Head on back to the bar, and a brief story sequence will play out. Pretty soon, you'll be back in the bunks of D Block, with Citan offering to remove your bomb collar. Go and save, and choose to remove it. Two possible things can happen when Citan tries to remove it: he might fail (which won't kill you, don't worry about that), or he might dislodge the safety (worth 3500G to Hammer). It's worth the risk, and it doesn't make things any more dangerous for you, oddly enough. A few more story scenes will progress (in which you'll become a battler), and then you're back in the bunks again. Brave Battlers [D1BATTLERS] -------------- Head on out of D Block, and go to the edge of it on Kislev's map to the Battling Arena. Go ahead and enter that, and watch as Fei is met once more by the Battling Comittee's Rue Coen. Feel free to save and buy items from Hammer (but don't bother with Gear parts; you haven't been assigned a Gear yet, after all), and go talk to the guard when you're ready. A short scene will take place, and then you'll be given the option to play in tutorial mode, or go straight to the main event. I'll presume for the sake of continuity that you chose to continue, and that you know how to battle (if not, do take some time to play out the tutorial). First Battle: Ganador vs. Weltall Strategy: Stay back, and use Ether Bullets with extreme prejudice. You can actually do very well in all matches here by staying back away from your enemies and shooting Ether Bullets at them until you're starting to overheat. If they try to pull the same trick on you, just speed off with your remaining power. You can't actually win this battle, though. Ganador (aka. Heinrich) has rigged Weltall, and you'll overheat horribly. A few story sequences later, you're back up and awake, and ready to battle again. Fei's resillient, is he not? Go on back to the battling arena, and feel free to upgrade Weltall now. Go ahead and fight the next battle (after saving, of course). Second Battle: Tin Robo vs. Weltall Prize Money: 300G + 100/200G Strategy: As before, just keep back and Ether Bullet him to death. An easy battle. After the battle, you'll be awarded a fixed reward of 300G, and either 100G or 200G, depending on how well you did during the fight (ie. how much HP you had left). Go ahead and save if you want, and face off the third battle. Third Battle: Titan vs. Weltall Prize Money: 500G + 200/300G Strategy: The hit-and-run tactic works well here, too. That's the last match for the day! Head on back to the bunks, and rest up for the day. The next day holds two more matches for you. Fourth Battle: W.Shaver vs. Weltall Prize Money: 750G + 200/300G Strategy: Be wary, this guy is good at using the same hit-and-run tactic that I outlined above. You might actually do better at close range with it, since it's quite inept at hand-to-hand combat. Fifth Battle: Musha vs. Weltall Prize Money: 1000G + 300/400G Strategy: Fortunately, you can use hit-and-run with this guy. He does have some long-range attacks, but he also has short-range attacks (unlike W.Shaver), so close combat is probably a bad idea. That ends the third day of battling. Go back to your bunk and rest up. The morning holds interesting surprises for Fei. Sewer Horror [D1SEWER] ------------ The morning does indeed hold interesting surprises, as Rico comes down and greets Fei and Citan, and informs them of a series of murders in the sewers lately. You'll have to clear your name now (oh joy), and Rico joins the party (as does Citan). Rico's initial equipment sucks a bit, so feel free to shift it around, and buy both him and Citan new equipment. Feel free to give Rico the Glasses, and improve his aim considerably. Then, it's off to the Sewers, which is inexplicably on the roof of a building. Location: Sewers Suggested Level: 27-33 Enemies: Armor Wasp, Hob-Gob (grey type), Acid Frog, Mullet, Rotten Sod, Batrat Items: Aquasol S, Physisol, Kislev Map, Cool Shades, Knight Helm, Sewer Keys, Poison Guard, Gallant Belt, Gold Nugget, Zetasol DX, Bell Amulet, Ether Veiler The sewers are a much longer dungeon than any previous one, and they have more treasures. Be sure to explore the sewers thoroughly, and get as many of the treasures as you can. As well, check all of the slime spots and bloodstains, and examine any suspicious items (such as rat catchers that aren't moving). Also, once you get the Sewer Keys, check all of the locked doors. It may take a while to get to the treatment plant (I know, it's a hassle; be glad that there's a save point down in the sewers), but once you do, you can advance the plot further. Note that the Ether Veiler is up in a chest at the top of the treatment plant, and is a bit hard to get (but well worth it). Once you've got the Bell Amulet (and the Veiler, if you decided you wanted it), head to the one drain without a bloodstain near it. You may (no, definitely will) want to save before going there, though. Once you do, the bell will be rung, and you'll have to fight the boss of the sewers. =========================================================================== Boss #28: Redrum (Latot? :P) Suggested Level: 28-35 [BREDRUM] HP: 4,242 EP: 999 Exp: 52,424 Gold: 500 Items: None Difficulty: Fairly Hard Attacks: Gel/Confusion (confuses two allies), poison claw, Bloody Rain/Fire on All (fire attack to all allies/enemies), Murder/steal all HP (this really hurts, but he can only do it twice) Strategy: Redrum is nasty, to be sure. Give the Cool Shades to Citan, as he's the best character to keep out of confusion. Have him cast Renki and Suisei first thing, so you can reduce the damage of Redrum's Bloody Rain. The only way to deal with his Murder attack is just to keep Zetasols in stock, and use them when allies are hit by it. The battle is long, and a bit annoying, but you should be able to make it through well enough. As always, best deathblows, heal when necessary, yadda yadda... =========================================================================== With Redrum down, the plot will play forth a bit more, and you'll find yourself back in control of Fei again, and ready to win the last few battle arena rounds to take the title! Battling Champ [D1CHAMP] -------------- Location: Kislev Suggested Level: 29-36 Same shops as before Just head on into the battling arena, and fight the three semifinal bouts. Sixth Battle: Hakamoto vs. Weltall Prize Money: 1500G + 400/500G Strategy: As before, the hit-and-run tactic works well here. Seventh Battle: Firewheel vs. Weltall Prize Money: 2000G + 500/600G Strategy: Hit-and-run works, and actually, so does close-range attacking. He's not very smart. Eighth Battle: Silver Star vs. Weltall Prize Money: 2500G + 800/1000G Strategy: Hit-and-run definitely works well. Close-range might not be a bad idea, but it's not a great idea, either. That ends the semifinals, and starts a brief sequence of events which will end up with you fighting Wiseman. =========================================================================== Boss #29: Wiseman Suggested Level: 29-36 [BWISEMN2] HP: 888 EP: 999 Exp: 0 Gold: 0 Items: None Difficulty: Fairly Hard Attacks: Regular attack, beam shot (this can hurt) Strategy: He's no walk in the park, but you CAN defeat him this time. You don't have to, of course, but that shouldn't hold you back. He does around 90 HP of damage with his beam shot attack, so keep your HP up around 120 or so (for safety's sake; he does have a regular attack, after all). Unleash your best deathblows, and watch as it turns out that it doesn't matter if you win or lose. =========================================================================== After the fight, more story will be uncovered, and Fei will end up waking up in his bunk in D Block. Head on into the battling arena, and fight the last bout, the championship match! Ninth Battle: Stier vs. Weltall No Prize Money Strategy: Hit-and-run was MADE for this battle. Note the afternoon sky for this match. I thought that was a nice touch... After the battle, assuming you've won (if you didn't, you have to try again until you do), you get liberated from your status as prisoner! Now you have free reign of Kislev, including the Administrative District. Why not go there now? Gear Dock Raid [D1GRAID] -------------- Location: Nortune Admin. District Suggested Level: 29-36 Items: Insulated Ar, Power Magic, MomentoChaim, Knight Mail The Administrative District is pretty big, but fortunately, you can't really lose your way. Be sure to explore everywhere, get all of the items (the Power Magic requires you to navigate the crane in the storage room so that it's right up against the green crates on the far side of the room), and then visit the Kaiser. A brief sequence later, you'll be in control of Rico. Talk to the mirror to get the MomentoChain, and then try to leave. Once that's over, head back on up to the Kaiser's room to get the Knight Mail, and then head to the A Block. NOTE: There's a minigame in the Kaiser's music room. Check the metronome to try it. If you can stop the little metronome hand on the center, you'll get 1G. You can keep doing this as many times as you want, and the game will probably reward you if you do it repeatedly without fail several times in a row. I say "probably" because I'm terrible at this kind of minigame, and thus don't know for certain. Location: Nortune A Block Suggested Level: 29-36 Items: None Item Shop: Aquasol, Rosesol, Zetasol, Physisol, Mentsol, Omegasol, SurvivalTent Equipment Shop: Metal Jacket, Metal Helmet, Poison Guard, Sleep Guard, Brain Guard, GuardianRing Another story event will take place, and may vary depending on whether or not you explored A Block thoroughly or not earlier. Once the event is over, go to the Wildcat Bar, and talk to Big Joe (he's standing outside, near an alley). Go ahead and pay him, and then watch as he scams you! Fear not, you'll be rewarded for this later. Anyway, when you're ready, go back to D Block. Location: Nortune D Block Suggested Level: 29-36 Items: None Can't buy from Hammer any more Go on into town, and towards the prisoner complex. A few scenes later, you'll find yourself in the Champ's room. Go on into the bedroom and rest up. The night mission is about to start, so be sure to save before heading outside. Make your way up the barracks roof, and climb the train tower. When you see the train coming, jump on it (if you fail, you'll be able to try again until you succeed). You'll have to run across the train cars (which disconnect from one another; don't slack off, now!) and into the ventilation shaft. Location: Gear Docks Suggested Level: 29-36 Items: Master Key, Frame HP30, Minigear, 100G, Beam Coat, (Evasion Ring) Enemies: Mechanic, Hob-Gob (gray-colored), Batrat, Swordsman Gear Engines: V10-2000, V12-2000 Gear Frame: WELT-04300, WELT-05100, VIER-04000, HEIM-05400, HEIM-06400, STIE-06900 Gear Armor: MS 12, MS 15 Gear Weapons: Hot RodG Gear Parts: Extra Ar+1, Extra Ar+2, Extra Ar+3, Resp Circuit, Def Circuit, Frame HP10 The Gear Docks are pretty straightforward. Explore them, and be sure to get all of the items. Note that the Evasion Ring is almost always dropped by the Swordsmen who attack you when you get the Minigear. Once you've got everything, and you've found your way to the Gear Docks proper, grab Weltall and talk to the service bot to upgrade and repair Weltall. Be sure to equip the Frame HP30 you got earlier on Weltall, as well. When you're fully prepped, ride one of the three elevators up to the arena. Location: Battling Arena Suggested Level: 34-39 Items: None Enemies: Rankar S (boss) Now that you're up in the arena, you'll have to defend poor Rico from what those sick people in the council pitted him against: a Rankar! =========================================================================== Boss #30: Rankar S Suggested Level: 34-39 [BRANKARS] HP: 800 EP: 0 Exp: 946 Gold: 0 Items: Scales Difficulty: Easy Attacks: Regular attack, breath (accuracy/evade down) Strategy: The Rankar S, despite his breath attack, is still not too hard to take down. It can barely dent Weltall. If you're really worried about the whole lowered accuracy bit, just use Guided Shot on it. =========================================================================== After the Rankar's down, you'll see some more story sequences. Night Purge [D1PURGE] ----------- As you head up to the Hecht, you'll have to deal with (surprise, surprise) Elly's squadron. Here's an overview of the battles. =========================================================================== Boss #31: AegisKnight R Suggested Level: 34-39 [BAEGISR] HP: 1,600 EP: 0 Exp: 5,570 Gold: 1,000 Items: None Difficulty: Easy Attacks: Regular attack, Pile Driver (defense down) Strategy: Fighting AegisKnight alone is never tough. Just whup him good, and heal your armor if necessary (which it shouldn't be; his physical attack power, while stronger, is still pitiful). =========================================================================== =========================================================================== Boss #32: SwordKnight R Suggested Level: 34-39 [BSWORDR] HP: 1,800 EP: 0 Exp: 5,570 Gold: 1,000 Items: None Difficulty: Average Attacks: Regular attack, chain attack (up to 4 hits) Strategy: Decidedly more dangerous than the AegisKnight, this guy's now capable of doing about 800 or so damage with one chain. Take him out as fast as possible, and heal if necessary. =========================================================================== =========================================================================== Boss #33: ClawKnight R Suggested Level: 34-39 [BCLAWR] HP: 1,500 EP: 0 Exp: 5,570 Gold: 1,000 Items: Beam Coat Difficulty: Easy Attacks: Regular attack, claw smash, shield toss Strategy: The ClawKnight's not really any more dangerous than he ever is. Just kill him with T,S attacks. =========================================================================== Fortunately, you have Rico's help for the last sequenced battle. =========================================================================== Boss #34: WandKnight R x2 Suggested Level: 34-39 [BWANDR] HP: 1,800 each EP: 0 Exp: 5,570 each Gold: 500 each Items: None Difficulty: Easy Attacks: Regular attack, Beam Gun, Power Beam Strategy: If you've equipped a Beam Coat, then these guys are significantly less dangerous. Focus on taking out one at a time. =========================================================================== After the crew's down, more story will unravel (no Elly fight today), and you'll soon be left with the option to save or continue. Choose save (of course), and equip Weltall for the coming fight. Worry not, your HP and Fuel are fully restored. A Beam Coat is definitely in order. Once you're ready, pick continue. =========================================================================== Boss #35: Hecht Suggested Level: 35-40 [BHECHT] HP: 7,500 EP: 999 Exp: 48,106 (!) Gold: 20,000 (!) Items: HP Drive Difficulty: Average Attacks: Aerods, summon (calls Super Aerod) Sub-Boss: Super Aerod HP: 2,000 Attacks: Super Aerod (destroys itself, damages everybody heavily) Strategy: Dominia will counterattack physical attacks with Aerods (which are, unlike Elly's version, a beam attack), but only if there isn't a Super Aerod present. If a Super Aerod IS present, have Rico attack it while Fei deals with Dominia. This is a long fight, but not particularly difficult. =========================================================================== After the Hecht is down, and the story continues, you'll find yourself once more in the A Block of Nortune. Secret Weapon [D1SWEAPON] ------------- Location: Nortune A Block Suggested Level: 36-40 Items: M Disk Same shops as before There's a short story sequence here, where you'll find out what you need to do next. Leave the house, and head for one of the entrances to A Block. After a somewhat amusing sequence, you'll be back on the Nortune city map. Go talk to Big Joe, and then head back into town and get the M Disk from the alley where he tricked you (told you it'd pay off). You can listen to some music in the Wildcat Cafe with that disk. Anyway, when you're all set and ready, leave Nortune. Location: World Map Suggested Level: 36-40 Monsters: Pecking Duck, Rhino, Rain Frog, Forest Elf, Dwarf Avoid battles for now (they're not worth much), and head for the forests near the edge of the river where a forest blocks your path, and get out of Gear. Feel free to level up and learn more deathblows for Elly and Rico (a decidedly good idea), and when you're ready, continue along the path to the Goliath Factory. Location: Goliath Factory Suggested Level: 36-40 Monsters: HarkebusMK10, NeoMushaMk100, Hakamoto Mk3, Mechanic, Shinobi Mk0 Items: O2 Cylinder, Extra Ar+3 Gear Engines: V10-2000, V12-2000 Gear Frame: WELT-04300, WELT-05100, VIER-04000, HEIM-05400, HEIM-06400, STIE-06900 Gear Armor: MS 12, MS 15 Gear Weapons: Hot RodG Gear Parts: Extra Ar+1, Extra Ar+2, Extra Ar+3, Resp Circuit, Def Circuit, Frame HP10 Hammer's right at the entrance, and there are no enemies in the entry hall at all, so feel free to buy some Gear upgrades from him (a wise move). Go on inside, and fight your way through. There are several switches you'll have to hit to reverse conveyor belts, and the Extra Ar+3 chest is a bit hidden (you have to get out of Gear to reach it). Before long, you'll be in front of a massive plane-thing, known as the Goliath. Of course, it would be MUCH too easy if you could just take it. Prepare to fight the guardian, FIS-6. =========================================================================== Boss #36: FIS-6 Suggested Level: 37-41 [BFIS6] HP: 6,800 (max 10,000) EP: 0 Exp: 67,284 Gold: 15,000 Items: Ground Difficulty: Somewhat Hard Attacks: Regular attack, Shift Up (attack/defense/speed up), Overheating (attack/defense/speed down, can't move), mechanic call (calls FIS-6Mechanic units), Cool Down (ice attack to all allies) Sub-Boss: FIS-6Mechanic HP: 600 Attacks: Tool throw, repair (restores 500 HP to FIS-6) Strategy: FIS-6 will attack and use Shift Up about three times in a row (meaning six turns used to reach max), then overheat. This means that if you can defeat him in 6 of his turns, he won't summon his mechanics (who really make the battle way too long). This being so, turn on Booster, charge up your attack level to 3, and unleash lots of T,S attacks on it. The fight won't take too long, if you're well-prepared. If Elly's in the party and has the Power Magic equipped, her Ether attacks can do a lot of damage, as well. =========================================================================== With FIS-6 out of the way, the super-airship is yours for the taking! Go inside and save, then talk to Citan to continue the plot. Before long, you'll be fighting another boss battle, out on the wing of the Goliath! =========================================================================== Boss #37: Grahf Suggested Level: 38-42 [BGRAHF] HP: 5,000 EP: 999 Exp: 0 Gold: 0 Items: None Difficulty: Deceptively Easy Attacks: Regular attack, Super Guided Shot (halves HP of target) Strategy: Worry not, you cannot lose. Grahf won't attack Elly at all. He'll just demoralize you by ripping Fei and Rico to shreds. =========================================================================== A few more story sequences pass, and you'll find yourself on a drifting platform in the middle of the sea. Escape Ignas [D1ESCAPE] ------------ Location: Drifting Platform Suggested Level: 38-42 Items: None Upon regaining control, go check out the metal plate sticking up out of the deck. A short story sequence will take place, and then you'll be in control of Bart, on the Yggdrasil. Go down to the Gear storage hangar, and head on up to Rico's Gear. Talk to Rico there to get the plot moving again. After this, you'll return to Fei and Elly, and eventually, you'll be on board the Thames, home of the men of the sea! A C T I I I =-=-=-=-=-=-=-=-= Seeking the Truth Men of the Sea [D1MENSEA] -------------- Location: Thames Suggested Level: 38-42 Items: SerpentGWhip, Lunar Rod, D Circuit, Mica Item Shop: Aquasol, Aquasol S, Rosesol, Rosesol S, Zetasol, Physisol, Mentsol, Physimentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, Igissol, Aegissol, Omegasol, SurvivalTent Equipment Shop: Martial Rod, Serpent Sting, B&JM10A Ammo, ShotG50 Ammo, Penguin Coat, Dervish Dress, Wind Ring, Earth Ring, Fire Ring, Water Ring Gear Engines: V15-2000, V18-2000 Gear Frames: WELT-05100, WELT-06100, VIER-04800, VIER-05800, HEIM-05400, HEIM-06400, BRIG-05400, BRIG-06400, RENM-07200 Gear Armor: Z Alloy20/5, XMS 25 Gear Weapons: G-M10A Ammo, G-M686A Ammo, G-GG040 Ammo Gear Parts: Extra Ar+4, Lite Ar+1, A Circuit, D Circuit, E Circuit, Beam Jammer, Ground, Frame HP10, Frame HP30, Frame HP50 Once you're given control again, feel free to explore the ship a bit. You can buy some (mostly worthless) accessories on the Armor Grounds (where you start off on the Thames), restock your healing items, and talk around if you want. Once you're prepped, head on off of the Armor Grounds and onto the deck proper. From here, you can go to the supply bay (covered in the next paragraph), the screw elevator (which will take you to any floor of the Thames), and back to the Armor Grounds. If you get lost, the large Gears walking about the area will give you a quick guided tour. Down in the supply bay, there are four treasure chests. They're almost all in plain sight, but not all that easy to get. One of them is being carried on one of the crane canisters, and can be knocked off by bumping the canister with your head. Another can be found in the fenced-off area near the screw elevator entrance. Simply jump up the stack of crates on one side to reach it. The third can be found on a non-moving canister elevator, and can be reached by jumping across to the crates near the central green mesh area from the section near the supply bay entrance. Simply follow the path towards the chest, across the oversized dagger, and onto the canisters that hold it up. The final chest is very tricky to find, since it's not in plain sight. Go up to the small control room near the supply bay entrance to the main deck, and walk all the way in. Part of the floor is missing, and you'll drop down to where the hidden chest is. Other than the treasure chests, you can also upgrade your Gears down here by talking to the man near the screw elevator entrance. The rest of the Thames is quite uninteresting. There are a few people who will ask if you want to play a game with them. They're referring to a card game, which has a very simple set of rules: You can only place a card if its value is one greater or one less than the card on top of one of the piles. Whoever gets rid of all their cards first wins. The people who you can play against are the kid down in the supply bay on the far side of the screw elevator entrance (he gives you SuperGoggles if you beat him), the man in the beer hall (he gives PremierShoes for beating him), the woman down on the Armor Grounds (who gives a Deathblower1, then an Aquasol S, then a Zetasol for beating her), and (eventually) Big Joe (who gives you a LongDarkCoat for defeating him), down in the lowest area of the Thames. After you're done messing around, go on up to the bridge to get the plot moving again. Talk to the captain, and then follow him into the beer hall. Approach him, and the game should take over for you. Once the game gives you control again, go to the bridge and talk to the captain again. Looks like the Yggdrasil's under attack! Go on down to the supply bay if you haven't upgraded Weltall and Vierge yet, and be sure to equip them for the coming fight (see equipment suggested list in the boss strategy below). When you are ready, go up to the deck, save at the Armor Grounds, get in Gear, and prepare to fight! =========================================================================== Boss #38: Haishao Suggested Level: 38-42 [BHAISHA1] HP: 2,800 EP: 999 Exp: 0 Gold: 0 Items: None Difficulty: Easy Attacks: Electric Arm (single and double attacks), Nereid Cycle (water-elemental, does about 1200 damage) Suggested Equipment: O2 Cylinder/D Circuit, Mica/Ground, Frame HP30 for all Strategy: For ease of battle, have Elly use Thermo Cube against the boss (it's weak vs. fire), and have the others just attack and do level 1 deathblows. This is very much a plot-related fight, and not the real tough one against this particular Gear. =========================================================================== After the fight, poor Elly gets kidnapped! Damn that Dominia. Anyway, go back onto the Thames and up into the screw elevator. The plot will take over from here. After the plot scenes are over, go on back to the Yggdrasil. Betrayal [D1BETRAY] -------- Location: Yggdrasil Suggested Level: 42-47 Items: None Item Shop: Aquasol, Aquasol S, Rosesol, Rosesol S, Zetasol, Physisol, Mentsol, Physimentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, Igissol, Aegissol, Omegasol, SurvivalTent Equipment Shop: Martial Rod, Serpent Sting, B&JM10A Ammo, ShotG50 Ammo, Penguin Coat, Dervish Dress, Wind Ring, Earth Ring, Fire Ring, Water Ring Gear Engines: V15-2000, V18-2000 Gear Frames: WELT-05100, WELT-06100, VIER-04800, VIER-05800, HEIM-05400, HEIM-06400, BRIG-05400, BRIG-06400, RENM-07200 Gear Armor: Z Alloy20/5, XMS 25 Gear Weapons: G-M10A Ammo, G-M686A Ammo, G-GG040 Ammo Gear Parts: Extra Ar+4, Lite Ar+1, A Circuit, D Circuit, E Circuit, Beam Jammer, Ground, Frame HP10, Frame HP30, Frame HP50 Back on board, go down to the engine room (after doing any final upgrades to Weltall, Brigandier, or Vierge that are needed). Watch the scene, and talk to whoever you wish. Soon enough, you'll be in the infirmary, and then, in a battle with Bladegash (Dominia's regular Gear). =========================================================================== Boss #39: Bladegash Suggested Level: 38-42 [BBLADEGA] HP: 3,000 EP: 999 Exp: 22,428 Gold: 3000 Items: STR Drive Difficulty: Tricky Attacks: Wind/Fire/Earth/Water Sword (elemental sword attack that does around 700 damage) Suggested Equipment: O2 Cylinder/D Circuit, Mica/Ground, Frame HP30 for all Strategy: This is just a warm-up for the next battle. Have Elly use any elemental attack (Bladegash will take on the element of whatever Elly uses against her for her next attack), and have Fei and Bart use level 1 deathblows and triangle attacks (Bladegash has obscenely high evasion; she can even dodge deathblows!). It shouldn't take too long to win. To make matters much, much simpler, have Bart use Wild Smile on her a few times, so she doesn't evade so much. =========================================================================== After Bladegash is down, you have to go into yet another boss fight. =========================================================================== Boss #40: Haishao Suggested Level: 38-42 [BHAISHA2] HP: 4,500 EP: 999 Exp: 0 Gold: 0 Items: None Difficulty: Average Attacks: Electric Arm (double and triple attacks), Mirror Stance (dodges physical attacks and counters with Nereid Cycle), Nereid Cycle (water-elemental, does about 1200 damage) Suggested Equipment: O2 Cylinder/D Circuit, Mica/Ground, Frame HP30 for all Strategy: Don't let the high damage count fool you; Haishao has pretty low HP on the whole. Turn on Boosters first thing, and have Elly use Thermo Cube repeatedly. Fei and Bart should do the usual (level 1 deathblows and X attacks), while Elly does the majority of the work with her Ether attack. The battle can be difficult without Boosters, but with them on, it should be significantly easier. =========================================================================== Of course, given who's piloting the Haishao, it shouldn't surprise you that he ends up almost killing Fei at this point. Also of note: now Elly can use Aerods in any battle. Watch the scenes, and then head up to the Armor Grounds. A Young Priest [D1PRIEST] -------------- Location: Thames Armor Ground Suggested Level: 39-44 Items: None Same shops as before Just watch and be amused as things unfold. Before long, you should be in control again. Go back to the Yggdrasil, and talk to Margie before you take off. She'll now let you switch party members! Most of the world map is now available to you, so feel free to return to the Ignas continent (you can enter the deserts again via a small coastline near Dajil), visit the various sights around Aquavy, or even stop by Nisan and get a few rare items while they're still being sold. Take note that there are random encounters while the Yggdrasil is sailing through the ocean, so be careful and always be ready for battle. When you're ready and able, take off for the Ethos HQ. Location: Ethos HQ Suggested Level: 39-45 Items: None Walk up to Billy and talk to him, then follow him into the main part of the Ethos HQ. Go downstairs into the practice hall as he requests, and when you have control again, explore the first floor of the Ethos HQ thoroughly. Places you pretty much must visit include the library, living quarters, and kitchen. Somebody in your party should mention seeing if Fei has been treated yet. Go back to the practice hall when this happens, and you'll be taken back to the Yggdrasil immediately. Now, you should head for the orphanage, which is in the southeastern corner of the Aquavy islands. The Orphanage [D1ORPHAN] ------------- Location: Billy's Orphanage Suggested Level: 39-45 Items: Book 1, Book 2, Book 3, Tag Badge The orphanage has a lot of interesting items. Talk to the kid in the pen on the western side of the orphanage, and agree to help him get all of the chickens back into the coop. Just talk to each bird and coax them into the coop. It takes a while, but it will net you the Tag Badge (the last one in the set). If you didn't get the RPS Badge, then you can skip this bit, as the Tag Badge is worthless if you don't have the other two, and you can't get the RPS Badge after Lahan bites the dust. Moving on, Book 1 can be found upstairs in the main hall of the orphanage, above the dining room table. Tell the kid that you won't tell Billy that he's there, and he'll give it to you. To get Book 2, try to enter the grey door in the sleeping quarters of the orphanage, leave the room, and try again. For Book 3, you need to have Rico in the party. Talk to the little boy on the bed in the room that Primera is in, and Rico will give him the Bell Amulet in exchange for Book 3. Once you've got everything you want from the orphanage, talk to Billy in the main hall. A scene will take place, and if you have Citan in the party, he'll be replaced by whoever is not in your party at the moment. Go back to the Yggdrasil, and talk to Sigurd and Citan to get the game moving again. After that, you'll be up the next morning, and ready to take Billy to the Reaper's ship. Reaper's Ship [D1REAPERS] ------------- Location: Yggdrasil Suggested Level: 39-45 Items: None Same shops as before Watch the scenes that take place, and then select a party for the trip into the Reaper's ship (you can change it later via Margie if you decide you don't like it). Be sure to get up-to-date character equipment from Old Maison before you take off for the ship, too. When you've saved and are all prepped, talk to Sigurd to head off to the Reaper's ship. Location: Reaper's Ship Suggested Level: 39-45 Items: Penguin Coat, B&JM10S Ammo, SurvivalTent, Silver Beret, Cabin Key, ShotG60 Ammo Enemies: Abandon, Wels, Shellbelle The ship is pretty straightforward in design. You can return to the Yggdrasil at any time to heal up and resupply via the ladder that you use to get onto the ship, so don't worry; you're not trapped here. You don't really need to to get through this ship, but you can activate the light switch on the upper eastern wall of the first room in the ship. Head up the ladder, and go down into the next area of the ship. From here, dodge your way through the meat racks, get the ammo and SurvivalTent, and disable door lock B. Go back into the first room via the now-unlocked doorway near the door lock B switch, and enter the newly unlocked door in that room. The next area has a series of small cabins, a few of which have items. Go into all of them, and get the items. Feel free to check the water tap in the shower room for an amusing scene, as well. In one of the chests is the Cabin Key. Try to use it on the cabin door. Well, since that didn't work, take a running lunge at the door and knock it off its hinges. Go into the next area, and head up the ladder. Use the save point, then fall down the open chute. Be sure you're well equipped and have a few Zetasols before you do, though, because it's boss fight time! =========================================================================== Boss #41: Bloody Suggested Level: 40-46 [BBLOODY] HP: 4,242 EP: 999 Exp: 25,700 Gold: 3000 Items: None Difficulty: Average Attacks: Bloody Rain/Fire on All (fire attack to all allies/enemies), Murder/steal all HP (this really hurts) Strategy: Hey, it's Redrum! Or not. Actually, Bloody is easier than Redrum, on the whole. He doesn't use Gel/Confusion or any of the other nasty status ailment combos that Redrum uses, so he won't end up disabling half your party on his first turn. He can do Murder, though (twice, to be exact), so have those Zetasols handy. He absorbs fire (obviously), so try not to use Thermo Cube or Thermo Dragon on him. Any other elemental spell should do the trick, though. Keep your HP up, and keep doing damage to him via deathblows and ethers, and he'll die quickly enough. =========================================================================== With Bloody down, you should now exit this room via the doorway. Now you have to fight a super-sized Wels, though. =========================================================================== Boss #42: Giant Wels Suggested Level: 40-46 [BGWELS] HP: 7,000 EP: 0 Exp: 77,103 Gold: 10,000 Items: G-M686 Gun Difficulty: Easy Attacks: Fuel drain attack, regular attack, arm-sweep attack (hits all allies) Suggested Equipment: Power Magic on Elly's Gear, and EtherDoubler on her character-sized self (if you have one) Strategy: This annoying boss takes no damage from regular attacks... at first. Hit him with some Ether attacks (which still do full damage), and his attack goes up, but his defense drops like a lead weight. Use Ether attacks like Elly's elemental attacks, Aerods, Wild Smile (what you can't hit, you can't kill, right?), and so forth. You'll probably kill him with Ether attacks long before he gets low enough defense for it to be practical to attack physically. =========================================================================== After that (somewhat easy) fight, you'll be back on the Ygg, and should go to the Ethos HQ once more. Before you do that, though, go back to the orphanage and get Billy's B&JM686 Gun, and some ammo for it (which comes with it). You can get it by putting the 3 books you got earlier into the bookshelf and pushing it aside. Equip the new gun, and THEN head to the Ethos HQ. Burning Souls [D1BSOULS] ------------- Location: Ethos HQ Suggested Level: 41-46 Items: Gold Nugget, Aquasol DX, Seal Ar Enemies: Assassin (priest), Assassin (midget murderer :P), Wels As you enter, you may notice that something is awry. Looks like somebody decided to assault the place! Billy (rather typically) figures his father did it, but that's just silly. Head into the main building, and fight off the assassins here that automatically attack you. Go downstairs, and do this again. Go into the southern door here (not the one near the practice hall, the other one), and check out all of the stairways here. One leads to a room with a Gold Nugget, as well as the Aquasol DX and Seal Ar right outside that room. After this, go on through the other doorway. Visit all of the infirmary rooms down south, and rescue the Shevat agent and (of all people) Big Joe. Keep going from there, and visit the room in the middle of the next hall. This is the Ethos databank. Lots of story is revealed here, so pay keen attention and enjoy. Leave the databank room, and watch as even more story unfolds. This place is one hell of a story magnet, I must say... Anyway, you'll have to kill 3 more midget murderers, then watch some more of the plot. Now you'll be back in control of the Yggdrasil. Ocean Floor [D1OCEAN] ----------- Location: World Map Suggested Level: 42-47 Ocean Enemies: Griffon, Breaker, Death Scythe, Airwalk, Rapid Fire Land Enemies: Ripper, Planter, Lil'Allemange, Wels Forest Enemies: Ripper, Planter, Lil'Allemange Barrens Enemies: Etone, Mammoth, Wels You don't actually HAVE to go visit the Thames at this point, so don't feel pressured to do so. You can go straight to the Ethos Dig Site, in fact. It's fairly close to the orphanage, and appears to be a small blue box-like structure on an otherwise empty island. Location: 'Ethos' Dig Site Suggested Level: 42-47 Items: B&JM686A Ammo, Black Snake, Panalphasol Enemies: Gebler Guard, Hammerhead, Shellebelle, Carrier, Phobia Suggested Party: Citan, Elly, Billy Use the elevator to go down to the lower level, and fight off the shock troops guarding the elevator. Take the elevator down into the main part of the area. Follow the hallways here and try the doors until you find the door that actually works. Now you should be on a gigantic bridge spanning over a cavern city. This city is Zeboim. Cross the bridge, save in the next room, and keep going down. Check all of the rooms, and get all of the treasures. Enemies down here aren't really worth fighting, so go ahead and run away from them (except, of course, from the Gebler Guard enemies, who tend to hit first anyway). Before long, you should find yourself at a door that says that it's been sealed for 34599999 hours (that's a long time). Have it do a scan, then go to one of the two terminal rooms on the upper floors and reset the emergency level. Go through the door, through the airlock, into the next room, and go straight forward through the next door. This next area should be a reddish hallway with a door at the far end. Go inside further, and watch as Elly activates the computers here and lets you in. If you didn't take Elly, then proceed to smack yourself, go back to the Yggdrasil, add her to the party, and come all the way back here. Anyway, go into the lab, and check out the tube in the middle. The plot comes forth (and makes little sense; ever heard of fighting back, Citan?), and now you'll have to fight two of the Elements (after a rather inane conversation between them). =========================================================================== Boss #43: Tolone & Seraphita Suggested Level: 42-48 [BTOLSER] HP: 2,500&2,000 EP: 999&999 Exp: 31,164 Gold: 5000 Items: VIT Drive, ETH Drive Difficulty: Hard Tolone's Attacks: "Leave it to me..." (wind-elemental spell, does around 70 damage to all), Positron Beam (wind-elemental attack, does 80-110 damage to one), headbutt (this kills most characters instantly) Seraphita's Attacks: "I'll get you." (fire-elemental spell, does around 300 damage to all; this is why you kill Seraphita first), Thermo Dragon (does around 150 damage to all), Thermo Cube (does around 100 damage to one), dance (steals 1/5th of a characters' EP) Strategy: These Elements are not push-overs. Have Elly use Aqua Mist on Seraphita and have Billy and Citan focus on killing her, too. She's far more dangerous than Tolone is. Have Billy heal as necessary, and once Sera's down, focus on using Terra Lance on Tolone to get rid of her, as well as deathblows from Billy and Citan (of course). The fight is fairly long, and you'll probably need a Zetasol or six to survive it (especially if you have Bart instead of Billy). Try to keep alive, and to dispose of one Element at a time. =========================================================================== With that taken care of, retreat ALL the way back out... Well, be sure to save at the save point before the big bridge, though. Once you get onto the bridge, you have (surprise surprise) another boss fight to deal with. =========================================================================== Boss #44: Id Suggested Level: 43-49 [BID1] HP: 3,000 EP: Infinite Exp: 90,534 Gold: 5 Items: None Difficulty: Hard Attacks: Raijin (Fei's deathblow; does around 120 damage), Senretsu (Fei's deathblow; does around 120 damage), attack combo (does around 90 damage), chi assault (does about 60 damage to all allies) Strategy: Yikes. This is not an easy fight, and definitely a good one to have Billy around for. Id will usually do his attack combo twice, hit two random characters with Raijin and Senretsu, attack combo twice again, chi assault, and repeat this for all eternity. Keep attacking with Citan and Elly (his Ether defense is far too high), and having Billy heal. If you took Bart instead of Billy, Citan should constantly be casting Sazanami on whoever's taken the most damage, and using Renki only when everybody has enough HP left to survive another attack before casting Sazanami. =========================================================================== With that over, more stuff happens, and you'll be taken back to the first floor of the dig site. Head back up to the Yggdrasil, and save! Equip your Gears for the coming fight (Billy must fight in the next battle, and neither Citan nor Fei can; take note and be ready). Once you've prepped the Gears of your characters of choice, go visit Fei's Gear in the Gear hangar. Some sequences will start, and then you'll be fighting Alkanshel. =========================================================================== Boss #45: Alkanshel Suggested Level: 44-50 [BALKANSH] HP: 13,000 EP: Infinite Exp: 132,549 Gold: 30,000 Items: E Circuit Difficulty: Somewhat Hard Attacks: Damage Nullified (does this before his barrier is destroyed vs. all attacks), Seal (does about 1200 damage to one), Mass Limit/HP Halved (reduces all Gears' HP by 1/2), power loss attack, slow attack, last gasp attack (does about 700 damage to all; does this when he dies) Suggested Equipment: Elly w/Power Magic, E Circuit, and EtherDoubler; all should have Frame HP50's equipped, as well Strategy: Alkanshel can be difficult, without a clear strategy. As the fight starts, just use T attacks (no combos) until the game takes over. After the story sequence, the fight will really start. Turn on boosters, and have Elly assault Alkanshel with Aerods, repeatedly. The others should focus on doing level 1 deathblows, as usual. If Alkanshel ever gets your allies down below 1600 HP, use the Fix Frame HP option. Be sure your HP is above 1000 before you deliver the killing blow, as well, since Alkanshel does have his last-gasp attack. =========================================================================== After the fight, more story will unravel, and Fei will return to your party once more! Be sure to check the Gear shop and upgrade your preferred Gears now, as well as doing any last-minute shopping that's needed. When ready, go to Babel Tower, in the center of the Aquavy islands. A C T I V =-=-=-=-=-=-=-= Finding the Way Babel Tower [D1BABEL] ----------- Location: Yggdrasil Suggested Level: 45-50 Item Shop: Aquasol, Aquasol S, Rosesol, Rosesol S, Zetasol, Physisol, Mentsol, Physimentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, Igissol, Aegissol, Omegasol, SurvivalTent Equipment Shop: Martial Rod, Serpent Sting, B&JM10A Ammo, ShotG50 Ammo, Penguin Coat, Dervish Dress, Wind Ring, Earth Ring, Fire Ring, Water Ring Gear Engines: E20-2700, R23-3000, V28-2200 Gear Frames: WELT-07300, WELT-08700, VIER-07000, VIER-08400, HEIM-07800, HEIM-09200, BRIG-07700, BRIG-09100, STIE-08200, STIE-09800 RENM-08600 Gear Armor: XMS 30, Z Alloy30/10 Gear Weapons: BSnake GWhip, SBlood GWhip, G-M10A Ammo, G-M10S Ammo, G-M686A Ammo, G-M686S Ammo, G-GG040 Ammo, G-GG060 Ammo Gear Parts: A Circuit, D Circuit, E Circuit, Lens Cover, Engine Guard, Tank Guard, Ar Repairer, Frame HP10, Frame HP30, Frame HP50 Upgrade your Gears now, and then head into the tower. Location: Babel Tower Suggested Level: 45-50 Items: Ether Ar, Lite Ar+1, EarthVeil Ar, ThunderRodG Enemies: Traffic Jam (conical version) Suggested Party: Fei, Citan, Elly NOTE: This is your ABSOLUTE LAST CHANCE to buy EtherDoublers, Life Stones, and Holy Pendants from Nisan! If you haven't gotten at least two Holy Pendants and one EtherDoubler yet, be sure to get them now! This is also the last chance to get rare Gear items like MagneticCoats, Tank Guards, and Engine Guards from the Gear shop in Nisan, as well. Stock up before you head up. The first floor of the tower is annoying, to say the least. If you fall down here, you're automatically deposited onto the bottom platform of the tower. Lots of jumping here, and a somewhat high encounter rate, make for a very tedious experience. Get the items in this area, and make your way to the small, almost invisible brown rope hanging from one of the beams. Jump onto the rope and use the arrow keys to gain momentum (press left to move left more, right to move right more, yadda yadda... simple routine), and jump off to the left once you have the momentum up as high as it'll go. Now for a somewhat tricky part. Jump up onto the hinging "finger", and stand on the edge closest to the main part of the "hand". As the finger starts to come back up from you stepping on it, quickly run up the finger and jump off onto the piping that it's close to. If you do it right, you might just land next to the chest with the ThunderRodG. Make your way up the wire to the relay station. Location: Babel Relay Station Suggested Level: 45-51 Items: Gold Nugget, Beam Jammer, Ether Ar, Old Circuit, Gold Nugget Enemies: Conjurer Go into the control room here (after using the much-needed save point), and get the chest. Jump onto the control console near the middle of the room (notice that the room is sideways? This tower was originally a part of something else, obviously), and activate it. Go back outside, and get onto the tram that the console signalled to. Get all of the chests in the area, and then get out of Gear and climb the handrails (er, footrails) to the main control room. Get the chests here, too. Now all you need to do is activate the rightmost controls. Before long, you'll be on the outer wall, and rushed off of the tram by a rather mean Gebler battleship. Time for a boss fight! =========================================================================== Boss #46: Wyvern & Miang Suggested Level: 45-51 [BWYVERN] HP: 5,000 EP: N/A Exp: 23,652 Gold: 3,000 Items: None Difficulty: Really Easy Attacks: Megaflare/Eth Attack (does about 600 damage to one), Mirror Stance (dodges physical attacks, counters for about 900 damage to one) Miang's Attacks: Restore Gear (restores 1200HP to Wyvern) Suggested Equipment: Elly w/Power Magic, E Circuit, and EtherDoubler; all should have Frame HP50's equipped, as well Strategy: Pitiful. Have Elly do Aerods once, and he'll lose (so long as you have her set up as I suggested). Otherwise, just do the usual deal of level 1 deathblows, and get him whupped before he enters Mirror Stance. =========================================================================== Save at the save point, and go into the third area of Babel Tower. Location: Babel, 3rd Area Suggested Level: 46-51 Items: Ground, O2 Cylinder, Gold Nugget, E Circuit, WindVeil Ar, Ice RodG, Veil Doubler, FireVeil Ar Enemies: Conjurer, Gun Drone, Fuel Tank Just follow the hallways, and make your way to the first pit. Go into the control room, get all the items, and try out all the control panels. When that's done, keep following the corridor. Feel free to fall into the big pit further ahead, it's a shortcut to two of the chests. Just keep on following the path (there's only one), and you'll be outside in the fourth area of the tower in no time. Location: Babel, 4th Area Suggested Level: 46-51 Items: Stone RodG, G-M10S Ammo, Gold Bullion, G-GG060 Ammo, Flare RodG, WaterVeil Ar Enemies: Traffic Jam (conical), Traffic Jam (standing), Gun Drone, Conjurer There is (mercifully) a repair bot here. He doesn't sell anything at all, but he will restore your Gears' fuel and HP. All enemy encounters here cannot be run away from (which is severely annoying). They always seem to occur in set spots, suggesting that they're not random, but there ARE a lot of them, so it hardly matters anyway. Make your way up via the gigantic Traffic Jams that are sitting around in the main map (you'll have to fight them once you land on them). The path up is simple, but one bad jump can send you all the way back to the start of this area. Don't you just hate Square now? Oh, and on a side-note, this entire area is also on its side. Look carefully, and you'll see that it sort of looks like a city. Once you get to the top, climb the pipe, and use that wonderful, wonderful save point. Then get ready for (yet another) boss fight. =========================================================================== Boss #47: Seibzehn Suggested Level: 47-52 [BSEIBZEH] HP: 5,500 EP: N/A Exp: 60,000 Gold: 10,000 Items: None Difficulty: Easy, Easy, Easy... Attacks: Regular attack, Missile Pod (does some serious damage to an ally), Fix Frame HP (restores about 400HP) Suggested Equipment: Elly w/Power Magic, E Circuit, and EtherDoubler; all should have Frame HP50's equipped, as well Strategy: This boss is a real let-down. Strong physical defense, and a paper shield for Ether defense. One dose of Aerods, properly boosted, will win you the fight. Otherwise, just use lots of Ether attacks on it, and that high defense won't do squat for it. =========================================================================== After the fight, you'll (finally!) get to enter the amazingly cool-looking and really damned big flying saucer known as Shevat. Sky City Shevat [D1SHEVAT] --------------- Location: Aerial City Shevat Suggested Level: 47-52 Items: Dawn Rock, Dusk Rock, Dark Rock, Aquasol S x2, Aquasol DX, Power Ring S, A Charger Item Shop: Aquasol S, Aquasol DX, Alphasol, Rosesol S, Rosesol DX, Sigmasol, Zetasol, Physimentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, ElementAero, ElementTerra, ElementPyro, ElementHydro, Omegasol, SurvivalTent Equipment Shop: Thunder Rod, Stone Rod, Flare Rod, Ice Rod, Dynamite Rod, Silver Blood, EthWind Ammo, EthEarthAmmo, EthFire Ammo, EthWater Ammo, War Mail, War Helm, Ether Stone, AntiEthStone Gear Engines: B30-4200, K35-3500 Gear Frames: WELT-10400, WELT-12400, VIER-09800, VIER-12000, HEIM-11000, HEIM-13000, BRIG-11000, BRIG-13000, STIE-11700, STIE-13800 RENM-10200, RENM-12000 Gear Armor: Z Alloy30/10, XMS 40, RX Metal 50 Gear Weapons: ThunderRodG, Stone RodG, Flare RodG, Ice RodG, Chrono RodG, BSnake GWhip, SBlood GWhip Gear Parts: Ether Ar, Wind Veil Ar, EarthVeil Ar, Fire Veil Ar, WaterVeil Ar, Power Magic, Veil Doubler, Magic Guard, Pilot Shield Upon entering the dock area automatically, you'll meet the pilot of that giga-Gear Seibzehn, Maria. Go ahead and go up to the main area of Shevat, its "world map" of sorts. Get the Dawn Rock on the outer spokes, near the angel statue. Then, go into the city proper. Enter the doorway that's further into the city, and down below where the monumentally large dog is. This is the home of... the Chu-Chu tribe! Talk to them, and be sure to tell the Chu-Chu who asks you if all people on the surface are nice or not that some are and some aren't (you'll get the two Aquasol S's and the Aquasol DX that way). Also, if you have the three Badges, you can get the Power Ring S and A Charger from the old Chu-Chu in the center of the main room. You can also buy items and equipment in this area, and get a hint on how to get the Dawn, Dusk, and Dark Rocks (by talking to the Chu-Chu on the lamp; you must do this to get the Dark Rock). After you've gotten yourself stocked up on items and equipment, go down below via the lift under the ledge in the Chu-Chu's domain, and go outside to the north. Buy some spider web from the old lady, and go fishing. It may take a few tries to do this, so be patient (and choose that option when you're given a choice), and you'll soon get the Dark Rock. After this, go back up to the Chu-Chu room, and then further into town. Near the other edge of town, there's a Gear shop, and a platform. Ignore the Gear shop for now (won't be needing it for a while), and ride the platform down to the house down there. Check the doll on the table to get the Dusk Rock, and go upstairs. Check the rocking horse in the child's bedroom, watch the plot advance a bit, and then go back up to the city proper. Go all the way back to the part of town that you first entered, and take the platform down. From here, go down the stairs to the bottom floor, and outside. Jump onto the platform here, and activate it with the three Rocks. Now you'll be taken to a hidden area! Location: Shevat, Hidden House Suggested Level: 47-52 Items: Chu-Chu Idol, Power Crisis, Panalphasol, Hob-Steak, Physimentsol, Samson'sHair, Yamato Belt, Hard Star, Speed Star, ETH Drive, VIT Drive, STR Drive, ETHDEF Drive, HP Drive, EP Drive Yes, there's really all that in this room. Examine the small table in the room to get the Chu-Chu Idol, and check the bookcases to find the Power Crisis, as well as a whole slew of other items along with it (all of the other items listed above, in fact). Get back on the lift and leave the town area. Go to the angel statue on the Shevat main map, and you'll head into the palace. Location: Shevat Palace Suggested Level: 47-52 Items: None Same shops as Aphel Aura Maria's waiting for you here. You can find out a LOT about the history of Shevat and Solaris here, as well as information about the Diabolos Invasion, the Great Nisan-Solaris War, and other stuff about the world's last 500 years of history. You can also find Yui and Midori in the kitchen (which is down the stairs to the right of where you enter, using default camera angles). When you've divulged enough information to satiate you, go into the throne room and meet Zephyr. After Zephyr's meeting, just go stay in the bed off to the right of the throne room (again, initial camera angle assumed). Then, save and go back to Zephyr and tell her that your mind is set. Some more events will transpire, and you'll have to leave somebody behind (I suggest Elly; Ether is highly ineffective where we're going). Maria will join the party in their place, and you'll need to go back to the docks. Also, a Chu-Chu will be selling everything sold in Aphel Aura (the main city of Shevat) near the doorway to the queen's chamber, so make any last-minute purchases you may need, then go to the Gear docks. Unfortunately, the elevator's emergency shutter is closed (hardly surprising). Now you have to go through a dungeon just to get to the docks. Intruder Alert! [D1INTRUDE] --------------- Location: Shevat Tunnels Suggested Level: 52-57 Items: Shevat Map, Queen's Rod, Battle Apron, Aquasol DX, Rosesol DX, Whip-Lasher, Ruby Helmet, Economether Enemies: Gimmick, Tears, Forbidden This "dungeon" is actually the best place on disc 1 to level up and collect money. I suggest you spend some quality time down here getting your cash reserves up, as well as your level. Be sure to thoroughly explore each area, so that you don't miss any of the items! The Shevat Map will come in handy in the third area of this emergency shaft, since there are two areas that you can quite easily miss, that have the Ruby Helmet and Economether in them. Get these! The Ruby Helmet is an amazingly effective helmet for female characters, and the Economether makes spells cost half their normal EP cost. Take note that some of the "outside" areas of this dungeon require you to jump across rotating platforms. This isn't too tough, and you can't die if you fall off them, you'll just have to try again. Time and distance your jumps carefully, and you shouldn't have too much trouble. Once you reach the top floor of the emergency shaft, you'll find a save point and the exit to the shaft. Feel free to build up your cash reserves (indeed, I suggest you do just this; at least a good 125,000G), and use the manhole once you feel ready. Go into the doorway in the main dock area, and down into Seibzehn's hangar bay. More story will be unleashed upon you, and before you know it, you'll be back in the queen's chambers, planning for the coming assault by Solaris. Here's what to expect: Generator 1: 2 Littlefoots, 6 Solaris Guard; Elly and her Aerods can make them into crispy critters without effort, set her to this generator Generator 2: 3 White Knights; they can't damage you if you have RX Metal 50 equipped, so Bart should deal with them Generator 3: 2 White Knights, Citadel; Citadel's dangerously powerful, but none too difficult, so let Fei or Citan handle this one (I use Fei, myself) Generator 4: 2 White Knights, Avalanche; Avalanche can cause Armor Loss, so Fei or Citan are your best bet here (I suggest Citan) With assignments set, tell Citan to wait, then upgrade the Gears. Equip your Gears involved in the fights (you can switch party members via Margie, who's in the resting room), save at the save point, and take on the four Generator missions. I suggest you get the highest attack engine for every Gear participating but Elly (Aerods requires Ether, not attack power, so more fuel is an advantage). =========================================================================== Boss #48: Littlefoot x2, Suggested Level: 52-57 [BGEN1] Solaris Guard x6 Littlefoot HP: 600 each EP: N/A Solaris Guard HP: 200 each EP: N/A Exp: 15,000 Gold: 3,000 Items: Silver Ar, Silver Ar+1 Difficulty: Simplest Fight Ever Littlefoot Attacks: Short Beam (beam attack, does about 350 damage) Solaris Guard Attacks: Regular attack (does 200ish damage) Suggested Equipment: Elly w/2 Power Magics and an EtherDoubler Strategy: Aerods. Boom. Thank you drive through. Seriously, that's it. =========================================================================== =========================================================================== Boss #49: 3 White Knights Suggested Level: 52-57 [BGEN2] HP: 290 each EP: N/A Exp: 8,400 Gold: 1,500 Items: Ether Ar, Lite Ar+1 Difficulty: Absolutely Pitiful Attacks: Regular attack (does no damage) Suggested Equipment: RX Metal 50. Yep, that's all you need. Strategy: Beat one to death with T attacks, use T,T attacks on the other two. Do you seriously NEED a strategy for a battle that you cannot lose? =========================================================================== =========================================================================== Boss #50: 2 White Knights Suggested Level: 52-57 [BGEN3] Citadel White Knight HP: 290 each EP: N/A Citadel HP: 6,000 EP: N/A Exp: 10,000 Gold: 21,500 Items: Ether Ar, Lite Ar+1, Gold Plate Difficulty: Average White Knight Attacks: Regular attack (does no damage) Citadel Attacks: Gel Breath/Gel Atk (does about 3000 damage), Sonic Tail (does about 3000 damage) Suggested Equipment: Best armor and frame, Frame HP50, Silver Ar+1, and that's about it Strategy: This one isn't quite as easy as the previous two generators, so don't slack off here. Start by switching on Booster. Focus on taking down Citadel first via X attacks and level 1 deathblows. Once Citadel's down, the two White Knights are no challenge at all. If your HP drops below 5500 or so, use the Frame Fix HP option. =========================================================================== =========================================================================== Boss #51: 2 White Knights Suggested Level: 52-57 [BGEN4] Avalanche White Knight HP: 290 each EP: N/A Avalanche HP: 5,000 EP: N/A Exp: 13,200 Gold: 21,500 Items: Ether Ar, Lite Ar+1, Noise Filter Difficulty: Average White Knight Attacks: Regular attack (does no damage) Citadel Attacks: Regular attack (does 2000 damage at full 500 armor; yep, it hurts), Avalanche Drill (causes Armor Loss) Suggested Equipment: Best armor and frame, Frame HP50, Silver Ar+1 or Extra Ar+5/Light Alloy Strategy: This boss is annoying. Turn on Boosters immediately, and use Sazanami/Inner Healing/HealingLight to get rid of the armor loss that Avalanche has no doubt already caused. From here on out, it's just the standard "use X and T,S until boss dies" tactic, and the White Knights will not pose any sort of threat. If your armor gets reduced again, restore it again. Also, if your HP falls below 5000, restore it (this assumes you have been restoring your armor whenever Avalanche reduces it; if not, shame on you!). =========================================================================== After the generator battles, you'll see some more story, and have another boss to fight... as Chu-Chu! =========================================================================== [BACHTZE1] Boss #52: Achtzehn Suggested Level: 48-55 (Chu-Chu's level) HP: 3,000 EP: N/A Exp: 20,000 Gold: 0 Items: None Difficulty: Sad and Pitiful Attacks: Regular attack, energy storm, triple strike Strategy: Achtzehn cannot damage Chu-Chu. At all. Just keep using X attacks, and the fight will be over quick. That pink rat's pretty strong, huh? =========================================================================== Now you REALLY have to fight Achtzehn, but this time, you have the biggest and strongest Gear in the game to do it with: Seibzehn! =========================================================================== Boss #53: Achtzehn Suggested Level: 52-57 [BACHTZE2] HP: 12,000 EP: N/A Exp: 30,000 Gold: 10,000 Items: WizardryRing Difficulty: Easy Attacks: Regular attack, energy storm, triple strike Strategy: Not too tough. Turn on Boosters to make things go faster, if you want. The main strategy is the same as any boss battle (X attack, T,S attack, rinse and repeat). =========================================================================== After the battle, more story opens up, and your characters have their physical Limiters removed! This means that you can now learn 7AP attacks, known as Hyper-deathblows, and go into Hyper mode while in-Gear. Woohoo! Also, Maria and Chu-Chu are now party members, and the Yggdrasil can fly. Talk about gifts galore... Of course, you do have a new mission (to save Nisan from Shakhan), but who cares? Save and board the Yggdrasil, and go back to the land below. Protect Nisan! [D1PROTECT] -------------- NOTE: Now is a great time to level up deathblows, and get Hyper-deathblows for your favorite characters! Go back to the Aveh desert area, and equip the WizardryRing you got from Achtzehn on a character so that they learn deathblows faster. Check the Deathblow Learning Guide for full details on effective deathblow-learning strategies. Location: Nisan Suggested Level: 52-57 Items: None Enemies: ShakhanGuard (brown uniform) Item Shop: Aquasol S, Aquasol DX, Alphasol, Rosesol S, Rosesol DX, Sigmasol, Zetasol, Physimentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, ElementAero, ElementTerra, ElementPyro, ElementHydro, Omegasol, SurvivalTent Equipment Shop: Thunder Rod, Stone Rod, Flare Rod, Ice Rod, Dynamite Rod, Silver Blood, EthWind Ammo, EthEarthAmmo, EthFire Ammo, EthWater Ammo, War Mail, War Helm, Ether Stone, AntiEthStone Suggested Party: Fei, Citan, Bart or Elly Some short conversations take place, and then you'll be fighting the soldiers that have taken over town. They're really weak, and not very fast at all in battle, so defeating them is not a huge task. I like to try out my new Hyper-deathblows against them, but then, any low-level deathblow can take these weaklings out. The Nisan shop now sells different stuff (no more EtherDoubler, Life Stone, or Holy Pendant...), mostly stuff sold in Shevat. Stock up if necessary, and then head around to the far side of Nisan, behind the great cathedral. Margie will be waiting there, and she will lead you down into the bowels of the Masoleum. Location: Nisan Masoleum Suggested Level: 53-57 Items: Desert Worm, DeathBlower1 Enemies: ShakhanGuard (white uniform), Shakhan Monk, Freelancer Suggested Party: Fei, Bart, and Elly Item Shop: Aquasol S, Aquasol DX, Alphasol, Rosesol S, Rosesol DX, Sigmasol, Zetasol, Physimentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, ElementAero, ElementTerra, ElementPyro, ElementHydro, Omegasol, SurvivalTent Equipment Shop: Thunder Rod, Stone Rod, Flare Rod, Ice Rod, Dynamite Rod, Silver Blood, EthWind Ammo, EthEarthAmmo, EthFire Ammo, EthWater Ammo, War Mail, War Helm, Ether Stone, AntiEthStone Upon entering the Masoleum, you'll have to face off some ShakhanGuards and two Shakhan Monks. Take out two of the Guards and one of the Monks first thing, to minimize damage taken from them. Once they're all defeated, some more story scenes will take place, and you'll soon regain control. Go up the elevator, and into the main part of the fort. Bart and Margie will (rather symbolically) work together to open the Jasper lock, and you'll get access to the central area of this huge fortress. There's a control room in here, as well as another elevator leading up. Visit the control room first, and equip the Desert Worm found there. Check out the controls here, too. Then, take the other elevator up to the next floor. This next area is a gigantic place. Go into either side, and explore each area. One of the hallways has the DeathBlower1 accessory; equip that on Weltall. Don't bother going through any of the doors at the very end of any of the hallways; they lead to dead ends right now. When you find the hallway that has a side room, go into that room, and activate the Jasper lock. Go on into the room at the end of this hallway, and into the large opening that's been revealed on one of the walls. Walk up to the Omnigear here, and press X beneath it. Bart will read an old plaque, and the lights will come on. Now, go back to the control room, and check out the controls. Some more events will take place. Go to the save point, save your game, buy any necessary supplies from the tool shop guy, and then head on out. There are more of Shakhan's guards and monks around, so be ready to fight, and keep your HP at a reasonable level. Go on back up to where the Omnigear was stored, and watch as a few more events take place. Go back into the Jasper lock room, activate it with Sigurd's help (hmm...), and save. Go into the room where Shakhan and Margie ran, and watch as the story advances a bit more. Once you're in control, you'll be in a fight. Not a tough one, mind you, just two Neo Etones. Blow them to bits with Aerods for a quick fight. After this is over, more story is played out, and you'll be back in Nisan, ready to take on the first gate generator. Gate1 - Margie [D1GATE1] -------------- Location: Nisan Suggested Level: 54-58 Items: None Suggested Party: Fei, Bart, Maria Same shops as before Gear Engines: B30-4200, K35-3500 Gear Frames: WELT-10400, WELT-12400, VIER-09800, VIER-12000, HEIM-11000, HEIM-13000, BRIG-11000, BRIG-13000, STIE-11700, STIE-13800 RENM-10200, RENM-12000 Gear Armor: Z Alloy30/10, XMS 40, RX Metal 50 Gear Weapons: ThunderRodG, Stone RodG, Flare RodG, Ice RodG, Chrono RodG, BSnake GWhip, SBlood GWhip Gear Parts: Ether Ar, Wind Veil Ar, EarthVeil Ar, Fire Veil Ar, WaterVeil Ar, Power Magic, Veil Doubler, Magic Guard, Pilot Shield Get Maria to join you for this coming fight. The Neo Etones you just fought should have dropped either Seal Ar or Seal Barrier. If you got a Seal Barrier, then equip it on Weltall. It will help a bit in the coming boss battle. Otherwise, just give him a Seal Ar, and give any other Seal Ar you have to Andvari and Seibzehn. Do any last-minute purchases, and go into the depths of the gate cave. Location: Ignas Gate Cave Suggested Level: 54-58 Items: None Enemies: Neo Etone x2 I suggest that you keep fighting the two Neo Etones at the entrance (via loading a saved game) until you get a Seal Barrier from them, and equipping it on either Weltall (if it doesn't have one) or Brigandier (if Weltall already has a Seal Barrier). When you've got the goods, go down and into the generator room. Some short scenes will take place, and you'll be fighting that retched rebel, Shakhan! =========================================================================== Boss #54: Shakhan Suggested Level: 54-58 [BSHAKHAN] HP: 18,000 EP: N/A Exp: 21,735 Gold: 30,000 Items: Ether Ar+1 Difficulty: Average Attacks: Regular attack, Seal Punch (does 2000 damage to a character with no Seal defense), Start Absorbing Gate Energy (attaches to gate, cannot move), Absorbing Gate Energy (restores 1000HP; does this 3 times when hooked up to the gate), cable retract + Ignas Storm/Fire Eth (about 2500 damage to all allies, assuming no fire defense) Counter-Attacks: counter-attack (100%; only succeeds if not hooked up to the gate), counter-heal (restores 1000HP; 100%, but only done when connected to the gate from the second time onwards) Suggested Party: Weltall, Andvari, Seibzehn Suggested Equipment: DeathBlower1 on Weltall, Seal Ar/Barrier on all, and Frame HP30 or 50 on all Strategy: He has a lot of moves, but don't let that fool you. Turn on Boosters immediately, and start building up attack levels and doing T,S attacks (or T,X in Fei's case). A lot of the damage will be nullified at first by the healing effect of the gate on Shakhan, but keep it up. Once Shak's off the gate (after doing Ignas Storm), keep doing deathblows and trying to kill him as fast as possible. This won't be too tough, seeing as Seibzehn will be doing 2500+ damage with T,S attacks. After Shak's done about 3 attacks, start saving attack levels for when he re-attaches himself to the generator. At least, do this for Andvari and Seibzehn; Weltall does far too little damage to Shakhan for this to be practical. When Shak's hooked up again, only do T,S combos to him, and have Weltall charge. You need to do over 1000 damage to have any real effect while Shak's on the gate, after all. The battle will be very short, thanks to Seibzehn. =========================================================================== With Shakhan down, Aveh is liberated! Some more story will take place, and plans will be laid out to destroy the second gate, under the Ethos HQ. When all is said and done, you'll be outside of Aveh with Fei, Elly, and Citan in the party. Aveh is once more enterable, and you can still buy all of those rare items from its Gear shop if you missed them earlier. Save, do anything you need to do before taking on the second gate, and then head out for Babel Tower. Gate2 - Babel [D1GATE2] ------------- Location: Babel Tower Suggested Level: 55-59 Items: None Enemies: None (mercifully) Enter the tower, and go into the control room, like you did before. Now, though, you have to deal with Dominia and Kelvena. =========================================================================== Boss #55: Bladegash & Marinebasher Suggested Level: 55-59 [BBGMB1] HP: 4,000 & 5,000 EP: 999 & 999 Exp: 45,024 Gold: 10,000 Items: HP Drive, EP Drive Difficulty: Deceptively Easy Bladegash Attacks: Wind/Fire/Earth/Water Sword (same as before, but does about 1500 damage now), HP restore (1600HP restored; does this if you beat Marinebasher first) Marinebasher Attacks: Water cyclone (1200 damage to both Fei and Elly), HP restore (2400HP restored; does this if you beat Bladegash first) Suggested Equipment: 2 Power Magics and an EtherDoubler on Elly Strategy: Aerods. Boom. Thank you drive through. Seriously, that's it. Gee, now I'm repeating myself. :P =========================================================================== Now, you can set your party for Billy's group. I suggest you replace the pink rat (aka. Chu-Chu) with Maria. It will up your chances of survival by leaps and bounds. Shortly after entering the fort, you'll have to fight the other half of the Elements team, Seraphita and Tolone! =========================================================================== Boss #56: Skyghene & Grandgrowl Suggested Level: 55-59 [BSGGG1] HP: 5,000 & 6,000 EP: 999 & 999 Exp: 45,024 Gold: 10,000 Items: ETH Drive, VIT Drive Difficulty: Fairly Easy Skyghene Attacks: Tornado attack (does about 1000 damage, tops), triple attack (1000 damage per hit; ouchies), HP restore (2400HP restored; does this if you beat Grandgrowl first) Grandgrowl Attacks: Fire ring (does about 1500 damage), fire ring plus lunge (does about 2000 damage), HP restore (2400HP restored; does this if you beat Skyghene first) Suggested Equipment: Frame HP50 for Andvari; the rest isn't too critical Strategy: Take out Skyghene first, it's the more dangerous of the two. Boosters aren't needed, but certainly not a bad idea, either. The fight is not difficult at all. =========================================================================== He shoots, he... misses! Damn... Now you have to fight both Elements groups again. =========================================================================== Boss #57: Bladegash & Marinebasher Suggested Level: 55-59 [BBGMB1] HP: 4,000 & 5,000 EP: 999 & 999 Exp: 45,024 Gold: 10,000 Items: HP Drive, EP Drive Difficulty: Deceptively Easy Bladegash Attacks: Wind/Fire/Earth/Water Sword (same as before, but does about 1500 damage now), HP restore (1600HP restored; does this if you beat Marinebasher first) Marinebasher Attacks: Water cyclone (1200 damage to Fei and Elly), HP restore (2400HP restored; does this if you beat Bladegash first) Suggested Equipment: 2 Power Magics and an EtherDoubler on Elly Strategy: Aerods. Boom. Thank you drive through. Seriously, that's it. Gee, now I'm repeating myself again. :P =========================================================================== =========================================================================== Boss #58: Skyghene & Grandgrowl Suggested Level: 55-59 [BSGGG2] HP: 5,000 & 6,000 EP: 999 & 999 Exp: 45,024 Gold: 10,000 Items: ETH Drive, VIT Drive Difficulty: Fairly Easy Skyghene Attacks: Tornado attack (does about 1000 damage, tops), triple attack (1000 damage per hit; ouchies), HP restore (2400HP restored; does this if you beat Grandgrowl first) Grandgrowl Attacks: Fire ring (does about 1500 damage), fire ring plus lunge (does about 2000 damage), HP restore (2400HP restored; does this if you beat Skyghene first) Suggested Equipment: Frame HP50 for Andvari; the rest isn't too critical Strategy: Same as before. Take out Skyghene first, she's still more dangerous. Heal Andvari if necessary. Same old routine. You know the jig by now. =========================================================================== After the battles, you'll be back on the Yggdrasil, trying to figure out the location of Gate 3. This turns out to be very easy, and now you need to go to the Thames. Do so ASAP. Gate3 - The Deep [D1GATE3] ---------------- Location: Thames Suggested Level: 56-60 Items: None Same item and equipment shops as before Gear Engines: F40-5400 Gear Frames: WELT-14800, VIER-14300, HEIM-13000, BRIG-15800, STIE-16500, RENM-14200 Gear Armor: Z Alloy40/15, RX Metal 50 Gear Weapons: Chaos RodG, G-Matchlock, G-M10A Ammo, G-M10S Ammo, G-M10X Ammo, G-M686A Ammo, G-M686S Ammo, G-M686X Ammo, G-GG040 Ammo, G-GG060 Ammo, G-GG080 Ammo, G-MAero Ammo, G-MTerraAmmo, G-MPyro Ammo, G-MHydroAmmo Gear Parts: Lens Cover, Engine Guard, Tank Guard, Ar Repairer, Motion Guard, Frame HP10, Frame HP30, Frame HP50 Check out the supply bay for new parts, and upgrade the three Gears you plan to take with you into the next area (suggested: Vierge and Heimdal). This is also a good time to get 3 Tank Guards, since it's your last chance to, and they'll make a (much) later boss fight so much easier. When you are all prepped, go up and talk to the captain, then go back to the Ygg and tell Sigurd you're ready to go to Sargasso Point (why do they call it "the Sargasso"? That sounds so... Engrish!). Location: Sargasso Point Suggested level: 56-60 Items: Mermaid Mail, Dark Rod, DeathBlower2 Enemies: Medusoid, Merman, Aragonite, Salvager, Death Scythe Swimming is pretty easy, as the captain said. Just hit T a lot, and hold down the d-pad in the direction you want to go. The enemies down here are best avoided, whenever possible. If not possible, all but Aragonites and Death Scythes will pretty much die from one dose of highly-boosed Aerods. Take the leftmost tunnel in the first area, and take the leftmost tunnel again in the second area. You'll find a save point up here, as well as the Mermaid Mail (good armor for females). Take the right fork this time, and jump-swim your way past the fast current into the right fork here. Go up and open both chests (one is the Dark Rod, the other turns off that pesky current). Go back to the place where the current was so fast, and go into the seaweed-covered cave. Keep going forward, and the current will soon enough return, but in the other direction. In this new area, jump up and claim your DeathBlower2. Make any final preparations for the coming boss fight needed, and then enter the generator room. =========================================================================== Boss #59: Crescens Suggested Level: 56-60 [BCRESCEN] HP: 14,800 EP: Infinite Exp: 253,260 Gold: 10,000 Items: None Difficulty: Fairly Easy Attacks: Weak/medium/strong attacks, all Gear deathblows that Crescens can perform, All of Emeralda's Ether attacks (see character section for full details) Suggested Equipment: Elly w/2 Power Magics and an EtherDoubler; everybody with Frame HP50's equipped Strategy: Really quite easy, especially with Aerods beefed up. Just keep fighting, and you'll win soon enough. Crescens doesn't have any special attacks at all, just regular attacks, Ether attacks, and Gear combos. She does evade quite a bit, so be wary of that. =========================================================================== After the fight, more story unfolds, Emeralda joins the party, and... Solaris is revealed! The game takes over, and you'll be deposited in the sleeping room of Shevat's palace soon enough. Now is what I like to call the Point of No Return for Disc 1. If there are any sidequests or minigames you wish to take part in, or if you want to do any leveling up, now is the time to do it. I suggest you build up all of your characters' deathblows, get at least Fei's level up to 65 or so (70 would be ideal), and collect a nice big wad of cash. The best spot to do this is Shevat's tunnels, which can still be accessed by simply going back to the dock area of Shevat and climbing the ladder there. When all preparations are complete, and you have no regrets about continuing, save (and keep a separate save, too; nothing worse than forgetting something and realizing it when it's too late to go back), and tell the queen you're ready to go. Into Solaris [D1SOLARIS] ------------ Location: Solaris Suggested Level: 60-65 Items: Work Permit, Aquasol DX As you enter Solaris, you might notice that things are a bit strange here. Yep, the whole place is upside-down. This can make you a bit dizzy, but don't worry; things will go right-side-up pretty soon. Explore the area that you arrived in, and soon you'll be in the 3rd class citizens' area, with a save point nearby, and the scenery turned back the way it should be. Go ahead and exit the tube you're in. Visit all of the worker tubes, until you find Elly. Then, go find Samson in a different tube, and get the Work Permit. Go to the watchtower, and enter it. There are some items in the tower, but you can't really reach them right off the bat. Be sure to try all of the elevators, and when you reach the floor with whirring security cubes, hide around corners to avoid being spotted. They can see everything in front of them, and behind them, as well. Once you get through this area and to one of the doorways once, they don't come back. Anyway, you'll find your way to the scanner soon enough, and watch as poor hapless Samson is vaporized. Poor guy... Anyway, Elly can get you through it, so no worries. Location: Solaris, City Suggested Level: 60-65 Items: Tickets Item Shop: Aquasol S, Aquasol DX, Alphasol, Rosesol S, Rosesol DX, Sigmasol, Zetasol, Physimentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, Omegasol, SurvivalTent Equipment Shop: Matchlock, B&JM10X Ammo, B&JM686XAmmo, ShotG70 Ammo, MatAero Ammo, MatTerraAmmo, MatPyro Ammo, MatHydroAmmo, Crimson Vest, FeatheredCap You can buy stuff here, including better armor, so be sure to do a bit of shopping. Also, in the residential district, you can get tickets to the dedication ceremony from an old woman who's hurt herself and can't go. You can also find Big Joe in another apartment (jeez, that guy really gets around, doesn't he?). Go ahead and go to the dedication ceremony. Now, lots of stuff will happen, and before you know it, you'll be running away from a bunch of spinning security cubes in a waterway. What a day... Escape Solaris [D1ESCAPE] -------------- Location: Solaris Waterways Suggested Level: 60-65 Items: Aquasol DX, FeatheredCap, Crimson Vest Enemies: Security Cube Run, run, as fast as you can! Er, right... Anyway, the Security Cubes aren't tough to trash, especially not if you've got your Hyper-deathblows learned. Rush on through the waterways, but be sure to take the thin pipes that you have to walk over slowly. You'll probably have to thrash about six groups of Security Cubes to get through this, but it's not like they're a huge threat, anyway. Before long, you'll be out of the waterways, and in front of a very large estate. In fact, that's Elly's house! Location: Elly's House Suggested Level: 60-65 Items: Psycho Rod Wow, Elly's got a nice home. Go on in, and be sure to visit every room, especially the room off to the right of the entrance. The maid there gives you the Psycho Rod, Elly's best character-sized weapon. Visit Elly's room (up on the top floor) for a few amusing scenes, and visit Medina (Elly's mother) in the kitchen to get her to leave so you can access the study. Once she's left, go check out the computer in the study to get the plot moving again. After that, you'll be back in the main city area. Location: Solaris, City Suggested Level: 60-65 Items: None Same shops as before; can't shop at this point, though Now that Elly's gone, you can't understand Solarian. You can still talk to Big Joe, but why bother? Just go back into the place that you entered this area in, and you'll have a run-in with a guard. Or is it? Aha, it's none other than Citan! You can understand the people in the city now since Citan knows the language, but there's really no reason to go back there. Go on back down into the worker bee area, and check out the garbage chute that was previously guarded. Uh oh, card key needed... And here comes Elly, with the card key! Watch the scenes, have Elly leave her room (save if you want), turn on the vaccuum device, and proceed into the next area. Lone Wolf [D1LONEWLF] --------- Location: Dust Chute Suggested Level: 60-65 Items: Hob-Steak, Aquasol DX Enemies: Dorothy, Orphan, Security Cube This area's pretty straightforward. Climb up the ladders, enter the door up there, push the junk into the fan, and fall down to the (somewhat) hidden door down there. Go on in, and follow the path, grabbing the items you find along the way. In the area after this, you'll be in a food storage facility. Elly and Fei will grab a bite to eat (tsk tsk, eating food that you don't know the identity of? How unsanitary!), and you can continue on. Location: Soylent System Suggested Level: 60-65 Items: Hob-Steak, Gold Nugget, Gold Bullion, Hob-Meat, Gold Nugget. Enemies: Dorothy, Orphan, Security Cube, Solaris Guard Whatever Fei and Elly ate, this is where it's made. Enter the computer room (the only doorway here). Mess with the computers here until you get the Gold Nugget, Gold Bullion, and disable the scanning device on the conveyor belts. This can take a while, but keep trying various combos until you get it to work right. Ride the conveyor belts, go on up, and into the next room. Some more story (ewww... See what I mean about unsanitary eating habits?), and then you should grab the chests with the Hob-Meat and Gold Nugget. Exit this area via the other doorway in the room, and use the save point. From here on, it's the biggest area of Solaris: Krelian's Lab. Krelian's Lab [D1KRELIAN] ------------- Location: Krelian's Lab Suggested Level: 60-65 Items: Aquasol DX x4, SurvivalTent x3, Hob-Meat x2, Muscle Belt, Scales, Angelic Robe, Eyeball x2, Hob-Steak, Extra Ar+6 x2, Gold Nugget x2, Silver Ar+1 x3, DeathBlower3, Ether Veiler, Dark Helm, Dark Armor, B&JM686S Ammo, Extra AR DX, Sonic Wave, Speed Ring S Monsters: Solaris Guard, Security Cube, Neo Wels, Dorothy, Orphan, Bloody Bros Now THIS is a dungeon. Explore everything thoroughly, leave no room unentered. Yeah, it's a pain, but there's a lot of cool items here, and a lot of neat scenery. When you reach the rooms with caged Wels, freeing them will let you nab the items in their cages, but that means that you'll have to fight the Wels, too. Not a big deal, they're all pretty easy to deal with. I won't go into detail about what to do in the first area of the lab, because it is INCREDIBLY long, but very straightforward. The main goal of the first area is to release the doors on the upper level of the first room of the lab, so you can reach the second area. The second area starts out straightforward, as well. Make your way through, fight Wels for treasures in the big cage (well worth it, even if you do have to face off Bloody Bros to get to them), and generally work your way through the lab. Eventually, you'll reach a door that has a sound code lock. The answer lies in a room down the other direction of the same hall, but if you're not patient enough for that, the answer is up, down, up left, right. I suggest you check out the room with the answer anyway, as there are some items in that room. After you're through the sound door, just keep going, and open the high security door when you reach it. The plot will take over for a minute, and then you'll be back in control. Head for the door in the middle of the main hall, down a sub hall. The plot takes over again, and when you're back in control, you should walk forward and open the manhole. The plot takes over again (why did they even give you control for that last bit?), and you'll soon be in the Solaris Hangar, escaping at last from this nightmarish place. Tears for Fears [D1TEARS] --------------- Location: Solaris Hangar Suggested Level: 61-66 Items: B&JM686S Ammo, Panalphasol x2, ShotG70 Ammo, Aquasol DX x2, SurvivalTent x2 Monsters: Solaris Guard, Security Cube, Neo Wels, Dorothy, Orphan, Bloody Bros Item Shop: Aquasol S, Aquasol DX, Alphasol, Rosesol S, Rosesol DX, Sigmasol, Zetasol, Physimentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, Omegasol, SurvivalTent Equipment Shop: Matchlock, B&JM10X Ammo, B&JM686XAmmo, ShotG70 Ammo, MatAero Ammo, MatTerraAmmo, MatPyro Ammo, MatHydroAmmo, Crimson Vest, FeatheredCap Here it is, the big, dramatic escape from Solaris. And doesn't it figure that you have a dungeon to go through? Present here is a new type of cube: the Party Cube. Unlike the Memory Cube, this one is blue, and makes a different noise when you use it. It lets you switch your active party, just like Margie did on the Yggdrasil. A fine companion to the standard save point, if ever there was one. Hammer's selling all the stuff you could buy earlier in Solaris, so stock up if necessary and equip your main party for the dungeon ahead. The dungeon itself is hard to describe. "Annoying" seems like the most fitting term, though. If ever there were a dungeon that I wish I could provide a map of, this would be it. Fortunately for you, I've made one. Your goal is to cross two "sky bridges" to the hangar bay. Unfortunately, you'll probably end up backtracking a bit, due to the way the camera rotation system works. Don't fret, there's no time limit, and the enemies aren't any tougher than they were in Krelian's lab. Once you reach the area that looks like the basement of the Ethos headquarters, you are almost out of there. Here's the map, for your convenience. _ /aa\ / \/\ /\ b/ / \/ >c / /\ \ / \_/ \ V \____|_/ | |d / /\ X e/\/ \/ / / / \f\g / /\/\/ /\/h X / /\ x / /\ /\/i/ j \ / k Key: / \ _ | V > = hallways X = Sky bridges x = dead end junction a = save/party cubes; you start here b = Panalphasol, save/party cubes c = B&JM686SAmmo d = ShotG70 Ammo e = SurvivalTent, save/party cubes f = Panalphasol g = Aquasol DX h = Aquasol DX i = save cube j = SurvivalTent k = The hangar; this is where you want to be heading Convoluted, isn't it? Anyway, you should be able to find your way to the hangar bay without too much fuss. Location: Solaris Hangar Bay Suggested Level: 62-67 Items: None Same items that Hammer sold earlier Save and set your party up as you see fit. This is what I commonly term The Last Big Hoorah of Disc 1. If you have any last-minute purchases you wish to make, this is the time to do it. When you're all set, walk on out into the hangar and watch as more plot advances. Before you know it, you'll be in a boss fight. =========================================================================== Boss #60: Grahf & Executioner Suggested Level: 62-67 [BGRAHFEX] HP: 5,000 & 3,500 EP: N/A & 999 Exp: 92,805 Gold: 0 Items: None Difficulty: Fairly Easy Grahf's Attacks: Super Guided Shot, attack combo Executioner's Attacks: Instant death attack (nasty), various ether attacks (also nasty) Strategy: Okay, this should be obvious, but you'll want to dispose of the Executioner first. Any Hyper-deathblows you have, use them to finish her off quick. Once Executioner's down, Grahf is really quite easy to defeat. Yeah, he has more HP, but he doesn't have instant death attacks or Ether spells that can almost kill you instantly, either. =========================================================================== After the fight, massive story exposition takes place. Watch and enjoy. I won't be spoiling anything here, so don't go looking for any help until the next in-game prompt. Be sure to save. End of Disc 1. Prease insult Disc 2. Er, I mean, please insert Disc 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Disc 2 Walkthrough ~~~~~~~~~~~~~~~~~~ A C T V =-=-=-=-=-=-=-= A New Beginning Shot Down! [D2SHOT] ---------- Location: Taura's House Suggested Level: 62-67 Items: None The game opens back up with some more story sequences, so pay attention if you're after some more plot details. Once you regain control, explore around a bit. Some more story will play out (get used to this, it's quite normal on disc 2). When you're back in control, go back inside Taura's house. Even more story sequences will play out. Now, when you finally get control again, you'll be in a boss fight. =========================================================================== BOSS #61: Vendetta Suggested Level: 62-67 [BVENDETT] HP: 45,000 EP: N/A Exp: 0 Gold: 0 Items: None Difficulty: Easy Attacks: Terra Flare, triple strike Strategy: This would be challenging, if you still had original Weltall. Since you start the fight out in Id Mode, just unleash your best attack available on him repeatedly, and laugh as he tries (and fails miserably) to match your damage. =========================================================================== After Vendetta's out of the way, more story goes by, and you'll have to fight one hell of a mega-Gear. Don't worry, though, you've got an even better mega-Gear. =========================================================================== BOSS #62: Ft. Hurricane Suggested Level: 62-67 [BFTHURRI] HP: 50,000 EP: N/A Exp: 32,367 Gold: 50,000 Items: None Difficulty: Purely Pathetic Attacks: Regular attack, beam cannon Strategy: If you need a strategy for THIS boss, then maybe you should do some serious reconsidering in terms of playing this game. Just attack it until it's dead. Check out the Ygg. Cannon if you want, but it's really just a big waste of fuel on the whole. =========================================================================== After that, you'll be treated to more story sequences. Oh joy. And, of course, at the start of this new chapter (which you get the option to save before entering), you'll have to fight another boss. Break the Seal [D2BSEAL] -------------- =========================================================================== BOSS #63: Sufal Mass Suggested Level: 63-68 [BSUFAL] HP: 15,000 EP: N/A Exp: 97,197 Gold: 30,000 Items: Pilot Shield Difficulty: Fairly Easy Sufal Mass Attacks: Regular attack (I think that's it, really) Sufal Attacks: HP absorb (I think that's it for them, too) Strategy: This isn't too hard. The boss absorbs all elemental attacks, save light and dark-elemental ones, so you'll have to stick to weaker deathblows (unless you have Kokei or Yamikei). Also, don't kill off all of the Sufals, or Sufal Mass will get a huge power boost. If you really must kill off a few before Sufal Mass is down, then only kill 3 of them. =========================================================================== After the fight, more story progress, and then you're finally sent to an actual dungeon. Soul Vessel [D2SOUL] ----------- Location: Anima Relic 1 Suggested Level: 64-69 Items: Gold Bullion, SurvivalTent, Starlight, Ether Guard, WizardryRing, Zetasol DX Enemies: Defencer, Death Eater Item Shop: Aquasol, Aquasol S, Aquasol DX, Rosesol, Rosesol S, Zetasol, Physisol, Mentsol, Physimentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, Igissol, Aegissol, Omegasol, SurvivalTent Equipment Shop: Wonder Whip, Yamame Sword, B&JM10A Ammo, B&JM10S Ammo, B&JM10X Ammo, B&JM686AAmmo, B&JM686SAmmo, B&JM686XAmmo, Godson Ammo, ShotG50 Ammo, ShotG60 Ammo, ShotG70 Ammo, ShotG80 Ammo, MatAero Ammo, MatTerraAmmo, MatPyro Ammo, MatHydro Ammo, BlackLeather, Black Hemlet, Power Ring S, StaminaRingS, Speed Ring, Guardian Ring, Evasion Ring, Body Guard, Mind Guard Gear Engines: G45-4600, S50-6600, N55-5800 Gear Frames: WELT-21200, VIER-17000, HEIM-19000, BRIG-15800, BRIG-22200, STIE-16500, STIE-20000, RENM-14200, RENM-20000, #17-22000, CRES-17200 Gear Armor: Z Alloy50/20, RX Metal 60, Z Alloy60/25, RX Metal 70 Gear Weapons: Sonic GWhip, Yamame Sword, G-Matchlock, G-M10X Ammo, G-M686X Ammo, G-GG080 Ammo, G-GG100 Ammo, G-MAero Ammo, G-MTerraAmmo, G-MPyro Ammo, G-MHydroAmmo Gear Parts: Extra Ar+7, Ether Ar+1, Lite Ar+3, FX Cleaner, A Charger, Frame HP10, Frame HP30, Frame HP50, Frame HP70, Frame HP90, Tank Guard I bet you never thought you'd look forward to a dungeon, huh? Explore all of the outer area, both in and out of Gear, to get a few bonus goodies. You can also upgrade your Gears here (a good idea), and buy new weapons and armor for your characters (yet another good idea). When you have matters taken care of outside, feel free to enter the strange facility. The facility is pretty straightforward, for the most part. Do some exploration early on, and be sure to check back in areas after finding new stuff. Once you get the power back on (fix the broken fuse), you should go to the computer room. The password is hidden on the various open panels, but if you don't want to find out that way, the password is 0320. After this, go down to the central area, and turn off the lock so you can go down to the next puzzle. The puzzle down here is annoying, so I'll just give a quick solution: Set A to 2, B to 5, C to 8, and D to 4. (If you're wondering, the goal is to get the rows displayed on one of the consoles to add up to 26.) Now, ride the lift down and get your Anima Relic. Looks like Renmazuo has become El Renmazuo. Back up, and... boss time! =========================================================================== BOSS #64: Elements Suggested Level: 67-70 [BELEMENT] HP: 2,000 each EP: Infinite Exp: 15,000 Gold: 2,000 Items: STR Drive, VIT Drive, ETH Drive, ETHDEF Drive Difficulty: Fairly Easy Attacks: Various elemental spells (damage varies), sword attack (Dominia does this) Strategy: The Elements are still as weak as they were back when you first fought Tolone and Seraphita in Zeboim. Indeed, they seem to be even weaker now (probably because you're significantly stronger and better equipped). Use Hyper-deathblows for a quick fight, but be sure you get the right element for each of the girls. Oh, and Dominia absorbs all elements, for some strange reason (she should be weak vs. wind, but she's not). =========================================================================== That was easy. Now, though, you have to defeat the Elements in Gear (but not before seeing a rather corny and overdone "merging" sequence for their Gears). =========================================================================== BOSS #64: G Elements Suggested Level: 68-70 [BGELEM] HP: 60,000 EP: N/A Exp: 319,068 Gold: 30,000 Items: Kishin Sword Difficulty: Average Attacks: Various elemental spells (damage varies), regular attack, Kishin Sword (7000+ damage to one ally; only done when their HP is low) Strategy: Even in Gear, the Elements aren't very hard. Turn on Boosters (but of course), and try to build up to Infinity attack mode. If you're not patient enough for that, then feel free to use level 1 deathblows over and over again. Be aware, though, that Kishin Sword really hurts, and you will want to eliminate the G Elements as fast as possible once you've got them down to about 20,000 HP. Ether attacks aren't very effective against them, so Elly probably isn't a good bet here (unfortunately). =========================================================================== After the fight, you'll be back to more story sequences, and right into another dungeon. The Stars Know [D2STARS] -------------- Location: Anima Relic 2 Suggested Level: 69-70+ Items: Aquasol DX, SurvivalTent, Ether Guard, Rose Tabard, King's Helm, Ether Doubler, Aquasol DX, Beastly Robe Enemies: Croaker Tribe, Griffon, Tusk-Tusk Same shops as Anima Relic 1 The shopkeep Gear seems to be here, too, so if you forgot to buy any parts in Anima Relic 1, now's the time to get them. This is very much a puzzle dungeon, unfortunately. The first room you have to go into is blocked by a boulder, so push the boulder away (no, not the one blocking the entrance, the other one). Exit your Gears and enter the room. The solution to this insidious puzzle is written (quite literally) all over the walls. Read the walls and try to solve it on your own if you wish, or check the next paragraph for a quick solution. The first block can be found by checking along the walls repeatedly. The second one can be found by pushing the first block behind the big pillar in the center of the room and jumping up. The last one is found by checking one of the other two pillars. Push the blocks into the holes, and the way into the main dungeon will be opened. With that over with, grab all of the items down in the gorge, then cross via the two platforms which have (rather violently) collided to form a bridge of sorts. The next area of the dungeon requires you to get out of Gear again, and cross a foot bridge into the main complex of Anima Relic 2. Go on in, and down the hall into the main part of this area. Stay along the outer walls, and grab the Rose Tabard on the far side of the room. The puzzle here is also detailed by the walls, but it's a lot simpler than the last one. Simply fall down the hole in the middle of the room, and run towards the far side of the room above. This next area is a bit of a trick to find out how brave you are. Just stand still and let the spiked ceiling come down. Surprise! Jump on the ceiling, and ride up to the next puzzle. This next one is a bit mean. You have to get the water level to equal 5. There's a quick and easy solution to this one, though. Push the button with 3 marks, then hit the button to lower the water level 3 times, so you have 1 water level left. Hit the button with 7 marks, and then raise the water level once, to 8. Hit the 3 mark button again, and lower the water level once. There you have it! Go on out, and grab the Beastly Robe at the end of the path. Go outside and get back in Gear. There's a Kingly Helm and an EtherDoubler in the emptied lake, so be sure to get them. Go save at the save point, prep for the next boss battle, and go into the relic chamber. Stier is now El Stier! Now, you have to fight Hammer, though. =========================================================================== BOSS #65: Hammer Suggested Level: 70+ [BHAMMER] HP: 50,000 EP: N/A Exp: 348,174 Gold: 0 Items: Trader Card Difficulty: Somewhat Hard Attacks: Self-Modification (gains attack power and more attacks), tail swipe, claw attack, self-destruct (if you don't kill him in time, he will do this, and probably kill your entire party in the process) Strategy: Hammer is not exactly a walk in the park, if you're after the Trader Card. One effective strategy is to have a party of characters who all have Ether-based Gear attacks (Seibzehn, Vierge, El Andvari, and El Weltall all have at least one), and have them use those (if they've been properly boosted via Power Magics and EtherDoublers, that is). Another tactic is to get Hammer's down by about 25,000 or so and just keep charging until you reach Infinity attack mode, then unleashing a barrage of deadly strikes against him. Regardless of your tactics, Boosters are a must. If (for some strange reason) you don't want the Trader Card, just run away when Hammer starts to glow. =========================================================================== After the fight, even more story will play by. Disc 2 isn't very interactive so far, huh? The game will eventually return to you on the Yggdrasil's gun room. Too bad you can't take control of the ship at this point... A C T V I =-=-=-=-=-=-=-=-=-=-=-=-= Those Who go Against God Above Mahanon [D2MAHANON] ------------- Location: Yggdrasil Gun Room Suggested Level: 70+ Items: None Save at the Ygg's save point if you want, and go visit Elly's room. The rest is all story for this chapter. Save when prompted. Paradise [D2PARADIS] -------- As this chapter opens with its descriptions, you'll be subjected to a boss fight. =========================================================================== BOSS #66: Deus Suggested Level: 70+ [BDEUS1] HP: 40,000 EP: Infinite Exp: 363,345 Gold: 30,000 Items: None Difficulty: Somewhat Hard Attacks: HP halving (halves HP of all allies and himself), space attack (hits one for about 5000 damage) Counter-Attacks: Counter-heal (restores 16000HP to Deus) (100%) Strategy: Annoyingly, you cannot beat up Deus early on, since he keeps healing himself when you do. The best way to do this is to charge and restore HP until Deus reduces his own HP to 5000, then have Fei go into System Id and unleash Kishin on the boss. =========================================================================== After Deus is down, more story will unravel, and Solaris will arrive on the scene to stop you. Of course, this means that you'll have to fight a boss fight. =========================================================================== BOSS #67: Alpha Weltall Suggested Level: 70+ [BALPHAW] HP: 70,000 EP: Infinite Exp: 98,000 Gold: 0 Items: Slayer Robe* Difficulty: Impossible without a solid battle plan Attacks: Triple strike (guaranteed kill, IF it hits), Super Guided Shot (cuts HP in half, as usual), Double strike, regular attack Strategy: This battle is almost impossible to win without cheating, and even if you do win, the story doesn't change any (ie. the game still acts like you lost). Technically, you're supposed to lose, so don't feel in the least bit obligated to win. Even so, here's a tentative strategy you might want to employ if you are planning to try and beat Grahf... First off, you'll need Bart and Emeralda in the party (NOTE: if Emeralda's Ether power isn't all that high, replace her with Billy). Have Bart's Gear equipped with a Sonic GWhip (bought in Anima Relic 1), two MagneticCoats, and a Frame HP50. Have Fei equipped the same way, and only use Id mode. Emeralda (or Billy) should be equipped with an EtherDoubler, two Power Magics, and a Frame HP50; use her single target attack magic (or, for Billy, JessieCannon). An Evasion Ring and GuardianRing on everybody may be in order, as well. Be sure to set all of your allies on Boosters first turn (except Bart; he should perform Wild Smile on Alpha Weltall first, then turn on Boosters). The entire fight should proceed as follows: Bart Wild Smiles Grahf about 5 times, attacks (so that Grahf is silenced), and then keeps Wild Smiling him. Fei goes into Id Mode and does Kishin over and over again, and keeps doing this 'til he's out of fuel (or Grahf's dead). After Boosters are on, Emmy should constantly use attack magic, restoring EP as required (which it shouldn't be). If you're using Billy, he should constantly use JessieCannon. Grahf will be roasty-toasty dead in fairly short order. Be aware that if Grahf kills Bart before Bart can make him highly inaccurate, you'll almost definitely lose this fight. Also, he can still hit you occasionally, even if you reduce his accuracy to nearly nothing. You're not supposed to win, remember? =========================================================================== After this, you'll see more story progress, and be given the option to save. Do so. Promised Land [D2PROMISE] ------------- There's no interaction possible during this chapter. It's a very short one, though. Just watch it, and save when it's over. Merkava Calls [D2MCALLS] ------------- Location: Merkava Core Suggested Level: 70+ Item Shop: Equipment Shop: Gear Engines: G45-4600, S50-6600, N55-5500 Gear Frames: WELT-21200, VIER-17000, HEIM-19000, BRIG-15800, BRIG-22200, STIE-16500, STIE-20000, RENM-14200, RENM-20000, #17-22000, CRES-17200 Gear Armor: Z Alloy50/20, RX Metal 60, Z Alloy60/25, RX Metal 70 Gear Weapons: Sonic GWhip, Yamame Sword, G-M10X Ammo, G-M686X Ammo, G-GG080 Ammo, G-GG100 Ammo, G-MHydroAmmo Gear Parts: Extra Ar DX, Ether Ar+3, Lite Ar+3, FX Cleaner, A Charger, Frame HP10, Frame HP30, Frame HP50, Frame HP70, Frame HP90 Once you have control, I suggest you head off to the right to go visit the shopkeep robot and buy any last-minute purchases (such as Ether Ar+3's, and Z Alloy60/25's; you'll want your main team equipped with both of these for the coming fights, trust me). Once you're ready, save at the save point and head on into the main area. Before long, you'll be fighting Ramsus (yes, again). =========================================================================== BOSS #68: Amphysvena Suggested Level: 70+ [BAMPHYSV] HP: 28,000 EP: 0 Exp: 189,465 Gold: 50,000 Items: Golden Vest Difficulty: Somewhat Hard Attacks: Wave #4 Demiser (all allies reduced to 1 HP), Blaze Pose, Terra Flare, ring strike, regular attack Suggested Team: Weltall-2, Fenrir, Crescens Character Equipment: Everybody should have a Holy Pendant on Base Equipment: Best frames available, Z Alloy60/25, S50-6600 Extended Equipment: Frame HP30, Ether Ar+3 x2 Strategy: The first thing Ramsus does in this battle is use Wave #4 Demiser. Heal from this with Fei and Citan, but leave Emeralda as she is. Chances are that she'll get killed before the battle is over, but at least it will prevent Ramsus from using Wave #4 Demiser AGAIN until she is knocked out. Focus on building attack levels up, and hope for Infinity attack mode. Once you do reach Infinity, Ramsus is dead meat. Do NOT under any circumstances use System Id. Boosters should not be needed for this fight. =========================================================================== After that annoying battle, and a fairly short sequence of events, you'll find yourself fighting yet another boss (what, no healing?!). Don't worry, though, this battle won't be too tough if you have good Ether Defense. =========================================================================== BOSS #69: Opiomorph Suggested Level: 70+ [BOPIOMOR] HP: 22,000 EP: Infinite Exp: 189,465 Gold: 0 Items: ExecutorGown* Difficulty: Varies from Average to Very Hard, depending on equipment Attacks: Wave #4: Devestator (Ether attack; defense lowers after using, so does Ether attack (the first two times)) Counter-Attacks: Defense and Ether attack increase (100%) Strategy: If you took my above advice involving Ether defense, Opiomorph can't hurt you unless you increase her Ether attack power by attacking her. This being so, heal up, increase attack level to 2 or 3, restore your fuel, and then assault her mightily. To truly mock the difficulty of this battle, you can turn on Boosters (most players have so much trouble with Opiomorph due to a lack of fuel from restoring HP to recover from her attacks, but with that problem out of the way, why not put that spared fuel to good use?). Whoop her with System Id, S,S and X,S attacks. I doubt she'll last long, and if she does, it doesn't really matter, as long as you have that 650+ Ether defense. =========================================================================== Dreams... [D2DREAMS] --------- After the battle, you'll witness several more (and many long) story sequences. Watch and enjoy. By the time you get control of your characters again, you'll be ready to rip the heads off of the game's developers, no doubt. Equip three Gears for the coming fight, because you have an Id to beat! A C T V I I =-=-=-= Omega Fallen Star [D2FALLEN] ----------- After you arrive at the snowy cave, you'll get to watch as Weltall is "born" again as Xenogears. But that's not just any Xenogears, that's Id's Xenogears! =========================================================================== BOSS #70: Id Suggested Level: 70+ [BID2] HP: 30,000 EP: 0 Exp: 200,000 Gold: 0 Items: None Difficulty: Average Attacks: Rush (gains power with each use), Blazing rush Suggested Team: Citan, Maria, Emeralda Strategy: This battle is extremely easy, compared to the last duet you had to fight. Use your best level 1 combos, heal if necessary (I doubt you'll have to), and generally whoop his arse. =========================================================================== Now, watch as the story unfolds further, and you'll find yourself battling none other than (once again) Grahf. The difference? This time, it's possible to beat him without too much trouble. =========================================================================== BOSS #71: True Weltall Suggested Level: 70+ [BTRUEWEL] HP: 15,000 EP: 0 Exp: 198,000 Gold: 0 Items: None Difficulty: Fairly Easy Attacks: Super Guided Shot (does regular damage now, though), Double attack, regular attack Strategy: Is it just me, or is True Weltall a lot weaker than Alpha Weltall? Anyway, save up your deathblows until Fei reaches Infinity attack mode, and then unleash your best attacks on him (which should be Kishin). If you run out of Infinity and Grahf's still alive, just use level 1 deathblows on him to take him out (although this is highly unlikely). =========================================================================== After the battle, Fei will rejoin you, and you'll get to see more story unfold. When all is said and done, you'll find yourself at the snowfield hideout. First and Last [D2FANDL] -------------- This is it, the last of the last, the final chapter. You once more have free reign of the world (although little of it remains to be visited now), and one primary goal: to destroy Deus! I suggest you start out by upgrading your Gears and character equipment, as well as exploring the snowfield hideout. Location: Snowfield Hideout Suggested Level: 70+ Items: Kijin Sword, HerculesRing, Vivid Turban, Hero Costume, Speed Shoes, Yamato Belt, WizardryRing, HerculesRing, Emer Jr.Doll, Elly Jr.Doll, Mermaid Ring Equipment Shop: Sonic Wave, Thor'sThunda, B&JM10X Ammo, B&JM686XAmmo, ShotG70 Ammo, Godson Ammo, ShotG80 Ammo, MatAero Ammo, MatTerraAmmo, MatPyro Ammo, MatHydro Ammo, EtherStone, EtherStoneLg, AntiEthStone, AntiEthRockL Gear Engines: Y60-7000, X70-8000 Gear Frames: HEIM-27000, BRIG-26000, STIE-30000, RENM-24800, #17-30000, CRES-20800 Gear Armor: Z Alloy60/25, RX Metal 70 Gear Weapons: Thor GWhip, G-M686X Ammo, G-GG100 Ammo, G-MAero Ammo, G-MTerraAmmo, G-MPyro Ammo, G-MHydroAmmo Gear Parts: B Circuit, Extra Ar+7, Ether Ar+2, Lite Ar+3, FX Cleaner, A Charger, Frame HP10, Frame HP30, Frame HP50, Frame HP70, Frame HP90 Talk to everybody, lots of them give you items or hints on other things to do here. The Kijin Sword has to be made, actually. Unequip the Kishin Sword from El Fenrir, and talk to the man standing on the pipes underground to have him upgrade it. If you got Midori's Ring earlier, you can give it to Midori in exchange for a HerculesRing (very useful). Buy the Picotiles off of the barkeep in the central area to get access to the Chu-Chu's domain, and get yourself a whole bunch of items up there. You can get the Mermaid Ring if you have Emeralda in the party by going down one of the blocked-off stairs to an old man crouching there. You do need the Mermaid Tear for this to work, though. And finally, you can win the two dolls off of the dolphin kids who play games with you down in one of the areas. After you're done with the snowfield hideout, there are a few new places and one old one on the world map that you can now visit. First off, go on- board the Yggdrasil. Location: Yggdrasil Suggested Level: 70+ Item Shop: Aquasol, Aquasol S, Aquasol DX, Rosesol, Rosesol S, Zetasol, Physisol, Mentsol, Physimentsol, White Star, Brown Star, Red Star, Blue Star, Hard Star, Speed Star, Igissol, Aegissol, Omegasol, SurvivalTent Equipment Shop: Sonic Wave, Thor'sThunda, B&JM10X Ammo, B&JM686XAmmo, ShotG70 Ammo, Godson Ammo, ShotG80 Ammo, MatAero Ammo, MatTerraAmmo, MatPyro Ammo, MatHydro Ammo, EtherStone, EtherStoneLg, AntiEthStone, AntiEthRockL Gear Engines: Y60-7000, X70-8000 Gear Frames: HEIM-27000, BRIG-26000, STIE-30000, RENM-24800, #17-30000, CRES-20800 Gear Armor: Z Alloy60/25, RX Metal 70 Gear Weapons: Thor GWhip, G-M686X Ammo, G-GG100 Ammo, G-MAero Ammo, G-MTerraAmmo, G-MPyro Ammo, G-MHydroAmmo Gear Parts: B Circuit, Extra Ar+7, Ether Ar+2, Lite Ar+3, FX Cleaner, A Charger, Frame HP10, Frame HP30, Frame HP50, Frame HP70, Frame HP90 Go talk to Margie, so you can change your party. Then, go to the Gear docks to visit Chu-Chu (she's standing where Vierge used to be). Talk to the Gear mechanic there to trigger a cute scene. Go back up to the bridge, and talk to Sigurd to gain control of the Yggdrasil. There are five spots to visit now, not counting Anima Relic 1 and 2: Taura's House, Nortune, Duneman Isle, the Lighthouse, and Deus. Location: Taura's House (located on a thin-but-tall island on the eastern edge of the world map) Items: Manly Mantle, Goddess Robe Talk to Taura, and he'll give these items to you. Location: Nortune Items: None You can participate in the battling arena here, as you could on disc 1. There are new prizes, and new difficulty levels, as well. Be sure to try it out some time! Also, there's a blue crystal in the center of Nortune that now trades certain items for premium prices. Location: Duneman Isle Suggested Level: 70+ Items: Yamato Sword, Kingly Armor, Godfather Enemies: Neo Tin Robo, Dune Man, Sand Shark, Dragon (type 2), Wyrm Duneman Isle isn't very tough, to be honest. Not very tough, that is, until you run into a Dragon. The Dragon enemies on this island do a lot of damage, but are very slow. They absorb fire, water, wind, and earth, but not light or dark (so Yamikei will get rid of them fast). The Dragons also drop rare items. Wyrms are also best dealt with via Yamikei, or an Ether attack. The items in this area are easy enough to find. Just keep going east and north until you see sand sharks jumping by. If you go straight north from there, you'll find the Yamato Sword. If you go west instead, you'll be at the sand falls, where the armor and Godfather gun are. If you want to leave the island keep west and south and you'll find the exit in no time at all. Sometimes you can find a Duneman whose vehicle is stuck in the sand, as well. Help him out, and he'll offer to take you back to the entrance of the desert. Location: Lighthouse Suggested Level: 70+ Items: SurvivalTent, DeathBlower1, DeathBlower2, DeathBlower3, G-Godfather, Z Charger Enemies: Dragon, Griffon, Hammerhead F1, Shellbelle F1, Croaker Tribe Item Shop: Sigmasol, STR Drive, VIT Drive, ETH Drive, ETHDEF Drive, HP Drive, EP Drive, Tragedienne, Comedienne, Samson'sHair Gear Engines: V80-2000, Z90-1500, OMEGA100 Gear Frames: STIE-36000, #17-38000 Gear Armor: RX Metal 80, Z Alloy80/30, RX Metal 90, Z Gold 100 Gear Weapons: G-GodsonAmmo Gear Parts: Power Magic, Veil Doubler, Pilot Shield, GNRS20, GNRS50, A Charger, S Charger, X Charger, Z Charger The lighthouse is a neat place. Put Emeralda in your party when you go down here, though. She has a special scene down here. Check out all of the buildings down here, and all of the side streets, to lay claim to all items. One of the buildings (on the long side of the street near the entrance, second entrance down) has none other than Big Joe in it! This is Big Joe's shop, where lots of rare Gear parts and items can be purchased. Most of it's really expensive, but much of it is worth it (especially the 1000 defense Gear armor, and the Drive drugs). Once you've gotten every item on the surface, it's time to go underground... On the far edge of town, near some chain link fence, there's a dead end that has a barely visible hole in the ground which you can enter out-of-Gear. Do so. Down here, follow the subway tracks, and jump up on the platform. The Z Charger is hidden inside the subway train, if you're wondering. Go up from the station, and into the central square of Zeboim. A series of scenes will play out, revealing the history of Fei's life as Kim, a scientist during the Zeboim era. And your reward for watching this? Emeralda grows up! Now she will gain more stats when she levels up, and she has new animations for all of her physical attacks. There's really nothing else to do down here, so go ahead and leave. Location: Deus (Merkava) Suggested Level: 70+ Items: Merkava Map, G-Godson Ammo, Pilot Shield Enemies: Eagle Blade, Eagle Gunner, Eagle Armor, Water Seraph, Sword Seraph, Heal Seraph, Power Seraph, Fire Seraph, Earth Seraph Same shops as before Upon entering Merkava, you'll get a map of the place. None of the items in here are worth getting, so use the map to figure out where the entrance to the next area is. The first area is sort of honeycombed, with a few jumping puzzles (nothing as evil as Babel Tower, worry not), and one save point. The passage to the next area has several damaging energy bars that you can try to dodge. I found that, by leaving the controller alone, I only hit one or two of them, tops. They don't do much damage, really. The next area requires extensive use of the map. The area is a series of interconnected bridges, joined by rotating platforms which you can (and have to) rotate in order to proceed. I really can't provide much help for this area, as it's very hard to describe what to do here and make any sort of sense. Just keep using the map, and it'll all come together as to what you have to do. Once you do get the bridges all maneuvered, jump down the hole, and do some more laser dodging (or don't). The next area should look familiar. Don't worry, there's no Amphesvena or Opiomorph down here now. Heal up at the maintenance robot (still there, poor thing), save, and go into the central core of Deus. As you approach Deus, you'll see that there are four orbs rotating around it. These are optional sub-bosses which give Deus special abilities if left undefeated. It's your choice on whether or not you want to defeat them, of course, but I've provided strategies for each, as well as an overview of their skill sealed if defeated and the importance of defeating each of them. =========================================================================== BOSS #72a: Harlute Suggested Level: 70+ [BHARLUTE] HP: 45,000 EP: Infinite Exp: 1 Gold: 0 Items: None Difficulty: Fairly Easy Attacks: Time/Space (only one character can move), Heavenly Anointment, regular attack Character Equipment: Holy Pendant, Speed Shoes Base Equipment: The best you can afford Extended Equipment: Frame HP30 or 50, FX Cleaner, GNRS50 Strategy: Attack with level 1 deathblows, and just do your best to take this boss down. If you are hit by Heavenly Anointment, use Charge to get rid of the status ailments it gives you. The battle will probably take some time, but it's worth it. Deus Ability Sealed: Heavenly Anointment Importance of Defeating: Very High BOSS #72b: Marlute Suggested Level: 70+ [BMARLUTE] HP: 54,000 EP: Infinite Exp: 1 Gold: 0 Items: None Difficulty: Easy (with Tank Guards) or Average (without) Attacks: Fuel Drain, Explosion, regular attack Extended Equipment: Tank Guard, Frame HP30 or 50, GNRS50 Strategy: With Tank Guards on all allies, Marlute will have no way to drain your fuel. This being so, you can easily defeat him, and will probably not even have to heal. Deus Ability Sealed: Fuel Drain Importance: Medium BOSS #72c: Sundel Suggested Level: 70+ [BSUNDEL] HP: 25,000 EP: Infinite Exp: 1 Gold: 0 Items: None Difficulty: Ridiculously Easy Attacks: Healing, Counter, regular attack Counter-Attacks: Blast (hits all allies; only done if the character that is targetted by Counter attacks) 100% Extended Equipment: Frame HP30 or 50, DeathBlower1, GNRS50 Strategy: This boss has no real attacks to fight you with, just the ability to be slightly annoying. I usually defeat it before it even gets a chance to move. Deus Ability Sealed: Healing Importance: High BOSS #72d: Metatron Suggested Level: 70+ [BMETATRO] HP: 45,000 EP: Infinite Exp: 1 Gold: 0 Items: None Difficulty: Average Attacks: Earthly Anointment, Multi-target bombing, regular attack Extended Equipment: Frame HP30 or 50, DeathBlower1, GNRS50 Strategy: This boss can do damage to all allies, so be sure that everybody can heal. Focus on using level 1 deathblows (T,S works well, of course), and conserve fuel for the last boss if possible. Deus Ability Sealed: Earthly Anointment Importance: Medium =========================================================================== Once you defeat the orbs you want to, head on up to Deus' central form for the final battle against big n' ugly. =========================================================================== BOSS #73: Deus Suggested Level: 70+ [BDEUS2] HP: 75,000-40,000 Exp: 0 Gold: 0 Items: None Difficulty: Ridiculously Easy to Fairly Hard Attacks: Heavenly Anointment, Earthly Anointment, Fuel Drain, Healing, HP halving, Ultimate Break, Starry Night, Deus' Thunderbolt, Seraphim blast Counter-Attacks: Seraphim blast (75%) Extended Equipment: Frame HP50, GNRS50 x2 Strategy: Deus varies in difficulty depending on what abilities of his you've sealed via the orbs surrounding him. Regardless of what has been defeated, you would be wise to focus on getting all allies to Infinity attack mode, and ripping Deus to shreds. Heal when necessary, and be sure Boosters are on (if you don't have Speed Shoes for everybody). If you were as amazingly cocky as I was to face off Deus with 2 GNRS50's on all party members, then feel free to rip him apart with T,S attacks. =========================================================================== After it's over... Well, I guess it's fairly obvious that it's not really over yet. Watch the story sequence, and prepare yourself for the true last battle. =========================================================================== BOSS #74: Urobolus (Ouroboros) Suggested Level: 70+ [BOUROBOR] HP: 50,000 EP: Infinite Exp: 0 Gold: 0 Items: None Difficulty: Easy Attacks: Fist strike, Tail swipe Strategy: Ouroboros is not really a very hard boss. As long as you're smart enough to keep your HP around the 10,000+ region, and to thrash it with Infinity attacks, I don't think you'll lose this fight. =========================================================================== With that done, I congratulate you. You have succeeded in finishing Xenogears. Enjoy the ending! Here's hoping that Xenosaga will be as powerful a game as Xenogears is... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gameplay ~~~~~~~~ What's a game without gameplay? A movie, that's what. Ahem! This section covers those fine little details that might just prove helpful while playing Xenogears. Bestiary [GBESTIARY] -------- NOTE: This section is incomplete as of now. It's getting better, though. Character-Sized Name: Hob-Gob HP: 15/30 EP: 0 Exp: 2 G: 0 Items: Hob-Jerky, Hob-Steak Moves: basic attack, Gobble-Gobble (steals 20% of max. HP) Description: A strange, roundish monster with antanae Name: Jackal HP: 14 EP: 0 Exp: 3 G: 0 Items: Hob-Jerky Moves: basic attack, Jackal Tackle (4 attacks) Description: A bluish wolf Name: Hopper HP: 100 EP: 0 Exp: 8 G: 0 Items: Fencing Wear Moves: basic attack, summon swarm of Hoppers Description: Strange, greenish lizard-thing with long legs Name: Lil'Kobold HP: 35 EP: 0 Exp: 3 G: 0 Items: Fencing Cap Description: A small humanoid archer of some sort Name: Armor Grub HP: 7 EP: 0 Exp: 35 G: 0 Items: Bizfruit Moves: basic attack, spin strike Description: An armored centipede Name: Forest Elf HP: 41 EP: 0 Exp: 21 G: 0 Items: Zetasol Moves: basic attack, body slam Description: A strange humanoid, bluish in color Name: Dive Bomber HP: 30 EP: 0 Exp: 19 G: 0 Items: None Moves: basic attack, Watches in wait, Flutter (3-hit combo) Description: Green bird-thing Name: Sand Shark HP: 111 EP: 0 Exp: 121 G: 0 Items: None Moves: dive bomb, sandy breath (blindness) Description: Looks like a green fish out of water Name: Sand Man HP: 50 EP: 0 Exp: 60 G: 75 Items: None Moves: gun, pole attack Description: A person dressed in heavy yellow apparel Name: Aveh Soldier HP: 60 EP: 0 Exp: 75 G: 35 Items: Aquasol, Rosesol Moves: gun Description: A rather silly-looking soldier wearing goggles Name: Aveh Corporal HP: 60 EP: 0 Exp: 75 G: 40 Items: Leather Hat Moves: gun Description: Almost as silly as the Aveh soldiers, but his goggles are off Name: Aveh Guard HP: 80 EP: 0 Exp: 242 G: 45 Items: Aquasol Moves: gun Description: Looks just like the Aveh Soldiers Name: Aveh Guard HP: 80 EP: 0 Exp: 242 G: 45 Items: Aquasol Moves: multi-gun Description: Looks just like the Aveh Corporals Name: Gonzales HP: 400 EP: 0 Exp: 500 G: 0 Items: SurvivalTent Moves: club strike, "Can't take it anymore!" (combo attack) Description: A troll-like character with a huge club Name: Big Joe HP: 912 EP: 0 Exp: 1 G: 1 Items: Metal Jacket Moves: "Grrrreat!", "And dynamic!" (punching attacks, do 1 damage each), "Joe's fans attack!", "Jues fans cheer support!" Description: Green-haired Elvis impersonator in red clothes Name: Scud HP: 300 EP: 0 Exp: 500 G: 0 Items: Samson'sHair Moves: Strange Pill (no effect, lower attack power, or poison), Strong Pill (raises defense or agility), Happy Pill (restores 200HP), bee swarm Description: A girl in a beret and cloak Name: Dan HP: 450 EP: 99 Exp: 500 G: 5 Items: WeddingDress Moves: "I'm gonna take you down!" (does nothing), "This is for Lahan!", "This is for Timothy!", "This is for my sister!" (punching attacks), "You scum!" (Gear-sized Guided Shot attack) Description: Small boy with one hell of a bad haircut Name: Wiseman HP: 999 EP: 0 Exp: 0 G: 0 Items: None Moves: "What a whimp!" (does nothing) Description: Masked man cloaked in blue Name: Ramsus HP: 400 EP: 0 Exp: 0 G: 0 Items: None Moves: Mirror Stance (counters physical attacks), slash, tri-slash Description: White-haired freak in bluish armor Name: Miang HP: 999 EP: 999 Exp: 0 G: 0 Items: None Moves: Restore (recovers 40 HP to Ramsus), Remove Status (removes status ailments from Ramsus) Description: A freaky blue-haired woman in a white uniform Name: Ramsus HP: 800 EP: 0 Exp: 0 G: 0 Items: 0 Moves: Mirror Stance (counters physical attacks), slash, tri-slash Description: Same as before Name: Miang HP: 999 EP: 999 Exp: 0 G: 0 Items: None Moves: Restore (recovers 100 HP to Ramsus) Description: Same as before Name: Leonardo HP: 500 EP: 0 Exp: 300 G: 150 Items: None Moves: punch combo Description: A brown version of the Forest Elf Name: Heinrich HP: 500 EP: 0 Exp: 300 G: 150 Items: None Moves: punch combo Description: A brown version of the Forest Elf Name: Vargas HP: 500 EP: 0 Exp: 300 G: 150 Items: None Moves: punch combo Description: A brown version of the Forest Elf Name: Suzarn HP: 800 EP: 99 Exp: 500 G: 0 Items: Metal Jacket Moves: EP scythe, HP scythe, scythe Description: A wizard with a scythe. Name: Rico HP: 9999 EP: 99 Exp: 0 G: 0 Items: None Moves: Steel Fist, Steel Body, 7-hit combo Description: A green demi-human wrestler Name: Armor Wasp HP: 77 EP: 0 Exp: 880 G: 0 Items: Zetasol, Eyeball Moves: sting (attack down), Raid, The Swarm Description: A flying Grub. Name: Hobgob (grey) HP: 90 EP: 0 Exp: 980 G: 0 Items: Hob-Jerky, Hob-Meat Moves: bash, "Gobble-gobble/HP Absorb" (steals 1/5th max HP) Description: A grey version of the original Hobgob Name: Acid Frog HP: 120 EP: 0 Exp: 885 G: 0 Items: Physisol, Mentsol Moves: poison hit, "Rain call/Watter Atk on All" (heals them, hurts you), "Friends appear!" (summons another Acid Frog) Description: An ugly green-blue frog Name: Mullet HP: 416 EP: 0 Exp: 2,928 G: 0 Items: Aquasol Moves: "Can't attack while in water!" (does nothing), land flop, nose dive, sand breath (lowers accuracy/evasion) Description: A yellow Sand Shark Name: Batrat HP: 150 EP: 0 Exp: 1,800 G: 0 Items: Fang Moves: screech (confuses one ally), wing slash Description: A strange mix of a cat and a bat, with red skin Name: Rotten Sod HP: 650 EP: 0 Exp: 5,480 G: 146 Items: Zetasol Moves: sleep punch (puts one to sleep), "Counter Atk on Deathblow" (absorbs 1/5th max HP in counter to deathblows), punch Description: A fat blob with tiny limbs that's vaguely humanoid Name: Redrum HP: 4,242 EP: 0 Exp: 52,424 G: 500 Items: None Moves: "Gel/confusion" (confuses an ally), poison breath, "Bloody Rain/Fire on all" (heals it, hurts you), "Murder/steal all HP" (kills ally, absorbs max HP) Description: A big skeleton with loose flesh and rags on it, and a huge bony hand Name: Wiseman HP: 888 EP: 999 Exp: 0 G: 0 Items: None Moves: ether shot, "What a whimp!" (same thing) Description: Same as before Name: Mechanic HP: 333 EP: 0 Exp: 850 G: 180 Items: None Moves: wrench toss, repair wrench (restores 160HP to one Gear) Description: Like a bulky Aveh soldier with a huge wrench Name: Swordsman HP: 140 EP: 0 Exp: 1,692 G: 89 Items: Aquasol, Rosesol Moves: sword combo (two versions) Description: Kislev soldier with a sword Name: Pecking Duck HP: 200 EP: 0 Exp: 612 G: 0 Items: None Moves: "Pecking! Duck!", Hitchcock Description: A blue Dive Bomber Name: Rhino HP: 500 EP: 0 Exp: 3,360 G: 0 Items: None Moves: speed boost, defense boost, HP recover (100HP), charge Description: Like a rhino, but with a sharp horn for a snout, and a yellow bird on its back Name: Rain Frog HP: 80 EP: 99 Exp: 885 G: 0 Items: Aquasol Moves: "Rain call/Water Atk on All" (heals them, hurts you) Description: Looks identical to Acid Frog Name: Dwarf HP: 450 EP: 0 Exp: 675 G: 0 Items: None Moves: bomb toss (sometimes hits self instead of your party), club bash Description: A troll-like figure with a huge club Name: Forest Elf HP: 180 EP: 0 Exp: 288 G: 0 Items: None Moves: attack combo Description: Same as the other Forest Elf, but higher stats Name: Fis-6Mechanic HP: 600 EP: 0 Exp: 0 G: 0 Items: None Moves: repair Gear (restores 500HP to Fis-6), wrench toss Description: Same as Mechanic Name: Grahf HP: 5,000 EP: 999 Exp: 0 G: 0 Items: None Moves: Super Guided Shot, attack combo Description: A masked man cloaked in red Name: Ripper HP: 1,000 EP: 0 Exp: 10,400 G: 0 Items: Evasion Ring* Moves: Salt (does nothing), absorb (steals 1/5th max HP from an ally), consume (removes a character from battle until you win or run away) Description: A purple humanoid with a gigantic mouth that spans everything from his stomach on up. Name: Planter HP: 300 EP: 0 Exp: 2,008 G: 0 Items: Bizfruit Moves: absorb (steals 1/5th maxp HP from an ally), bash, bash combo Description: A plant-like monster with fruits for eyes Name: Lil'Allemange HP: 400 EP: 0 Exp: 2,207 G: 0 Items: Eyeball Moves: Loving gaze (causes confusion), smack Description: A flying winged eyeball with a tail Name: Wels HP: 200 EP: 0 Exp: 2,400 G: 248 Items: None Moves: slash, arm toss Description: Sort of a brown mummy thing Name: Abandon HP: 150 EP: 99 Exp: 3,203 G: 525 Items: B&JM10S Ammo Moves: dive, "Eth Saucer", sawblade Description: Looks like a chamber pot with a head and arms sticking out... Name: Shellbelle HP: 700 EP: 99 Exp: 9,670 G: 0 Items: None Moves: Lullaby (sleep on all allies), Wake-up Kiss Description: Sort of like a woman's head stuck in a seashell Name: Bloody HP: 4,242 EP: 0 Exp: 25,700 G: 3,000 Items: None Moves: "Murder/steal all HP" (kills character, absorbs max HP), swipe, "Bloody Rain/Fire on all" (heals him, hurts you) Description: Grey version of Redrum Name: Assassin HP: 290 EP: 99 Exp: 3,307 G: 120 Items: Aquasol Moves: Net (stop on one ally), Seal Description: A priest in green robes Name: Assassin HP: 290 EP: 0 Exp: 3,536 G: 150 Items: None Moves: claw toss, "Hehehe~ Kill you next turn...", murder slash (kills one character; does this after the hehehe~ move) Description: A dwarf-like fellow in a black cloak with claws Name: Gebler Guard HP: 250 EP: 0 Exp: 4,400 G: 200 Items: None Moves: gun shot, double shot, Bomb/Fire Eth Description: Looks like a shock trooper of some sort Name: Phobia HP: 120 EP: 99 Exp: 4,095 G: 2,048 Items: None Moves: Attack, "Heal..." (does nothing) Description: A strange tentacle-woman thing; it only takes damage from healing spells Name: Hammerhead HP: 180 EP: 0 Exp: 3,078 G: 0 Items: Eyeball Moves: headbutt, egg bomb Description: Sort of like a cross-breed of a gigantic bat and a hammerhead shark Name: Shellbelle HP: 180 EP: 99 Exp: 3,708 G: 0 Items: None Moves: Lullaby (puts all allies to sleep), Wake-Up Kiss Description: Same as before Name: Carrier HP: 420 EP: 0 Exp: 7,488 G: 0 Items: Zetasol, Fang Moves: attack Description: Sort of looks like a lizard/monkey hybrid Name: Tolone HP: 2,500 EP: Infinite Exp: 31,164 G: 5,000 Items: VIT Drive Moves: "Leave it to me..." (wind attack on all), Positron Beam, headbutt Description: A freckled girl in green Name: Seraphita HP: 2,000 EP: Infinite Exp: 31,164 G: 5,000 Items: ETH Drive Moves: "I'll get you." (fire attack on all), Thermo Dragon, dance (drains 1/5 EP from target) Description: A red-haired girl with bunny ears Name: Id HP: 3,000 EP: Infinite Exp: 90,534 G: 5 Items: None Moves: Raijin, Senretsu, chi blast Description: A red-haired man in black Name: Tears HP: 600 EP: 0 Exp: 13,785 G: 1,111 Items: Lite Alloy, Extra Ar+5 Moves: slash, claw toss, Unification increases pwr (huge boost to attack and evade) Description: A small robot with claws for arms Name: Gimmick HP: 6 EP: Infinite Exp: 7,681 G: 1,111 Items: None Moves: saw blade, symbol (drains all EP from target) Description: A clay soldier with a rocker for feet Name: Forbidden HP: 500 EP: 0 Exp: 12,912 G: 5 Items: Gold Nugget, Gold Bullion Moves: HP 500 (does nothing), break free, Attack for HP lost (does damage equal to how much damage the Forbidden has taken; only done once it breaks free) Description: A lizard-man trapped in a slab Name: Solaris Guard HP: 200 EP: 0 Exp: 1,000 G: 200 Items: None Moves: double shot Description: Same as before, but much stronger attack power Name: Shakhan Guard HP: 250 EP: 0 Exp: 6,518 G: 45 Items: Aquasol Moves: gunshot, grenade Description: Looks exactly like the Aveh Guard with goggles from earlier Name: Shakhan Guard HP: 250 EP: 0 Exp: 6,528 G: 65 Items: Aquasol Moves: gunshot, triple gunshot Description: Looks exactly like the Aveh Guard in white from earlier Name: Shakhan Monk HP: 200 EP: 99 Exp: 1,101 G: 500 Items: Rosesol Moves: Net (stops one ally), Seal, HealingLight Description: Looks exactly like the priest Assassins from earlier Name: Freelancer HP: 420 EP: 0 Exp: 8,700 G: 0 Items: None Moves: Targetting arms, Targetting legs, Targetting head, gaff smack Description: Like a Sand Man, but in yellow Name: Security Cube HP: 180 EP: 0 Exp: 1,500 G: 1,000 Items: None Moves: Eth Def Up, Def Down, Def Up, Eth Def Down, attack Description: A gigantic triangular... thing Name: Solaris Guard HP: 200 EP: 0 Exp: 2,400 G: 500 Items: Rosesol Moves: shot, double shot Description: Same as before Name: Dorothy HP: 150 EP: 99 Exp: 17,870 G: 184 Items: Rosesol, Rosesol DX Moves: "Heal..." (does nothing), attack Description: Looks exactly like Phobia, and is weak against healing, too Name: Orphan HP: 3,000 EP: 0 Exp: 8,830 G: 1 Items: Aquasol, Alphasol Moves: Sleep, punch, drain EP Description: Looks exactly like a Rotten Sod Name: Neo Wels HP: 200 EP: 0 Exp: 6,338 G: 125 Items: None Moves: arm toss, self-destruct Description: Looks exactly like a normal Wels Name: Bloody Bros HP: 4,242 EP: 0 Exp: 25,701 G: 6,000 Items: None Moves: Murder (kills target, restores their max HP to Bloody Bros), slash Description: Looks exactly like Bloody Name: Grahf HP: 6,666 EP: Infinite Exp: 158,415 G: 0 Items: None Moves: Super Guided Shot, attack combo Description: Same as always Name: Executioner HP: 4,444 EP: Infinite Exp: 120,000 G: 0 Items: None Moves: instant-death attack, misc. Ether attacks Description: A woman in a long robe, with a mask over her face Name: Sufal HP: 1,300 EP: 0 Exp: 10,000 G: 5,000 Items: Gold Nugget Moves: HP drain, attack Description: A smaller version of the Sufal Mass Name: Defencer HP: 900 EP: 0 Exp: 10,512 G: 1,000 Items: Cast Ar, Eyeball Moves: Net (stop on one ally), exploder Description: A spider-like guard robot Name: Death Eater HP: 7,777 EP: 0 Exp: 29,997 G: 0 Items: Evasion Ring Moves: consume (does this as a counter to deathblows, too; removes one ally from battle until you win or run away) Description: Exactly like a Ripper Name: Dominia HP: 4,000 EP: Infinite Exp: 3,750 G: 500 Items: STR Drive Moves: sword slice Description: A white-haired woman in red Name: Kelvena HP: 2,500 EP: Infinite Exp: 3,750 G: 500 Items: ETH Drive Moves: Aqua Ice, Aqua Mist Description: A black-haired girl in blue Name: Tolone HP: 2,000 EP: Infinite Exp: 3,750 G: 500 Items: VIT Drive Moves: Tornado, Positron Beam Description: Same as before Name: Seraphita HP: 2,000 EP: Infinite Exp: 3,750 G: 500 Items: ETHDEF Drive Moves: Thermo Cube, Thermo Dragon Description: Same as before Name: Croaker Tribe HP: 5,500 EP: 0 Exp: 4,055 G: 0 Items: Fang, Scales Moves: spear Description: A lizardman with a spear Name: Forbidden HP: 9999 EP: 0 Exp: 6,500 G: 0 Items: Gold Nugget, Gold Bullion Moves: HP 9999 (does nothing), break free, Damage equal to HP lost Description: Same as before, but much more HP Name: Neo Gimmick HP: 7 EP: 0 Exp: 7,681 G: 1,111 Items: Golden Vest Moves: sawblade, symbol (drains all EP from target) Description: Same as the original Gimmick Name: Neo Tears HP: 1,200 EP: 0 Exp: 13,785 G: 1,111 Items: Golden Hood Moves: slash, claw toss, Fusion increases pwr (huge boost to attack power and evasion) Description: Same as the original Tears Name: Sufal HP: 2,000 EP: 0 Exp: 5,500 G: 34 Items: None Moves: attack, drain HP Description: Same as the original Sufals Name: Dune Man HP: 200 EP: 0 Exp: 1,000 G: 120 Items: None Moves: gaff, gunshot Description: Same as Sand Man Name: Sand Shark HP: 1,000 EP: 0 Exp: 2,000 G: 0 Items: None Moves: nosedive, sand breath (ACC/EV down) Description: Same as the other version, just more HP Name: Hammerhead F1 HP: 180 EP: 0 Exp: 3,708 G: 0 Items: Eyeball Moves: headbutt, egg bomb Description: Same as the original Hammerhead Name: Shellbelle F1 HP: 2,200 EP: 0 Exp: 14,504 G: 0 Items: None Moves: Lullaby, Wake-Up Kiss Description: Same as the original Shellbelle Name: Carrier F1 HP: 600 EP: 0 Exp: ? G: ? Items: None Moves: attack Description: Same as the original Carrier .-~-._.-~-._.-~-._.-~-._.-~-._.-~-._.-~-._.-~-._.-~-._.-~-._.-~-._.-~-._.-~ Gear-Sized Name: Musha Mk100 HP: 150 EP: 0 Exp: 90 G: 50 Items: None Moves: basic attack (machine gun) Description: A vaguely humanoid Gear Name: Rankar HP: 480 EP: 0 Exp: 348 G: 0 Items: Scales Moves: tail swings, breath (causes Slow) Description: Large, dinosaur-like monster Name: Trooper HP: 180 EP: 0 Exp: 180 G: 250 Items: None Moves: machine gun, punch, double punch Description: A rather silly-looking, light brown gear Name: Wyrm HP: 200 EP: 0 Exp: 1,044 G: 0 Items: Eyeball Moves: Counter-slurp (steals fuel), nose attack Description: A segmented worm of sorts, with a nasty-looking sharp head Name: Brigandier HP: 800 EP: 20 Exp: 0 G: 0 Items: None Moves: regular attacks, Wild Smile (causes Camera Damage), Chain Whip Description: Well, it's Bart's Gear... Name: Tin Robo HP: 138 EP: 0 Exp: 680 G: 210 Items: Extra Ar, Extra Ar+1 Moves: regular attack, trip-up (can hurt them instead) Description: Apparently, an excavation robot; It looks quite silly Name: Nomad Fix Bot HP: 110 EP: 0 Exp: 420 G: 200 Items: None Moves: regular attack, Fill Up (restores fuel), Repair (restores HP) Description: A squat, greenish robot that fixes your gears for you Name: Medusoid HP: 65 EP: 0 Exp: 698 G: 0 Items: None Moves: attack, Charging (boosts their attack power for one turn), fog (only to character-sized players), Flash (Camera Damage) Description: Looks like an oversized jellyfish Name: May Fly HP: 555 EP: 0 Exp: 1410 G: 690 Items: Extra Ar+1, Eyeball Moves: breath (Armor Loss), hair attack Description: Ugly, ugly, ugly... Name: Calamity HP: 2,500 EP: 0 Exp: 8,642 G: 2,000 Items: None Moves: power punch, charge, missiles, drill Description: A white, bulky gear with twin rocket packs on its back Name: SwordKnight HP: 700 EP: 0 Exp: 1,500 G: 300 Items: Extra Ar+2 Moves: arm strike, double slash Description: A bluish gear with long chain-like arms Name: AegisKnight HP: 700 EP: 0 Exp: 1,500 G: 300 Items: Extra Ar+2 Moves: Pile Driver (Armor Loss), stab, double stab Description: A heavy-armored, slow Gear with twin picks on its arms Name: WandKnight HP: 620 EP: 0 Exp: 1,500 G: 200 Items: Extra Ar+2 Moves: Beam gun, Power Beam Description: White Gears holding large beam guns Name: ClawKnight HP: 600 EP: 0 Exp: 1,500 G: 300 Items: Extra Ar+2 Moves: claw strike, claw pound, ciscus throw Description: A yellow Gear with claws for hands Name: Schpariel HP: 4,500 EP: 0 Exp: 17,890 G: 1,700 Items: Beam Coat Moves: Electro-zap (Armor Loss on two Gears), Charge, Arm strike, Berserker attack Description: A very large, round Gear with funky arms Name: Neo Tin Robo HP: 440 EP: 0 Exp: 1,100 G: 150 Items: Extra Ar+1 Moves: arm attack, trip Description: Like Tin Robos, only with more HP; just as weak Name: Spear Trooper HP: 600 EP: 0 Exp: 1,050 G: 1000 Items: C Circuit+1 Moves: spear poke Description: Like a Trooper, but with a spear and shield Name: Edelweiss HP: 800 EP: 0 Exp: 880 G: 0 Items: Fang Moves: headbutt Description: A strange mix between a lizard, hippopotamus, and giraffe Name: Vierge HP: 2,400 EP: 999 Exp: 0 G: 0 Items: None Moves: regular hit, Hit Storm, Aerods (Eth Atk) Description: Elly's Gear, with psychotic Elly included :P Name: Sand Tripper HP: 180 EP: 0 Exp: 550 G: 110 Items: None Moves: regular attack Description: It's a trooper, but on ski's Name: Gigafoot HP: 500 EP: 0 Exp: 320 G: 220 Items: C Circuit Moves: regular attack Description: Looks kind of like a dog or a turtle or something Name: Main Gun HP: 1,800 EP: 0 Exp: 7,000 G: 0 Items: Gold Nugget Moves: Countdown (does 8 times), attack (after counting down) Description: A cauldron-shaped cannon Name: Small Gun HP: 590 EP: 0 Exp: 0 G: 0 Items: None Moves: attack Description: Puny little guns that pester you while destroying the Main Gun Name: Dora HP: 3,000 EP: 0 Exp: 13,393 G: 2,000 Items: Extra Ar+3 Moves: attack, arm grab (grabs a Duermod), arm attack (if attacked while holding a Duermod), Head Cover Broken (defense down, can use cannon), cannon (hits all allies) Description: An ugly scorpion-like Gear Name: ? HP: 99,999 EP: 0 Exp: 0 G: 0 Items: None Moves: sit waiting, attack + Kishin (ouch) Description: A red Gear that looks very bad-ass Name: Rankar S HP: 800 EP: 0 Exp: 946 G: 0 Items: Scales Moves: breath (accuracy/evasion down), tail swipe, tail pound Description: Almost identical to the original Rankar Name: AegisKnight R HP: 1,600 EP: 0 Exp: 5,570 G: 1,000 Items: None Moves: attack, "Pile Driver/Weaken Ar" (20% armor loss) Description: Same as AegisKnight Name: SwordKnight R HP: 1,800 EP: 0 Exp: 5,570 G: 1,000 Items: None Moves: arm attack, gunshot (does combos of these) Description: Same as SwordKnight Name: ClawKnight R HP: 1,500 EP: 0 Exp: 5,570 G: 1,000 Items: Beam Coat Moves: claw bash, shield toss Description: Same as ClawKnight Name: WandKnight R HP: 1,800 EP: 0 Exp: 5,570 G: 500 Items: None Moves: "Beam Gun/Beam Atk", "Power Beam/Beam Atk", gunshot Description: Same as WandKnight Name: Hecht HP: 7,500 EP: 999 Exp: 48,106 G: 20,000 Items: HP Drive Moves: "Aerod/Beam Atk" (regular and counter), summon Super Aerod Descroption: A turret-mounted Gear that looks very blocky Name: Super Aerod HP: 1,800 EP: 0 Exp: 0 G: 0 Items: None Moves: "Super Aerod/Beam Atk" (destroys self in doing this) Name: HarkebusMk10 HP: 400 EP: 0 Exp: 3,200 G: 200 Items: None Moves: cannon blast Description: A walking turret gun, essentially Name: NeoMushaMk100 HP: 360 EP: 0 Exp: 2,988 G: 200 Items: None Moves: machine gun Description: Same as Musha Mk100 Name: Hakamoto Mk3 HP: 640 EP: 0 Exp: 5,200 G: 250 Items: Mica Moves: spear spin, spear pierce Description: A blue Gear holding a ceremonial spear Name: Shinobi Mk0 HP: 960 EP: 0 Exp: 12,000 G: 1,500 Items: Old Circuit Moves: various claw attacks Description: A purple-colored Gear that looks vaguely monkey-like Name: Fis-6 HP: 6,800 EP: 0 Exp: 67,284 G: 15,000 Items: Ground Moves: Shift Up (attack, defense, and speed go up), "Overheating" (attack, defense, and speed go down to normal, stops Fis-6 from acting), summon mechanics Description: A big Gear with a red axe and a shield bearing Kislev's crest Name: Haishao HP: 2,800 EP: 0 Exp: 0 G: 0 Items: None Moves: "Nereid Cyclone/Water Atk" (hits entire party), "Electric Arm/Elec Atk" (one- or two-hit combo) Description: A pink-and-white Gear that looks vaguely like a fat eel/crab combo Name: Bladegash HP: 3,000 EP: 0 Exp: 22,428 G: 3,000 Items: STR Drive Moves: slash, Wind Sword, Earth Sword, Fire Sword, Water Sword Description: An agile red/white Gear with a large sword Name: Haishao HP: 4,500 EP: 0 Exp: 0 G: 0 Items: None Moves: "Electric Arm/Elec Atk" (two- or three-hit combo), "Mirror/predict and counter", "Counter Nereid Cyclone" (done if you hit Haishao during Mirror) Description: Same as before Name: Miang's Gear HP: 20,000 EP: 0 Exp: 0 G: 0 Items: None Moves: Restore Gear (restores 750HP to Haishao) Description: Looks like Vierge, but not quite... Name: Griffon HP: 4,000 EP: 0 Exp: 12,150 G: 0 Items: None Moves: claw slash Description: A very large bird with a lion's lower half Name: Breaker HP: 500 EP: 0 Exp: 5,800 G: 300 Items: Extra Ar+4 Moves: slam, Breaker (20% armor loss) Description: Looks like some sort of orange sweeper bot Name: Airwalk HP: 400 EP: 0 Exp: 4,600 G: 0 Items: Resp Circuit Moves: kick Description: A very small Gear with thin legs Name: Rapid Fire HP: 270 EP: 0 Exp: 3,250 G: 200 Items: Extra Ar+4 Moves: machine gun, double machine gun Description: An insect-like Gear with gossamer wings Name: Death Scythe HP: 900 EP: 0 Exp: 16,500 G: 0 Items: Scales, Fang Moves: scythe Description: A gigantic eel with a shark fin Name: Etone HP: 899 EP: 99 Exp: 3,000 G: 450 Items: Ether Ar, Seal Ar Moves: Seal, goblet pour, stab Description: A purple-robed Gear with a staff and rotating goblet Name: Mammoth HP: 2,500 EP: 0 Exp: 3,750 G: 0 Items: None Moves: charge Description: A blue buffalo-like monster Name: Giant Wels HP: 7,000 EP: 0 Exp: 77,103 G: 10,000 Items: G-M686 Gun Moves: fuel drain (steals 125 fuel), "Enlarges when hit by Ether" (raises attack and size, lowers defense), arm swipe, arm flail Description: A gigantic, tubby humanoid with brownish skin Name: Alkanshel HP: N/A EP: N/A Exp: N/A G: N/A Items: None Moves: Damage Nullified (any time he's attacked), Seal Description: A vaguely humanoid super-Gear Name: Alkanshel HP: 12,000 EP: Infinite Exp: 132,549 G: 30,000 Items: E Circuit Moves: Seal, Mass Limit/HP Halved, power loss, slow, last gasp (done when he dies) Description: A vaguely humanoid super-Gear Name: Traffic Jam HP: 345 EP: 0 Exp: 6,000 G: 350 Items: None Moves: Jammer Beam/Beam Atk Description: A small connical robot with a screen on the front Name: Gun Drone HP: 400 EP: 0 Exp: 19,000 G: 700 Items: Lite Ar+1 Moves: Fire Shot, Wind Shot, Earth Shot, Water Shot Description: A plane-like robot Name: Traffic Jam HP: 1,250 EP: 0 Exp: 6,000 G: 1,000 Items: Ether Ar Moves: Jammer Beam/Beam Atk Description: A pole-like robot with rotating fins on top Name: Fuel Tank HP: 1,200 EP: 0 Exp: 5,000 G: 10 Items: None Moves: Restore fuel, Explosion Description: A floating fuel tank robot Name: Conjurer HP: 500 EP: Infinite Exp: ? G: ? Items: None Moves: Conjure/Eth Atk, Conjure/Eth on All (hits them, too) Description: A medium-sized robot with claw-like hands Name: Wyvern HP: 5,000 EP: 0 Exp: 23,652 G: 3,000 Items: None Moves: Megaflare/Eth Atk, Mirror Stance (counters every attack with Megaflare), sword slice Description: A winged yellow gear with a sword Name: Miang's Gear HP: N/A EP: N/A Exp: N/A G: N/A Items: None Moves: Fix Frame HP Description: A white Gear that looks vaguely like Vierge Name: Seibzehn HP: 5,500 EP: 0 Exp: 60,000 G: 10,000 Items: Heavy Alloy Moves: Missile Pod (hits all), punch, Restore Gear Description: A very large and bulky bluish Gear Name: Littlefoot HP: 600 EP: 0 Exp: 4,500 G: 900 Items: Silver Ar Moves: cannon shot Description: Very similar to the HarkebusMk10 Name: White Knight HP: 290 EP: 0 Exp: 2,800 G: 500 Items: Ether Ar, Light Ar+1 Moves: sword slice Description: A very fast white Gear with a sword Name: Citadel HP: 6,000 EP: 0 Exp: 4,400 G: 20,000 Items: Gold Plate Moves: Gel Breath, Sonic Tail Description: A scorpion-like Gear Name: Avalanche HP: 5,000 EP: 0 Exp: 4,800 G: 20,000 Items: Noise Filter Moves: Avalanche Drill (causes Armor Loss), nose slap, machine gun Description: A large, worm-like yellow Gear Name: Achtzen HP: 2,800 EP: 0 Exp: 20,000 G: 0 Items: None Moves: shock cannon, plow, triple plow Description: A bulky red Gear, similar to Seibzehn Name: Achtzen HP: 12,000 EP: 0 Exp: 30,000 G: 10,000 Items: WizardryRing Moves: shock cannon, plow, triple plow Description: A bulky red Gear, similar to Seibzehn Name: Neo Etone HP: 3,300 EP: 99 Exp: 15,255 G: 5,000 Items: Seal Ar, Seal Barrier Moves: Seal, holy water, staff Description: Exactly the same in appearance as the regular Etones Name: Shakhan HP: 18,000 EP: 0 Exp: 218,343 G: 30,000 Items: Ether Ar+1 Moves: See the walkthrough; far too many to list here Description: A humanoid Gear with a sphere for its lower half Name: Bladegash HP: 4,000 EP: Infinite Exp: 25,512 G: 5,000 Items: EP Drive Moves: Fire Sword, Wind Sword, Water Sword, Earth Sword, sword slice, HP Restore Description: An agile red/white Gear with a sword Name: Marinebasher HP: 5,000 EP: Infinite Exp: 25,512 G: 5,000 Items: ETHDEF Drive Moves: Water cyclone, HP Restore Description: A dolphin-like Gear Name: Skyghene HP: 5,000 EP: Infinite Exp: 25,512 G: 5,000 Items: VIT Drive Moves: triple beak, tornado attack, HP Restore Description: A pterodactyl-like Gear Name: Grandgrowl HP: 6,000 EP: Infinite Exp: 25,512 G: 5,000 Items: ETH Drive Moves: fire ring, fire pounce, HP Restore Description: A lion-like Gear Name: Death Scythe HP: 900 EP: 0 Exp: 30,321 G: 0 Items: Fang Moves: scythe Description: A gigantic eel with a shark fin Name: Aragonite HP: 2,300 EP: 0 Exp: 14,888 G: 3,000 Items: InsulateAr+1 Moves: ? Description: Can't remember! Name: Medusoid HP: 500 EP: 0 Exp: 7,500 G: 0 Items: Mica Moves: Charging, Flash, shock Description: A large jellyfish Name: Merman HP: 2,500 EP: 0 Exp: 9,504 G: 500 Items: Insulated Ar Moves: tank launcher, spear Description: A typical Gear with a tank on its back Name: Scavenger HP: 400 EP: 0 Exp: 7,200 G: 0 Items: (varies) Moves: digging (finds various items), explode Description: A salvager from the Thames Name: Crescens HP: 14,800 EP: Infinite Exp: 253,260 G: 10,000 Items: None Moves: Pretty much everything Emeralda can do in-Gear Description: An armless Gear with green wings Name: Vendetta HP: 12,000 EP: 0 Exp: 0 G: 0 Items: None Moves: triple strike, Tera Flare Description: A creepy version of Wyvern, with a whip Name: Ft. Hurricane HP: 15,000 EP: 0 Exp: 32,367 G: 50,000 Items: None Moves: bunt, cannon Description: A many-pronged super-Gear Name: Sufal Mass HP: 4,800 EP: 0 Exp: 57,197 G: 10,000 Items: Pilot Shield Moves: regular attack Description: A very large demi-humanoid Name: G Elements HP: 45,000 EP: Infinite Exp: 319,068 G: 30,000 Items: Kishin Sword Moves: See walkthrough; there's a few too many to list here Description: A conglomeration of all four of the Elements' Gears Name: Griffon HP: 7,500 EP: 0 Exp: 24,150 G: 0 Items: Fang Moves: claw attack Description: Same as before Name: Tusk-Tusk HP: 8,000 EP: 0 Exp: 15,012 G: 0 Items: Fang, Ivory Moves: ram Description: A large elephant-like monster Name: Hammer HP: 48,000 EP: 0 Exp: 448,174 G: 0 Items: Trader Card Moves: Self-Modification, various attacks, explode Description: A demi-human/Gear melding Name: Deus HP: 40,000 EP: 0 Exp: 363,345 G: 30,000 Items: None Moves: ice blast (halves HP of all allies and self), claw strike, space attack Description: A large, ugly blob of a monster Name: Alpha Weltall HP: 75,000 EP: Infinite Exp: 98,000 G: 0 Items: Slayer Robe Moves: Super Guided shot, strike, double strike, triple strike Description: A winged Gear very similar to Weltall Name: Amphysvena HP: 30,000 EP: 0 Exp: 189,465 G: 50,000 Items: Golden Vest Moves: Wave #4 Demiser (all allies' HP down to 1), Blaze Pose, Terra Flare, regular attack, ring strike Description: A fairly large, bluish Gear with claws for hands Name: Opiomorph HP: 25,000 EP: Infinite Exp: 189,465 G: 50,000 Items: ExecutorGown Moves: Wave #4 Devestator, misc. stat changes Description: A serpent-like Gear Name: Id HP: 30,000 EP: 0 Exp: 0 G: 0 Items: None Moves: rush, blazing rush Description: A red Gear with energy wings Name: True Weltall HP: 15,000 EP: 0 Exp: 0 G: 0 Items: None Moves: Super Guided shot, attack, double attack Description: Same as Alpha Weltall, but much weaker Name: Golem HP: 50 EP: 0 Exp: 4,500 G: 0 Items: None Moves: snowball, punch Description: A large, blue golem; can't be hurt by Gears, only regular- sized characters Name: Sufal Gear HP: 1,800 EP: 0 Exp: 12,000 G: 150 Items: None Moves: attack Description: Same as Sufal Mass Name: Water Seraph HP: 3,000 EP: 0 Exp: 9,000 G: 800 Items: Angel Ar Moves: Water Eth, attack Description: A translucent white angel of sorts Name: Dragon HP: 18,000 EP: 0 Exp: 91,500 G: 0 Items: Death Adder, Mumyo Sword, Blessed Helm, Blessed Habit, Kaiser Helm Moves: Dragon Breath Description: A large, blackish dragon Name: Dragon HP: 18,000 EP: 0 Exp: 13,500 G: 0 Items: DervishDress Moves: attack Description: Same as above, but less dangerous Name: Pedestal HP: 12,000 EP: 0 Exp: 28,500 G: 1,000 Items: Beam Jammer, Extra Ar DX Moves: ? Description: Never fought it, don't know Name: Eagle Wing HP: 1,300 EP: 0 Exp: 11,000 G: 600 Items: Mirror Ar Moves: ? Description: Never fought it, don't know Name: Wind Seraph HP: 2,000 EP: Infinite Exp: 24,000 G: 900 Items: Angel Ar Moves: Wind Eth, Halo/Angel Atk, attack Description: A translucent white angel of sorts Name: Eagle Blade HP: 2,000 EP: 0 Exp: 14,000 G: 250 Items: None Moves: Fuel Leak, slash Description: A light and agile white Gear with a sword Name: Eagle Gunner HP: 1,500 EP: 0 Exp: 13,500 G: 350 Items: Lite Ar+3 Moves: machine gun Description: A light and agile white Gear with a machine gun Name: Eagle Armor HP: 3,200 EP: 0 Exp: 29,000 G: 650 Items: Mirror Ar Moves: ? Description: Never fought it, don't know Name: Sword Seraph HP: 3,000 EP: Infinite Exp: 11,000 G: 1,200 Items: Ether Ar+3 Moves: slice, Halo/Angel Atk Description: Sort of like a floating translucent sword with a halo Name: Earth Seraph HP: 2,200 EP: Infinite Exp: 18,000 G: 4,000 Items: Angel Ar+1 Moves: Earth Eth, Halo/Angel Atk, attack Description: A funny-looking little translucent thing Name: Heal Seraph HP: 3,000 EP: Infinite Exp: 8,000 G: 1,500 Items: Ether Ar+3 Moves: Heal Description: Yet another translucent angel-thing Name: Fire Seraph HP: 8,000 EP: Infinite Exp: 13,000 G: 2,000 Items: Ether Ar+3 Moves: Fire Eth, Halo/Angel Atk Description: Yet another translucent angel-thing Name: Power Seraph HP: 15,000 EP: Infinite Exp: 151,500 G: 5,500 Items: AntiAngelSys Moves: Halo/Angel Atk, attack Description: A translucent knight on horseback Name: Metatron HP: 45,000 EP: Infinite Exp: 3 G: 0 Items: None Moves: Earthly Anointment, attack, explosion Description: A strange, pillar-like thing Name: Sundel HP: 25,000 EP: Infinite Exp: 3 G: 0 Items: None Moves: Heal, Counter, counter blast Description: A reflective red thing Name: Harlute HP: 45,000 EP: Infinite Exp: 3 G: 0 Items: None Moves: Space/Time, Heavenly Anointment, explosion Description: A strange, pillar-like thing Name: Marlute HP: 54,000 EP: Infinite Exp: 3 G: 0 Items: None Moves: Fuel Drain, smack, explosion Description: An ornate floor painting thing Name: Deus HP: (varies) EP: Infinite Exp: 0 G: 0 Items: None Moves: See the walkthrough; too many to list here Description: A vaguely humanoid monster, difficult to describe Name: Ouroboros HP: 50,000 EP: Infinite Exp: 0 G: 0 Items: None Moves: fist strike, tail swipe Description: A serpent-like monster, looks a lot like Opiomorph ------------------------ Status Ailments [GSTATUS] Character Status Ailments Physical Ailments Name Effect Slow Character's time bar fills half as fast as normal Stop Character cannot do anything Defense Down Character takes more damage from enemies Attack Down Character's damage dealt goes down Blindness Character can't hit enemies as well, and has trouble dodging Poison Character slowly loses HP Mental Ailments Name Effect Confusion Character cannot be controlled, and attacks both allies and enemies Forget Character can't use any skills Sleep Character falls asleep, cannot do anything until awoken Gear Status Ailments Name Effect Armor Damage Gear's defense rating goes down (usually in 20% intervals) Slow Gear's time bar fills half as fast as normal Stop Gear cannot do anything Power Loss Gear's Attack power is lowered (usually in 20% intervals) Fuel Leak Gear's fuel is depleted each turn (about 2% per turn) Camera Damaged Gear's Accuracy is lowered, as well as evasion E.M. Going Wild Gear's Pilot loses EP at a steady rate E.M. Shutdown Gear's pilot cannot use any skills Pilot Confused Gear attacks both allies and enemies; cannot be controlled Character Enhancements Name Effect Haste Cuts the time it takes for the time bar to fill in half Gear Enhancements Name Effects Haste Cuts the time it takes for the time bar to fill in half Booster Same effect as Haste, but fuel drains 2-5% per turn (varies depending on engine) ------------------------ Deathblow Level and Gaining Guide [GDBLOW] Deathblows can make the difference between an easy run of the game, and a difficult mess. Deathblows aren't learned, as many people have thought over the years, by doing the combos for the deathblows over and over again. At least, not most efficiently. Instead, they are gained by filling enough AP "bars" worth of a button for the deathblows. Example: 6 AP attack gague: 1 2 3 4 5 6 The first blow in an attack sequence holds more effect for building up deathblows than the final one, as illustrated in the figure above. AP available doesn't matter when learning deathblows, only how much of the gague you dedicate to a button sequence. Note that when you start out with 3 AP, none of your attacks count towards deathblows. As well, each deathblow is cumulative, so in reality, TTX takes 10 gagues worth of X to learn, but you already have your first 5 from learning TX. This makes earning deathblows even easier. Oh yes, and one final note: even if you miss, your attacks are added to deathblows, so don't worry if you can't get a first X hit to connect; it still counts. As well, deathblows that have already been learned can still have all of the buttons in their sequence added to other deathblows requiring their buttons. This is only really useful for X,X, though. Breakdown of Deathblow Learning System Deathblow Required Sequence Level T Req. S Req. X Req. T,X 5 5 0 5 T,T,X 12 5 0 5 S,X 16 0 5 5 T,T,T,X 22 10 0 5 T,S,X 30 5 5 5 S,T,X 38 5 5 5 X,X 46 0 0 10 T,T,T,T,X 50 20 0 10 T,T,S,X 50 10 10 10 T,S,T,X 50 10 10 10 S,T,T,X 50 10 10 10 S,S,X 70 0 30 15 X,T,X 80 15 0 30 NOTE1: T, S, and X Req. refer to the number of attack gague bars worth of the given button are required. NOTE2: Believe it or not, there is no level requirement for level 7 deathblows beyond level 50! You can learn them all even when you're exactly level 50, if you're crazy enough to get them at such a low level. Only Fei's two last level 7 deathblows have a level requirement. The hyper-deathblows (as they're more commonly known) all take two to three more gagues worth to learn per button than normal deathblows. NOTE3: Exact AP bar requirements are not certain. In general, the range per button seems to be 3-5 for basic, and 8-10 for hyper, with a slight exception for Kokei and Yamikei. =-=-=-=-= A Quick Guide to Gaining Deathblows Learning deathblows seems to be one of the hardest things to do in the game, and indeed, it isn't exactly a walk in the park. Nonetheless, you can have every single deathblow for every single character in the game (who has them) learned in a period of less than 3 hours. The trick is simple, really. First, hit one button from the next deathblow sequence that you're trying to learn repeatedly, until you see no effect on the percentage bar for that deathblow in the Status/Skills menu. Then, focus on the next button in the sequence, until there is no progress on it, and so forth. In short order, you should learn the deathblows you're trying to get. 6 AP example: Use a sequence of TTTTTT, SSS, or XX repeatedly in battles until the effect on the percentage gague of a deathblow is no longer apparent, then switch to a different button in the sequence. NOTES: A WizardryRing adds 50% effect to each attack in terms of deathblow learning, but I never really find it all that useful until I start learning the 7 AP hyper-deathblows. It's important to also note that, even if you do enough damage to kill a monster, until the character stops attacking, you can continue to input more attacks, and keep doing more damage. This is quite useful for learning deathblows, to say the least. One final note: the opponent you fight against does not determine anything for deathblows, so you can level up deathblows much faster by facing off weak monsters, such as the Sand Men or Hoppers near the start of the game. ------------------------ Infinity Attack Mode - How it Works [GINFINITY] As you progress through the game, you may notice that level 3 is not the highest you can get a Gear's attack level to. Infinity attack mode is the ultimate mode for Gears. The effects of Infinity attack mode are as follows: fuel restoration is increased tenfold (including any add-on fuel restorers), and the only deathblows that can be performed are all one button, each doing a massive amount of damage. Getting into Infinity attack mode is completely random, but your chance is always displayed in the stats on the right side of the screen when a Gear's turn comes up. The stat you should look at is Hyper. The percent indicated is your chance, should your attack level be 3, that you will go into Infinity attack mode next turn. You cannot reach Infinity attack mode until you can learn Hyper-deathblows, though. The key determining factor for Infinity attack mode is HP remaining: the more you have left, the less chance you will go into Infinity attack mode. As well, agility affects your chances (since higher agility means more turns, you reach Infinity attack mode sooner by sheer probability). Infinity attack mode lasts 3 turns, unless you have a Holy Pendant equipped (in which case, you get 6 turns). Note that if El Weltall (aka. Weltall-2) goes into infinity attack mode via System Id, it will not be affected by a Holy Pendant, and will last 3 turns no matter what. However, El Weltall can still go into Infinity naturally, and that Infinity attack mode will be affected by a Holy Pendant. You can't access Infinity attack mode immediately, of course. As stated above, you need to be able to learn hyper-deathblows first. Even then, you can't access all moves in it until you reach the right level. Here are the levels for each attack: Level Infinity Attack 50 T 60 S 70 X You don't need any deathblows (that I'm aware of) to use Infinity attacks, simply being at the proper level should suffice (and having enough deathblows to reach attack level 3, of course). However, I do recommend that you learn all character deathblows anyway, since I may be wrong about this, and it never hurts to have more deathblows. On a final note, the Infinity attack mode attack names don't change, regardless of whether you're using an Omnigear or not. ------------------------ Ether [GETHER] ----- Ether works a bit differently in Xenogears. Initially, Ether attacks are very weak, but their power can be boosted significantly via certain equippable accessories and Gear parts. It is possible to boost Ether attack power by as much as 68 times its base power while in Gear (3 Power Magics and an EtherDoubler; the base attack power of the spells are doubled by the EtherDoubler, and THAT value is raised 34 times by the Ether Amplification stat of the Gear). This is not, however, entirely practical, since it takes up all 3 slots on your Gear with Power Magics. Regardless, this means that you can make Gear-based attacks (which don't use EP, so aren't affected by an EtherDoubler's EP-cost-raising effect, but still get the multiplier) into incredibly powerful attacks. Their power will grow monumentally with each point of Ether that a character has in their base stats. ------------------------ Character Roster [GCHAR] ---------------- Fei Fong Wong Gear: Weltall, El Weltall (Weltall-2), Xenogears Out-of-Gear Deathblows Sequence Name AP Use Element T,X Raijin 4 T,T,X Senretsu 5 S,X Hagan 5 T,T,T,X Hoten 6 T,S,X Tenbu 6 S,T,X Ryujin 6 X,X Koho 6 T,T,T,T,X Fukei 7 Wind T,T,S,X Chikei 7 Earth T,S,T,X Kakei 7 Fire S,T,T,X Suikei 7 Water S,S,X Kokei 7 Holy X,T,X Yamikei 7 Dark In-Gear Deathblows (*=In Xenogears gear; other combo doesn't apply in Xenogears gear) Sequence Name Fuel Attack Level T,T Raigeki 50 1 T,S Reppu 60 1 T,X Raigo 20 1 S,T Hazan 90 2 S,T Hasan* 90 2 S,S Ryuten 100 2 S,X Juji 40 2 S,X Jyuji* 40 2 T,X Raibu 130 3 T,X Raimai* 130 3 S,X Ryubu 140 3 S,X Ryumai* 140 3 X,X Shinrai 60 3 T Kosho X 10 Infinity S Goten X 20 Infinity X Kishin 30 Infinity Chi Spells Spell Name EP Use Description Guided Shot 2 Ether attack, non-elemental (one enemy); a ball of chi hits the enemy, can hit enemies that can't be reached by regular attacks GEAR FUNCTION: Same; a beam of chi hits an enemy LEARNED AT: Starts with it InnerHealing 2 Restores some HP to the target (single ally/enemy); restores 5x amount of total Ether stat GEAR FUNCTION: Removes any Armor Loss LEARNED AT: Level 10 Iron Valor 4 Raises attack power by 50% (self only) GEAR FUNCTION: N/A LEARNED AT: Level 20 CounterForce 4 Allows counter attack when attacked (self only) GEAR FUNCTION: N/A LEARNED AT: Level 35 Yang Power 5 Raises Defense, but lowers Attack (self only) GEAR FUNCTION: Same LEARNED AT: Level 46 Yin Power 5 Raises Attack, but lowers Defense (self only) GEAR FUNCTION: Same LEARNED AT: Level 46 Radiance 10 Ether attack, non-elemental (one enemy); enemy is engulfed in a ball of space magic GEAR FUNCTION: Same LEARNED AT: Level 55 Big Bang 20 Ether attack, non-elemental (one enemy); a beam of energy destroys the planet GEAR FUNCTION: Same LEARNED AT: Level 72 Special Gear Options (El Weltall/Weltall-2 only) Name Fuel Effect System Id 1000 Activates the Id function of Weltall, causing it to go into Infinity attack mode; Holy Pendants do not affect System Id Thor Wave 600 Ether attack, non-elemental (one enemy); Looks like an over-done version of Guided Shot Flaming Hell 1000 Ether attack, fire-elemental (all enemies); This is classic; Weltall gets a flaming shield of sorts, and drives right through the enemy party ------------------------ Citan Uzuki Gear: Heimdal, El Fenrir Out-of-Gear Deathblows (without a sword) Sequence Name AP Use Element T,X Ukigumo 4 T,T,X Mufu 5 S,X Jinrai 5 T,T,T,X Shinrai 6 T,S,X Renken 6 S,T,X Hakai 6 X,X Ougi 6 T,T,T,T,X Willow Wind 7 Wind T,T,S,X Rare Earth 7 Earth T,S,T,X Hell Fire 7 Fire S,T,T,X Tsunami Ice 7 Water Out-of-Gear Deathblows (with a sword) Sequence Name AP Use Element T,X Amaoto 4 T,T,X Engetsu 5 S,X Amagumo 5 T,T,T,X Himatsu 6 T,S,X Yako 6 S,T,X Zanretsu 6 X,X Myogetsu 6 T,T,T,T,X Festive Wind 7 Wind T,T,S,X Rumble Earth 7 Earth T,S,T,X Haze of Fire 7 Fire S,T,T,X CrystalWater 7 Water In-Gear Deathblows (*=with a sword; other combo with same button combo not used) Sequence Name Fuel Attack Level T,T Kentsui 50 1 T,S Reppu 60 1 T,X Ryuei 20 1 T,X Ryukage* 20 1 S,T Shinrai 90 2 S,S Fujin 100 2 S,X Ryuga 40 2 X,T Hakai 130 3 X,S Kenjin 140 3 X,X Tensho 60 3 T Ochiba 10 Infinity S Zanretsu 20 Infinity X Enken 30 Infinity Arcane Spells Spell Name EP Use Description Sazanami 2 Restores HP (one ally/enemy); amount restored is equal to Citan's Ether stat x5. GEAR FUNCTION: Removes any Armor Loss LEARNED AT: Starts with it Renki 2 Causes the next spell cast by Citan to effect all allies (self only) GEAR FUNCTION: Same LEARNED AT: Level 10 Fusei 4 Raises earth defense, lowers wind defense (one ally/enemy) GEAR FUNCTION: Same LEARNED AT: Level 25 Chisei 4 Raises wind defense, lowers earth defense (one ally/enemy) GEAR FUNCTION: Same LEARNED AT: Level 25 Kasei 4 Raises water defense, lowers fire defense (one ally/enemy) GEAR FUNCTION: Same LEARNED AT: Level 25 Suisei 4 Raises fire defense, lowers water defense (one ally/enemy) GEAR FUNCTION: Same LEARNED AT: Level 25 Ryokusho 5 Removes all physical status ailments (one ally) GEAR FUNCTION: N/A LEARNED AT: Level 40 Reisho 5 Removes all mental status ailments (one ally) GEAR FUNCTION: N/A LEARNED AT: Level 42 Koga 2 Raises defense, lowers attack (one ally) GEAR FUNCTION: Same LEARNED AT: Level 52 Yamiga 2 Raises attack, lowers defense (one ally) GEAR FUNCTION: Same LEARNED AT: Level 54 Senkei 10 Causes Haste status (one ally) GEAR FUNCTION: N/A LEARNED AT: Level 60 Special Gear Options None ------------------------ Elhaym Van Houten Gear: Vierge, El Regrs Out-of-Gear Deathblows Sequence Name AP Use Element T,X Screamer 4 T,T,X Cyclone Kick 5 S,X Breakthrough 5 T,T,T,X Double Shock 6 T,S,X Sky Attack 6 S,T,X Bright Spark 6 X,X Sting Kick 6 T,T,T,T,X Anemo Zap 7 Wind T,T,S,X Terra Charge 7 Earth T,S,T,X Thermo Thump 7 Fire S,T,T,X Aqua Frost 7 Water In-Gear Deathblows Sequence Name Fuel Attack Level T,T Double Impact 50 1 T,S Hard Smash 60 1 T,X Beat Storm 20 1 S,T Sonic Drive 90 2 S,S Heart Strike 100 2 S,X Mega Impact 40 2 X,T Flash Drive 130 3 X,S High Diva 140 3 X,X Blaze Dance 60 3 T Flash Flail 10 Infinity S Blue Blast 20 Infinity X Dark Diva 30 Infinity Ether Spells Spell Name EP Use Description Anemo Bolt 2 Ether attack, wind-elemental (one enemy); a bolt of lightning hits the target GEAR FUNCTION: Same LEARNED AT: Starts with it Terra Lance 2 Ether attack, earth-elemental (one enemy); the earth rips up from under the target GEAR FUNCTION: Same LEARNED AT: Starts with it Thermo Cube 2 Ether attack, fire-elemental (one enemy); a small flame ignites under the target GEAR FUNCTION: Same LEARNED AT: Starts with it Aqua Ice 2 Ether attack, water-elemental (one enemy); a shard of ice envelops the target GEAR FUNCTION: Same LEARNED AT: Starts with it Anemo Burn 6 Ether attack, wind-elemental (area attack); a wave of plasma hits the target area GEAR FUNCTION: Same LEARNED AT: Level 20 Terra Storm 6 Ether attack, earth-elemental (area attack); a rockslide hits the target area GEAR FUNCTION: Same LEARNED AT: Level 20 ThermoDragon 6 Ether attack, fire-elemental (area attack); a small volcano erupts over the target area GEAR FUNCTION: Same LEARNED AT: Level 20 Aqua Mist 6 Ether attack, water-elemental (area attack); a wave of ice hits the target area GEAR FUNCTION: Same LEARNED AT: Level 20 Anemo Wave 10 Ether attack, wind-elemental (all enemies); a giant ball of lightning hits all enemies from the center of the screen GEAR FUNCTION: Same LEARNED AT: Level 55 Terra Ghost 10 Ether attack, earth-elemental (all enemies); a wave of rocks hits the enemies GEAR FUNCTION: Same LEARNED AT: Level 55 Thermo Largo 10 Ether attack, fire-elemental (all enemies); a firestorm ignites around the enemies GEAR FUNCTION: Same LEARNED AT: Level 55 Aqua Lord 10 Ether attack, water-elemental (all enemies); a gigantic ice cube lands, and breaks out into waves upon all enemies GEAR FUNCTION: Same LEARNED AT: Level 55 Special Gear Options Name Fuel Effect Aerods 400 Ether attack, non-elemental (all enemies); a series of about 20 small cannons pop out of Vierge, home in on the center of the screen, and fire ------------------------ Bartholomew Fatima Gear: Brigandier, El Andvari Out-of-Gear Deathblows Sequence Name AP Use Element T,X Head Hunter 4 T,T,X Twin Sonic 5 S,X Rythm Shock 5 T,T,T,X Dynamic 6 T,S,X Astral 6 S,T,X Bracer 6 X,X Justice 6 T,T,T,T,X Angel 7 Wind T,T,S,X Land Break 7 Earth T,S,T,X Prominence 7 Fire S,T,T,X Tornado 7 Water In-Gear Deathblows Sequence Name Fuel Attack Level T,T Chain Whip 50 1 T,S Beat Serpent 60 1 T,X Spark Wave 20 1 S,T Blood Snake 90 2 S,S Hit Storm 100 2 S,X Dead Cannon 40 2 X,T Dance Wave 130 3 X,S Twin Snake 140 3 X,X Sky Drive 60 3 T Meteor Fall 10 Infinity S Dead Dance 20 Infinity X Soul End 30 Infinity Ether Spells Spell Name EP Use Description Wild Smile 2 Lowers target's accuracy and evasion (one enemy) GEAR FUNCTION: Same LEARNED AT: Starts with it Heaven Cent 2 Ether attack, non-elemental (one enemy); a large coin squashes the target. Damage may be determined by how much G you have (unconfirmed) GEAR FUNCTION: Same LEARNED AT: Level 18 White Lure 3 Causes enemies to target Bart only (self only) GEAR FUNCTION: N/A LEARNED AT: Level 28 Red Cologne 4 Raises Attack power by 50% (self only) GEAR FUNCTION: N/A LEARNED AT: Level 38 Blue Cologne 6 Raises Accuracy and Evasion (self only) GEAR FUNCTION: N/A LEARNED AT: Level 42 WhiteCologne 6 Allows counterattacking (self only) GEAR FUNCTION: N/A LEARNED AT: Level 50 Wind Mode 4 Makes target's attack wind-elemental (one ally/enemy) GEAR FUNCTION: Same LEARNED AT: Level 56 Earth Mode 4 Makes target's attack earth-elemental (one ally/enemy) GEAR FUNCTION: Same LEARNED AT: Level 56 Fire Mode 4 Makes target's attack fire-elemental (one ally/enemy) GEAR FUNCTION: Same LEARNED AT: Level 56 Water Mode 4 Makes target's attack water-elemental (one ally/enemy) GEAR FUNCTION: Same LEARNED AT: Level 56 Special Gear Options Name Fuel Effect Ygg D.Charge 600 Ether attack, non-elemental (one enemy); the Yggdrasil launches depth charges at the enemy. Usually very weak, since Bart's Ether score is so low. ------------------------ Ricardo Banderas Gears: Stier, El Stier Out-of-Gear Deathblows (NOTE: Rico's out-of-Gear deathblows only work on character-sized monsters) Sequence Name AP Use Element T,X Rico Rocket 4 T,T,X Death Drive 5 S,X Banderas 5 T,T,T,X Dragon Fist 6 T,S,X Fire Bomb 6 S,T,X Pile Crasher 6 X,X Spin Strike 6 T,T,T,T,X Death Roll 7 T,T,S,X Flame Lariat 7 Fire T,S,T,X Hell Splash 7 Water In-Gear Deathblows Sequence Name Fuel Attack Level T,T Drill War 50 1 T,S Bomber Head 60 1 T,X Drill Driver 20 1 S,T Grand Slam 90 2 S,S Twister D 100 2 S,X Hammer G 40 2 X,T Mega Body 130 3 X,S Sky Driver 140 3 X,X Scrap 60 3 T Drill Kaiser 10 Infinity S Drive Kaiser 20 Infinity X Iron Kaiser 30 Infinity Spirit Spells Spell Name EP Use Description Steel Fist 2 Raises Attack power by 50% (self only) GEAR FUNCTION: N/A LEARNED AT: Starts with it Steel Body 2 Raises Defense power by 50% (self only) GEAR FUNCTION: N/A LEARNED AT: Starts with it Steel Spirit 2 Raises Ether Defense by 50% (self only) GEAR FUNCTION: N/A LEARNED AT: Level 50 Steel Mettle 4 Ether attack, non-elemental (one enemy); a chi ball hits the target GEAR FUNCTION: Same LEARNED AT: Level 60 Special Gear Options None ------------------------ William Lee Black Gears: Renmazuo, El Renmazuo Out-of-Gear Deathblows Sequence Name AP Use T,X Adam's Apple 4 T,T,X Gunholic 5 S,X Hell Blast 5 T,T,T,X Nut Cracker 6 T,S,X Sky Walker 6 S,T,X Devil Blast 6 X,X Banfrau 6 T,T,T,T,X True Dream 7 T,T,S,X Holy Gate 7 T,S,T,X Dear Friend 7 In-Gear Deathblows Sequence Name Fuel Attack Level T,T Double Snap 50 1 T,S Hard Snap 60 1 T,X Hard Gun 20 1 S,T Gun Blaze 90 2 S,S Impact Gun 100 2 S,X Holy Fist 40 2 X,T Blaze Shot 130 3 X,S Hard Gatling 140 3 X,X Sky Gatling 60 3 T Thousand 10 Infinity S Holy Climb 20 Infinity X Holy Soul 30 Infinity Ether Spells Spell Name EP Use Description Purity Light 2 Removes all status ailments (one ally) GEAR FUNCTION: N/A LEARNED AT: Starts with it HealingLight 2 Restores HP (one ally); amount restores is equal to Billy's Ether stat x8 GEAR FUNCTION: Removes any Armor Loss LEARNED AT: Starts with it Holy Light 4 Restores HP (all allies); essentially, the all version of HealingLight GEAR FUNCTION: Removes any Armor Loss LEARNED AT: Starts with it Goddess Call 4 Gives Haste status (one ally) GEAR FUNCTION: N/A LEARNED AT: Starts with it Goddess Eyes 4 Raises Defense (one ally) GEAR FUNCTION: N/A LEARNED AT: Starts with it Wind Shield 4 Gives earth-elemental defense (one ally) GEAR FUNCTION: Same LEARNED AT: Level 55 Earth Shield 4 Gives wind-elemental defense (one ally) GEAR FUNCTION: Same LEARNED AT: Level 55 Fire Shield 4 Gives water-elemental defense (one ally) GEAR FUNCTION: Same LEARNED AT: Level 55 Water Shield 4 Gives fire-elemental defense (one ally) GEAR FUNCTION: Same LEARNED AT: Level 55 Goddess Wake 8 Recovers an ally from KO status (one ally) GEAR FUNCTION: N/A LEARNED AT: Level 60 Special Gear Options Name Fuel Effect JessieCannon 500 Ether attack, non-elemental (area); Jessiah uses his Buntline gear to attack the enemy JessieBlasta 1000 Ether attack, non-elemental (area); Jessiah uses an upgraded Buntline gear to attack the enemy ------------------------ Emeralda Kasim Gear: Crescens Out-of-Gear Deathblows Sequence Name AP Use Element T,X Leg Cutter 4 T,T,X Wave Cutter 5 S,X Leg Spin 5 T,T,T,X Hammerhead 6 T,S,X Grand Arm 6 S,T,X Divider 6 X,X Flying Arm 6 T,T,T,T,X Tornado Hand 7 Wind T,T,S,X Reycount 7 T,S,T,X Dark Beast 7 Dark (non-Gear-sized enemies only) In-Gear Deathblows Sequence Name Fuel Attack Level T,T Arm Bash 50 1 T,S Air Bash 60 1 T,X Dance Bash 20 1 S,T Devil Hand 90 2 S,S Devil Hold 100 2 S,X Devil Bird 40 2 X,T Dead Spin 130 3 X,S Dead Drive 140 3 X,X Dead Melody 60 3 T Dark Wave 10 Infinity S Dark Force 20 Infinity X Dark World 30 Infinity Ether Spells Spell Name EP Use Description Anemo Dharm 3 Ether attack, wind-elemental (one enemy); no description GEAR FUNCTION: Same LEARNED AT: Starts with it Terra Feist 3 Ether attack, earth-elemental (one enemy); no description GEAR FUNCTION: Same LEARNED AT: Starts with it Thermo Gord 3 Ether attack, fire-elemental (one enemy); no description GEAR FUNCTION: Same LEARNED AT: Starts with it Aqua Aroum 3 Ether attack, water-elemental (one enemy); no description GEAR FUNCTION: Same LEARNED AT: Starts with it Anemo Omega 6 Ether attack, wind-elemental (all enemies); a gigantic storm forms around the enemies GEAR FUNCTION: Same LEARNED AT: Starts with it Terra Holz 6 Ether attack, earth-elemental (all enemies); the enemies are buried alive in a landslide GEAR FUNCTION: Same LEARNED AT: Starts with it Thermo Geist 6 Ether attack, fire-elemental (all enemies); a firestorm hits all enemies GEAR FUNCTION: Same LEARNED AT: Starts with it Aqua Dhaum 6 Ether attack, wind-elemental (all enemies); the enemies are barraged by a sudden surge of water GEAR FUNCTION: Same LEARNED AT: Starts with it Special Gear Options None ------------------------ Maria Balthasar Gear: Seibzehn Out-of-Gear Deathblows None In-Gear Deathblows Sequence Name Fuel Level T,T Mega Hammer 50 1 T,S Dyna Fight 60 1 T,X Gravity Fist 20 1 S,T Dyna Rush 90 2 S,S Head Dive 100 2 S,X Gravity Press 40 2 X,T Meteor Press 130 3 X,S Iron Break 140 3 X,X Iron Storm 60 3 T Fire Drive 10 Infinity S Magneto 20 Infinity X Maria Beat 30 Infinity Control Attacks Move Name EP Use Description Robo Beam 2 Physical attack, non-elemental (one enemy); Seibzehn shoots a powerful laser at the enemy GEAR FUNCTION: N/A LEARNED AT: Starts with it Robo Missile 4 Physical attack, non-elemental (one enemy); Seibzehn launches several missiles at the enemy GEAR FUNCTION: N/A LEARNED AT: Starts with it Robo Punch 5 Physical attack, non-elemental (area); Seibzehn punches the ground, causing shockwaves GEAR FUNCTION: N/A LEARNED AT: Level 48 Robo Kick 8 Physical attack, non-elemental (area); Seibzehn stomps on the ground, causing shockwaves GEAR FUNCTION: N/A LEARNED AT: Level 50 Graviton Gun 30 Ether attack, non-elemental (all enemies); Seibzehn activates the Graviton Cannon on the enemies GEAR FUNCTION: N/A LEARNED AT: Special, see walkthrough for details Special Gear Functions Name Fuel Effect Missile Pod 400 Ether attack, non-elemental (all enemies); launches a barrage of missiles at all enemies Grav. Cannon 1000 Ether attack, non-elemental (all enemies); activates the devestating Graviton Cannon ------------------------ Chu-Chu! ^_^ Gear: Chu-Chu Out-of-Gear Deathblows None In-Gear Deathblows None Forest Spells Spell Name EP Use Description Forest Dance 2 Restores HP (one ally); amount restored is Chu-Chu's Ether stat x5 GEAR FUNCTION: Same (10x stronger in Gear form) LEARNED AT: Starts with it Culen Prayer 2 Removes Physical status effects (one ally) GEAR FUNCTION: N/A LEARNED AT: Starts with it Myrm Prayer 2 Removes Mental status effects (one ally) GEAR FUNCTION: N/A LEARNED AT: Starts with it Play Dead 2 Causes the False Death status (self only) GEAR FUNCTION: N/A LEARNED AT: Starts with it Maiden Kiss 8 Removes False Death status (self only) GEAR FUNCTION: N/A LEARNED AT: Level 40 Forest Wind 4 Ether attack, wind-elemental (one enemy); no description GEAR FUNCTION: N/A LEARNED AT: Level 50 Earth Gnome 6 Ether attack, earth-elemental (area); no description GEAR FUNCTION: N/A LEARNED AT: Level 55 Ancient Myth 10 Ether attack, non-elemental (all enemies); no description GEAR FUNCTION: N/A LEARNED AT: 60 Special Gear Functions None (She's not a Gear, after all...) ------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Game Data ~~~~~~~~~ Here you will find information about the items and equipment available in Xenogears. I have listed some items that are in the game's data, but not available in game. However, these items are marked as such. Regular Items [GDITEMS] ------------- Item Price Effects, etc. Aquasol 20 Restores 50 HP in or out of battle Aquasol S 100 Restores 250 HP in or out of battle Aquasol DX 300 Restores 500 HP in or out of battle Alphasol 1000 Restores all HP in or out of battle Panalphasol 10000 Restores all HP to all allies in or out of battle Rosesol 100 Restores 10 EP in or out of battle Rosesol S 300 Restores 20 EP in or out of battle Rosesol DX 800 Restores 30 EP in or out of battle Sigmasol 1500 Restores all EP in or out of battle Zetasol 100 Revives a fallen ally in battle to 20% of their max HP Zetasol S 1000 Revives a fallen ally in battle with all of their max HP Hob-Jerky 10 Restores 50 HP out of out of battle Hob-Meat 200 Restores 250 HP out of battle Hob-Steak 300 Restores 500 HP out of battle Bizfruit 10 Restores 10 EP out of battle Elfanana 10 Restores 50 HP out of battle Ariberry 10 Restores 50 HP out of battle Radish 10 No function Durian Juice 10 No function Nisan Water 10 No function Aveh Water 10 No function Toy Gun 80 No function Minigear 120 Can be exchanged in Breidablik for a hint on how to get the Gold Nugget in the restaurant aquarium Anoret Seed 10 Lose 2 Kg of weight Anoret Fruit 100 Lose 4 Kg of weight Bulimy Seed 10 Gain 2 Kg of weight Bulimy Fruit 100 Gain 4 Kg of weight Fang 200 Can be sold for a higher price in some places Eyeball 400 Can be sold for a higher price in some places Scales 1000 Can be sold for a higher price in some places Ivory 3000 Can be sold for a higher price in some places Gold Nugget 4000 Sell them, or save a few for the end of the game Gold Bullion 8000 Sell them, or save one for the end of the game Omegasol 50 Restores all HP/EP out of battle SurvivalTent 150 Restores all HP/EP to all allies when used at save points Physisol 10 Removes all Physical status ailments Mentsol 20 Removes all Mental status effects Physimentsol 50 Removes all status ailments White Star 500 Raises earth defense, lowers wind defense Brown Star 500 Raises wind defense, lowers earth defense Red Star 500 Raises water defense, lowers fire defense Blue Star 500 Raises fire defense, lowers water defense Hard Star 500 Raises defense for one battle Speed Star 1000 Adds Haste status to one character Tragedienne 10 Causes Fake Death status Comedienne 10 Removes Fake Death status Igissol 2000 Prevents all physical status ailments Aegisol 2000 Prevents all mental status ailments Blue Rose 1500 Nullifies physical Ether status changes Red Rose 1500 Nullifies mental ether status changes Black Rose 1500 Nullifies equipment ether status changes ElementAero 1200 Makes target's physical attacks wind-elemental ElementTerra 1200 Makes target's physical attacks earth-elemental ElementPyro 1200 Makes target's physical attacks fire-elemental ElementHydro 1200 Makes target's physical attacks water-elemental Samson'sHair 1000 Raises weapon attack power for one battle STR Drive 10000 Raises Attack by 1 VIT Drive 10000 Raises Defense by 1 ETH Drive 10000 Raises Ether by 1 ETHDEF Drive 10000 Raises Eth. Def. by 1 HP Drive 20000 Raises maximum HP by 20 EP Drive 20000 Raises maximum EP by 5 Debug Item ? Gives many items (not found in-game) Debug Skill ? Teaches many deathblows (not found in-game) Combo Ball ? Does something... (not found in-game) Omni ? No clue (not found in-game) Rock ? A rock, obviously (not found in-game) Event Item Description Spider Web Used to catch a spider, or catch a fish Spider Give to Chu-Chu when you first meet her for an EtherVeiler Bird Egg You can give this to Yui to cook dinner with when you first go to Citan's house (you gain 20Kg as a result) RPS Badge Part of a 3-part set that you can exchange for treasure in Shevat H&S Badge Part of a 3-part set that you can exchange for treasure in Shevat Tag Badge Part of a 3-part set that you can exchange for treasure in Shevat Mermaid Tear Give it to an old man at the end of the game with Emeralda in your party to get a Mermaid Ring Dog Food You can feed the dog in Kislev with this; Unfortunately, I have yet to find a use for it Kislev Map A map of Kislev's sewers; very useful Sewer Keys Vargas' keys to the sewer; allows access to some areas that you can't get to without them, such as the sewage treatment plant Master Key The key to the Gear dock area in Nortune Bell Amulet Redrum's bell; used to lure it out of hiding. If you take it to the orphanage with Rico in your party, and talk to the boy with a similar bell, you can get a book M Disk Aka. Music Disc. Take this to the Wildcat Cafe to listen to some of the music of Xenogears Book 1 One of three books used to access Billy's secret room Book 2 One of three books used to access Billy's secret room Book 3 One of three books used to access Billy's secret room Cabin Key The key to the cabin of the Reaper ship; it doesn't work on the door, anyway... Dawn Rock One of the three rocks that activates the defunct platform in Shevat Dusk Rock One of the three rocks that activates the defunct platform in Shevat Dark Rock One of the three rocks that activates the defunct platform in Shevat Chu-Chu Idol A Chu-Chu idol. You can equip it on Chu-Chu, but it doesn't seem to do anything at all Shevat Map A map of the maintenance shaft in Shevat; somewhat useful Work Permit Allows you access to the guard tower in Solaris Tickets Tickets to the dedication ceremony in Solaris Army Cardkey Opens the dust chute that leads to Krelian's Lab UFO Photo No function Dirty Badge No function Merkava Map A map of Merkava; exceptionally useful Character Weapons/Armor/Accessories [GDCWAA] ----------------------------------- Weapon Price Attack Effects Leather Whip 60 2 Iron Whip 120 4 Cobra Cracka 700 5 Poison WhippaSnappa 280 6 SerpentSting 1200 7 Black Snake 2400 7 Eth. Def. Down Silver Blood 2800 8 Whip-Lasher 3400 10 Desert Worm 4800 12 Sonic Wave 5600 14 Wonder Whip 6200 16 Thor'sThunda 7500 20 Death Adder 8200 24 Magical Rod 50 2 Arcane Rod 100 4 Hot Rod 250 6 Non-elemental, despite its name Lunar Rod 600 8 Sleep Marshal Rod 1000 12 Thunder Rod 2200 14 Wind-elemental Stone Rod 2200 14 Earth-elemental Ice Rod 2200 14 Water-elemental Flare Rod 2600 16 Fire-elemental Queen's Rod 3200 18 Ether Down DynamiteRod 4500 20 Dark Rod 5800 22 Chaos Rod 7000 24 Psycho Rod 12000 28 Skull Rod 2200 38 B&J M10 Gun 2000 N/A B&J M686 Gun 3500 N/A Matchlock 12000 N/A Godfather 20000 N/A SengokuSword 8000 30 Yamame Sword 12000 32 Yamoto Sword 20000 35 Mumyo Sword 34464 40 Ammo Price Attack Element B&JM10A Ammo 20 18 B&JM10S Ammo 40 21 B&JM10X Ammo 60 24 B&JM686AAmmo 40 30 B&JM686SAmmo 60 36 B&JM686XAmmo 80 42 MatAero Ammo 150 48 Wind-elemental MatTerraAmmo 150 48 Earth-elemental MatPyro Ammo 150 48 Fire-elemental MatHydroAmmo 150 48 Water-elemental MatLightAmmo 150 48 Holy-elemental MatUmbraAmmo 150 48 Dark-elemental Godson Ammo 200 60 EthWind Ammo 1000 N/A Wind-elemental EthEarthAmmo 1000 N/A Earth-elemental EthFire Ammo 1000 N/A Fire-elemental EthWaterAmmo 1000 N/A Water-elemental EthLightAmmo 1000 N/A Holy-elemental ShotG50 Ammo 30 30 ShotG60 Ammo 60 36 ShotG70 Ammo 90 42 ShotG80 Ammo 120 48 Armor Price Def. Notes PlainClothes ? 0 Not findable in the game Martial Wear 50 2 Fencing Wear 80 4 PilotUniform 5000 6 Women only LeatherArmor 150 10 Battle Vest 220 10 Men only Uniform 180 12 Women only Red Mail 220 14 Men only WeddingDress 2000 14 Eth. Def. +5 BellonaTunic 300 16 Women only Metal Vest 350 18 Iron Armor 800 20 Men only Metal Jacket 550 28 Knight Mail 1800 34 Men only Penguin Coat 1000 40 Holy Habit 1200 42 Only Billy can equip DervishDress 1400 44 Women only Fuzzy Frock 2000 50 Women only War Mail 1800 52 Battle Dress 1900 56 Women only Mermaid Mail 2200 58 Women only Dark Armor 2400 60 Men only; Eth. Def. +10 Angelic Robe 10000 60 Women only; Evade +10, Eth. Def. +10 Devil Dress 3500 62 Women only Crimson Vest 2800 64 BlackLeather 4200 76 Goddess Robe 1200 80 Women only; Evade +10, Eth. Def. +10 Beastly Robe 5000 82 Women only Rose Tabard 5400 85 Men only Golden Vest 5800 90 ExecuterGown 7000 100 Women only BlessedHabit 15000 100 Women only; Billy can also equip it Manly Mantle 10000 105 Men only; defense up when an ally is KO'd Slayer Robe 8000 108 Men only Hero Costume 10000 112 Men only; defense down when an ally is KO'd Kingly Armor 12000 120 Men only; defense up when an ally is KO'd Helmet Price Def. Notes Plain Helm ? 0 Not findable in the game Martial Cap 30 1 Fencing Cap 40 2 Leather Hat 80 6 White Beret 150 8 Women only Iron Helmet 200 10 Men only Metal Helmet 200 10 Knight Helm 1000 18 Men only War Helm 600 20 Silver Beret 800 24 Women only FeatheredCap 1200 28 Ruby Helmet 1600 32 Women only Black Helmet 2000 35 Dark Helm 1800 35 Men only, Eth. Def. +5 Starlight 2600 38 Women only King's Helm 2800 40 Men only Golden Hood 3800 45 Vivid Turban 4800 50 Women only Kaiser Helm 5200 54 Men only Blessed Helm 10000 55 Women only Accessory Price Effect Power Ring 200 Raises Attack by 2 Stamina Ring 150 Raises Defense by 2 Power Ring S 800 Raises Attack by 5 StaminaRingS 600 Raises Defense by 5 Battle Apron 6000 Raises Attack and Defense by 5 Speed Ring 1200 Raises Agility by 1 Speed Ring S 3000 Raises Agility by 2 Glasses 150 Raises Accuracy by 2 SuperGoggles 600 Raises Accuracy by 5 Step Shoes 150 Raises Evade by 2 PremierShoes 600 Raises Evade by 5 Ether Stone 500 Raises Ether by 2 EtherStoneLg 2000 Raises Ether by 5 AntiEthStone 500 Raises Eth. Def. by 2 AntiEthRockL 2000 Raises Eth. Def. by 5 Gallant Belt 2000 Raises maximum HP by 10%, recovers 10% of HP after battle Yamato Belt 4000 Raises maximum HP by 25%, recovers 25% of HP after battle Muscle Belt 3000 Raises Defense (never tested it; probably works like the Def Circuit in Gears) WizardryRing 20000 Increases the rate of deathblow learning Combo Star 20000 Increases the rate of deathblow learning (never seen it) Coin of Fate ? Does nothing, as far as I know HerculesRing 16000 Adds 50% more experience to experience earned per battle Trader Card 50000 Guarantees that you get monsters' rarest items after battle Poison Guard 1500 Blocks Poison status Sleep Guard 1500 Blocks Sleep status Cool Shades 1500 Blocks Confusion status Brain Guard 1500 Blocks Forget status Body Guard 8000 Blocks all Physical status ailments Mind Guard 8000 Blocks all Mental status ailments GuardianRing 2000 Reduces damage taken from blocked hits from 1/2 to 1/8 Evasion Ring 2500 Causes blocked hits to be misses instead; also affects Gears Holy Pendant 8000 Doubles duration of Infinity Attack mode Life Stone 20000 Doubles character's HP restored from healing spells EtherDoubler 38000 Doubles EP used, doubles damage for Ether attacks and spells; also affects Gear Ether attacks Economether 12000 Halves EP usage Ether Veiler 10000 Doubles any existing elemental defense EtherReversa 10000 Absorbs elemental damage if you have an elemental defense in place Ether Maxer 10000 Nullifies elemental damage if you have an elemental defense in place Ether Guard ? Prevents EP draining attacks Wind Ring 5000 Raises Wind defense, lowers Earth defense Earth Ring 5000 Raises Earth defense, lowers Wind defense Fire Ring 5000 Raises Fire defense, lowers Water defense Water Ring 5000 Raises Water defense, lowers Fire defense LongDarkCoat 12000 Adds 10 to Attack and Ether Defense Power Crisis 15000 Adds 50% to attack power at various points of HP missing Speed Shoes 5000 Causes Haste effect in all battles; also affects Gears MomentoChain 100 Raises Ether by 6, Eth. Def. by 6; Only Rico can equip it Chu-Chu Idol 40000 Raises Attack 20%, Defense 20%; Only Chu-Chu can equip it Mermaid Ring 10000 Raises Ether by 10, Eth. Def. by 10; Only Emeralda can equip it Fei Jr. Doll 60000 Critical hit damage up; Only Emeralda can equip it Bart Jr. Doll 60000 Critical hit rate up; Only Emeralda can equip it BillyJr. Doll 60000 Raises Accuracy and Evade; Only Emeralda can equip it Elly Jr. Doll 60000 Ether damage randomly does + or -50%; Only Emeralda can equip it Emer Jr. Doll 60000 Counterattack for same damage; Only Emeralda can equip it Gear Weapons/Armor/Accessories [GDGWAA] ------------------------------ Gear Part Price Effect Pilot Shield 4000 Prevents Confusion Ar Repairer 2000 Prevents Armor Loss Engine Guard 5000 Prevents Power Loss Magic Guard 2250 Prevents Ether Machine status ailments Lens Cover 2500 Prevents Camera Damage Tank Guard 3000 Prevents Fuel Leak Motion Guard 2000 Prevents Slow and Stop Old Circuit 2500 Raises Response by 10, acts like a Def Circuit Simp Circuit 2500 Raises Response by 10, acts like a Def Circuit Resp Circuit 2500 Raises Response by 10 Def Circuit 2500 Reduces damage taken from blocked hits from 1/2 to 1/8 A Circuit 125 Raises Agility in Wasteland battles A Circuit+1 500 Raises Agility in Wasteland battles (Not found in-game) B Circuit 125 Raises Agility in Snowfield battles B Circuit+1 500 Raises Agility in Snowfield battles (Not found in-game) C Circuit 125 Raises Agility in Desert battles C Circuit+1 500 Raises Agility in Desert battles greatly D Circuit 125 Raises Agility in Underwater battles D Circuit+1 500 Raises Agility in Underwater battles (Not found in-game) E Circuit 125 Raises Eth. Amp. by 4, Eth. Def. by 10 E Circuit+1 500 (Not found in-game) F Circuit ? (Not found in-game) F Circuit+1 ? (Not found in-game) G Circuit ? (Not found in-game) G Circuit+1 ? (Not found in-game) A/C 2500 Raises Agility in Desert and Wasteland battles O2 Cylinder 2500 Raises Agility a lot in Underwater battles MagneticCoat 4000 Raises Response by 25 Frame HP10 250 Gives the ability to restore 10% of a Gear's HP in battle and by 10% increments out of battle Frame HP30 750 Gives the ability to restore 30% of a Gear's HP in battle and by 10% increments out of battle Frame HP50 1250 Gives the ability to restore 50% of a Gear's HP in battle and by 10% increments out of battle Frame HP70 1750 Gives the ability to restore 70% of a Gear's HP in battle and by 10% increments out of battle Frame HP90 2500 Gives the ability to restore 90% of a Gear's HP in battle and by 10% increments out of battle Wind Veil Ar 5000 Raises Wind defense, lowers Earth defense EarthVeil Ar 5000 Raises Earth defense, lowers Wind defense Fire Veil Ar 5000 Raises Fire defense, lowers Water defense WaterVeil Ar 5000 Raises Water defense, lowers Fire defense Wind Stone ? Raises Wind-elemental attack? (never even seen them) Earth Stone ? Raises Earth-elemental attack? (never even seen them) Fire Stone ? Raises Fire-elemental attack? (never even seen them) Water Stone ? Raises Water-elemental attack? (never even seen them) Veil Doubler 3000 Raises any existing elemental defenses Power Magic 3000 Raises Eth. Amp. by 8 Beam Coat 600 Reduces Beam damage by 50% Beam Jammer 1000 Reduces Beam damage by 100% Mirror Ar 1200 Reduces Beam damabe by 50%, Defense +50 Mirror Ar+1 1800 Reduces Beam damage by 50%, Defense +100 Silver Ar 300 Reduces Gel damage by 50%, Defense +10 Silver Ar+1 500 Reduces Gel damage by 50%, Defense +50 Gold Plate 15000 Reduces Gel damage by 100% Noise Filter 2000 Reduces Sonic damage by 100% Mica 750 Reduces Electric damage by 30% Insulated Ar 1500 Reduces Electric damage by 30%, Defense +10 InsulateAr+1 2250 Reduces Electric damage by 30%, Defense +50 Ground 1250 Reduces Electric damage by 50% Molecular Ar 750 Reduces Pressure damage by 10% (never used) Stress Ar 1500 Reduces Pressure damage by 20% (never used) Stress Ar+1 2250 Reduces Pressure damage by 30% (never used) Stress Mat 1400 Reduces Pressure damage by 25% (never used) ShockproofAr 700 Reduces Spinning damage by 10% (never used) AirtightHull 1500 Reduces Gas damage by 20% (never used) Seal Ar 1400 Reduces Seal damage by 50% Seal Ar+1 2250 Reduces Seal damage by 75% Seal Barrier 3000 Reduces Seal damage by 100% Angel Ar 900 Reduces Angel damage by 30%, Defense +50 Angel Ar+1 1800 Reduces Angel damage by 50%, Defense +100 Angel Ar S 2400 Reduces Angel damage by 50%, Eth. Def. +50 AntiAngelSys 2500 Reduces Angel damage by 100% Energy Saver 10000 Reduces fuel usage (regrettably, never used) Sword Veil 2000 Doubles Defense (regrettably, never used) Customizer ? (Not found in-game) Hex ? (Not found in-game) Ballast ? (Not found in-game) GNRS20 35000 Raises engine output approximately 20% GNRS50 65000 Raises engine output approximately 50% A Charger 2500 Charge restores 50 extra fuel S Charger 10000 Charge restores 100 extra fuel X Charger 30000 Charge restores 200 extra fuel Z Charger 50000 Charge restores 500 extra fuel FX Cleaner 5000 Charge removes status effects DeathBlower1 10000 Allows use of the T,X Gear deathblow DeathBlower2 10000 Allows use of the S,X Gear deathblow DeathBlower3 10000 Allows use of the X,X Gear deathblow Cast Ar 4000 Raises defense by 2 Extra Ar 25 Raises defense by 2 Extra Ar+1 50 Raises defense by 5 Extra Ar+2 75 Raises defense by 8 Extra Ar+3 100 Raises defense by 10 Lite Ar+1 150 Raises defense by 15, Response by 5 Extra Ar+4 150 Raises defense by 20 Extra Ar+5 200 Raises defense by 30 Lite Alloy 200 Raises defense by 30 Heavy Alloy 200 Raises defense by 30 Lite Ar+2 400 Raises defense by 40, Response by 5 Extra Ar+6 250 Raises defense by 50 Lite Ar+3 600 Raises defense by 60, Response by 5 Extra Ar+7 400 Raises defense by 80 Extra Ar DX 500 Raises defense by 100 Ether Ar 1000 Raises Ether defense by 50 Ether Ar+1 2000 Raises Ether defense by 100 Ether Ar+2 3000 Raises Ether defense by 150 Ether Ar+3 4000 Raises Ether defense by 200 Gear Weapon Price Attack Effects LeatherGWhip 1000 10 Iron GWhip 1600 16 SnapperGWhip 2000 18 SerpentGWhip 4500 35 BSnake GWhip 6800 50 SBlood GWhip 7200 56 Thor GWhip 13000 100 Power Loss Sonic GWhip 16800 120 E.M. Shutdown Magic RodG 200 2 Arcane RodG 500 4 IronFistRodG 1000 8 SparetheRodG 1800 12 Hot RodG 4200 24 Also non-elemental, like its character- sized version ThunderRodG 8200 60 Wind-elemental Stone RodG 8200 60 Earth-elemental Ice RodG 8200 60 Water-elemental Flare RodG 8800 65 Fire-elemental Chrono RodG 10000 75 Slow Smoke RodG 12000 78 Camera Damage Chaos RodG 13200 80 G-M10 Gun 4000 N/A G-M686 Gun 7800 N/A G-Matchlock 20000 N/A G-Godfather 24000 N/A G-Eth Pistol ? N/A Equipped on Renmazuo; can't change it G-GatlingGun ? N/A Equipped on Renmazuo; every Gear is supposed to have one SengokuSword 9000 90 Yamame Sword 13000 110 Kishin Sword 22000 120 Yamato Sword 36000 160 Kijin Sword 14000 200 Gear Ammo Price Attack Element G-M10A Ammo 100 18 G-M10S Ammo 200 30 G-M10X Ammo 300 42 G-M686A Ammo 200 24 G-M686S Ammo 300 36 G-M686X Ammo 400 48 G-MAero Ammo 500 60 Wind-elemental G-MTerraAmmo 500 60 Earth-elemental G-MPyro Ammo 500 60 Fire-elemental G-MHydroAmmo 500 60 Water-elemental G-MLuminAmmo 500 54 Cancels elemental defense G-MUmbraAmmo 500 54 Non-elemental G-GodsonAmmo 1000 72 EthWind Ammo ? N/A Wind-elemental EthEarthAmmo ? N/A Earth-elemental EthFire Ammo ? N/A Fire-elemental EthWaterAmmo ? N/A Water-elemental EthLightAmmo ? N/A Holy-elemental EthDark Ammo ? N/A Dark-elemental G-GG040 Ammo 100 24 G-GG060 Ammo 200 36 G-GG080 Ammo 300 48 G-GG100 Ammo 400 60 Gear Upgrades [GDGEARUP] ------------- Gear Armor Price Defense Eth.Def. First Buyable MS 3 50 30 N/A MS 6 500 60 Ol' man Bal MS 7.5 1000 75 Bart's Hideout NS 9 1500 90 Yggdrasil MS 12 2500 120 Kislev MS 15 3500 150 Kislev (Gear Dock) Z Alloy 20/5 5000 200 50 Thames XMS 25 6500 250 Thames XMS 30 8000 300 Yggdrasil (Babel) Z Alloy30/10 10000 300 100 Yggdrasil (Babel) XMS 40 10000 400 Shevat Z Alloy40/15 12500 400 150 Shevat RX Metal 50 12500 500 Shevat Z Alloy50/20 15000 500 200 Thames (Gate3) RX Metal 60 15000 600 Anima Relic 1 Z Alloy60/25 20000 600 250 Anima Relic 1 RX Metal 70 20000 700 Anima Relic 1 RX Metal 80 25000 800 Big Joe's Z Alloy80/30 29000 800 300 Big Joe's RX Metal 90 31000 900 Big Joe's Z Gold 100 32500 1000 Big Joe's Engine Price Attack Fuel Capacity First Buyable G4-1200 800 40 1200 N/A G6-1200 1200 60 1200 Ol' man Bal Z9-1500 1800 90 1500 Yggdrasil V10-2000 2000 100 2000 Kislev V12-2000 2600 120 2000 Kislev W13-1700 2600 130 1700 N/A (Vierge's initial engine) V15-2000 3000 150 2500 Thames V18-2000 4000 150 2500 Thames E20-2700 4000 200 2700 Yggdrasil (Babel) R23-3000 6000 230 3000 Yggdrasil (Babel) V28-2200 6000 280 2200 Yggdrasil (Babel) B30-4200 10000 300 4200 Shevat K35-3500 12000 350 3500 Shevat F40-5400 13000 400 5400 Thames (Gate 3) G45-4600 18000 450 4600 Anima Relic 1 S50-6600 24000 500 6600 Anima Relic 1 N55-5800 24000 550 5800 Anima Relic 1 Y60-7000 32000 600 7000 Snowfield Hideout X70-8000 50000 700 8000 Snowfield Hideout V80-2000 65000 800 2000 Big Joe's Z90-1500 65000 900 1500 Big Joe's OMEGA100 65000 1000 1000 Big Joe's Frame Price HP Gear First Buyable WELT-01800 150 1800 Weltall N/A WELT-02100 400 2100 Weltall Ol' man Bal WELT-02500 800 2500 Weltall Ol' man Bal WELT-03000 1400 3000 Weltall Yggdrasil WELT-03600 2200 3600 Weltall Kislev WELT-04300 3300 4300 Weltall Kislev WELT-05100 4400 5100 Weltall Kislev (Gear Dock) WELT-06100 4700 6100 Weltall Thames WELT-07300 6100 7300 Weltall Yggdrasil (Babel) WELT-08700 8000 8700 Weltall Yggdrasil (Babel) WELT-10400 8900 10400 Weltall Shevat WELT-12400 11300 12400 Weltall Shevat WELT-14800 11900 14800 Weltall Thames (Gate 3) WELT-17700 12400 17700 El Weltall N/A (El Weltall's initial frame) WELT-21200 15100 21200 El Weltall Anima Relic 1 WELT-25400 15500 25400 El Weltall Can't buy it XENO-30400 16200 30400 Xenogears N/A (Free) VIER-01500 100 1500 Vierge N/A VIER-04000 2900 4000 Vierge Kislev (Gear Dock)(O_o) VIER-04800 3900 4800 Vierge Thames VIER-05800 4100 5800 Vierge Thames VIER-07000 5200 7000 Vierge Yggdrasil (Babel) VIER-08400 7200 8400 Vierge Yggdrasil (Babel) VIER-09800 8100 9800 Vierge Shevat VIER-12000 10600 12000 Vierge Shevat VIER-14300 13600 14300 Vierge Thames (Gate 3) VIER-17000 15600 17000 Vierge Anima Relic 1 HEIM-02500 800 2500 Heimdal N/A HEIM-03200 1800 3200 Heimdal Ol' man Bal (O_o) HEIM-05400 4600 5400 Heimdal Kislev (Gear Dock) HEIM-06400 4900 6400 Heimdal Kislev (Gear Dock) HEIM-07800 6700 7800 Heimdal Yggdrasil (Babel) HEIM-09200 7400 9200 Heimdal Yggdrasil (Babel) HEIM-11000 9700 11000 Heimdal Shevat HEIM-13000 11200 13000 Heimdal Shevat HEIM-15800 12400 15800 El Fenrir N/A (El Fenrir's initial frame) HEIM-19000 13300 19000 El Fenrir Anima Relic 1 HEIM-23000 15000 23000 El Fenrir Anima Relic 1 HEIM-27000 15500 27000 El Fenrir Snowfield Hideout HEIM-32000 16200 32000 El Fenrir No clue (never seen it) BRIG-01900 250 1900 Brigandier N/A BRIG-02200 500 2200 Brigandier Ol' man Bal BRIG-02700 900 2700 Brigandier Ol' man Bal BRIG-05400 4600 5400 Brigandier Thames BRIG-06400 4800 6400 Brigandier Thames BRIG-07700 6300 7700 Brigandier Yggdrasil (Babel) BRIG-09100 7100 9100 Brigandier Yggdrasil (Babel) BRIG-11000 9900 11000 Brigandier Shevat BRIG-13000 11200 13000 Brigandier Shevat BRIG-15800 12400 15800 Brigandier Thames (Gate 3) BRIG-18500 13200 18500 El Andvari N/A (El Andvari's initial frame) BRIG-22200 1500 22200 El Andvari Anima Relic 1 BRIG-26000 16200 26000 El Andvari Snowfield Hideout STIE-05800 4300 5800 Stier N/A STIE-06900 5600 6900 Stier Goliath Factory STIE-08200 7200 8200 Stier Yggdrasil (Babel) STIE-09800 8300 9800 Stier Yggdrasil (Babel) STIE-11700 10000 11700 Stier Shevat STIE-13800 12000 13800 Stier Shevat STIE-16500 13000 16500 Stier Thames (Gate 3) STIE-20000 14200 20000 (El) Stier Anima Relic 1 STIE-25000 16200 25000 (El) Stier Anima Relic 1 STIE-30000 17400 30000 El Stier Snowfield Hideout STIE-36000 30000 36000 El Stier Big Joe's RENM-06000 4400 6000 Renmazuo N/A RENM-07200 6000 7200 Renmazuo Yggdrasil RENM-08600 7600 8600 Renmazuo Yggdrasil (Babel) RENM-10200 8600 10200 Renmazuo Shevat RENM-12000 10700 12000 Renmazuo Shevat RENM-14200 12800 14200 Renmazuo Thames (Gate 3) RENM-17000 13600 17000 (El) Renmazuo Anima Relic 1 RENM-20800 14900 20800 (El) Renmazuo Anima Relic 1 RENM-24800 16200 24800 El Renmazuo Snowfield Hideout #17-18000 13000 18000 Seibzehn N/A #17-22000 15000 22000 Seibzehn Anima Relic 1 #17-30000 16200 30000 Seibzehn Snowfield Hideout #17-38000 40000 38000 Seibzehn Big Joe's CRES-14000 11400 14000 Crescens N/A CRES-17200 12500 17200 Crescens Anima Relic 1 CRES-20800 14500 20800 Crescens Anima Relic 1 CRES-24800 16000 24800 Crescens Snowfield Hideout =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Extra Stuff ~~~~~~~~~~~ Boss List [EXBOSSLST] --------- NOTE: Don't read this section if you don't want the game spoiled! This is a list of every boss, and a quick jump code to the strategy for fighting each of them. It's all the way down here to prevent accidental spoilers from popping up. Boss QuickFind Code Rankar [BRANKAR] Wyrm [BWYRM] Brigandier [BBRIGAND] Calamity [BCALAMIT] SwordKnight [BSWORDKN] AegisKnight [BAEGISKN] WandKnight x2 [BWANDKN1] ClawKnight [BCLAWKN] Schpariel [BSCHPARI] Gonzales [BGONZALE] Big Joe [BBIGJOE] Scud [BSCUD] Dan [BDAN] Wiseman [BWISEMAN] Ramsus & Miang [BRAMSUS1] Ramsus & Miang (w/Fei) [BRAMSUS2] WandKnight x2 [BWANDKN2] Claw/Sword/AegisKnight [BCSAKNT] Vierge [BVIERGE] Main Gun [BMAINGUN] Dora [BDORA] ? [B?] Leonardo [BLEONARD] Heinrich [BHEINRIC] Vargas [BVARGAS] Suzarn [BSUZARN] Rico [BRICO] Redrum [BREDRUM] Wiseman [BWISEMN2] Rankar S [BRANKARS] AegisKnight R [BAEGISR] SwordKnight R [BSWORDR] ClawKnight R [BCLAWR] WandKnight R x2 [BWANDR] Hecht [BHECHT] Fis-6 [BFIS6] Grahf [BGRAHF] Haishao [BHAISHA1] Bladegash [BBLADEGA] Haishao [BHAISHA2] Bloody [BBLOODY] Giant Wels [BGWELS] Tolone & Seraphita [BTOLSER] Id [BID1] Alkanshel [BALKANSH] Wyvern and Miang [BWYVERN] Seibzehn [BSEIBZEH] Generator #1 [BGEN1] Generator #2 [BGEN2] Generator #3 [BGEN3] Generator #4 [BGEN4] Achtzehn vs. Chu-Chu [BACHTZE1] Achtzehn vs. Seibzehn [BACHTZE2] Shakhan [BSHAKHAN] Bladegash&Marinebasher [BBGMB1] Skyghene & Grandgrowl [SGGG1] Bladegash&Marinebasher [BBGMB2] Skyghene & Grandgrowl [SGGG2] Crescens [BCRESCEN] Grahf & Executioner [BGRAHFEX] Vendetta [BVENDETT] Ft. Hurricane [BFTHURRI] Sufal Mass [BSUFAL] Elements [BELEMENT] G-Elements [BGELEM] Hammer [BHAMMER] Deus [BDEUS1] Alpha Weltall [BALPHAW] Amphysvena [BAMPHYSV] Opiomorph [BOPIOMOR] Id [BID2] True Weltall [BTRUEWEL] Harlute [BHARLUTE] Marlute [BMARLUTE] Sundel [BSUNDEL] Metatron [BMETATRO] Deus [BDEUS2] Ouroboros [BOUROBOR] GameShark Codes [EXGSHARK] --------------- Hey, even the pros can get frustrated with this game. Here are some codes to make your life easier (and maybe make the game a bit easier, too). Win vs. the RPS guy once to get the RPS Badge 800C3E7A 0004 Maximum G 8006EF58 967F 8006EF5A 0098 Infinite HP for Gear #1 800CCDEC FFFF Infinite HP for Gear #2 800CCF5C FFFF Infinite HP for Gear #3 800CD0CC FFFF Infinite HP for Character #1 800CCD34 03E7 Infinite HP for Character #2 800CCEA4 03E7 Infinite HP for Character #3 800CD014 03E7 Text prints much faster* D00B21D6 0008 300B21D6 000? * - You can set the second code of this anywhere from 1 (very fast) to 8 (regular text speed). I suggest 2: it's fairly fast, but not too fast to read. 0 will cause the text to not print at all. Making Chu-Chu Useful [EXCHUCHU] --------------------- Chu-Chu is a very underrated character. She has an advantage in Gear form that no other character does: she gets her Gear stats from her character stats, and thus can become more effective in Gear form by using DRIVE drugs on her. This is a basic guide on how to make Chu-Chu useful. Obviously, you can't exactly enhance Chu-Chu without the right stuff (the right stuff being Drive). In order to make Chu-Chu a worthy contender, you first need a bit of knowledge on how to do so, and that's what this is all about. NOTE: You can't really do this without reaching the final chapter of Xenogears, for reasons that become apparent as you play through Disc 2. Step 1: Collect the Gold This step is pretty easy. Go to the Anima Relic 2 dungeon, and burn up those pesky Croaker Tribes. I REALLY hope that you got the Trader Card from the fight with Hammer, because it's the only way you'll get enough Scales to do this. Take Emeralda in, and have her use one of her hit-all-enemy spells (I recommend Thermo Geist, it's the shortest) on those croakers. You can also get quite a bit of Ivory by beating up Tusk Tusks, but don't bother trying to collect 99 of them, it'd take forever. Also, avoid fighting Griffons, they give barely anything for experience, and give no item or cash rewards. Once you've got 90 Scales, head to Nortune, and visit the former location of the Administrative District. The Bluecrystal there will offer to trade your monster items for G. Trade in your hard-earned Scales (and any Ivory you got). The scales should net you 135,000 G, which is enough to buy 13.5 Drive drugs. Step 2: Get the Drive Probably one of the easiest steps in history. Fly the Yggdrasil south, to the Lighthouse in the Aquvy island area. Go inside, and make your way to the second doorway down the main street. (NOTE: If you haven't visited the Zeboim city before this, then take Emeralda with you, and explore around a lot; you might just get a few pleasant surprises). The second doorway leads to none other than Big Joe's shop! You can get some of the best Gear items here, as well as a lot of Drive drugs. The regular Drive costs 10,000 G a pop (spendy!), and the HP/EP Drive drugs cost 20,000 G a pop (double spendy!). Obviously, you'll only be able to get about 13-20 Drive, depending on how much you made from the Anima Relic 2 dungeon. Once you have the goods, go back to the Yggdrasil. Step 3: Administer, Rinse, and Repeat A quick and painless step, really. Have Margie put Chu-Chu in your party (if she isn't already there), and administer the Drive drugs. Then, go into the long room on the right side of the hall (when facing the Gear docks, anyway), and rest. Now, for the fun part! Go BACK to Anima Relic 2, and repeat these steps AGAIN! Keep going until you either a.) get sick of it, or b.) get Chu-Chu up to a demigod of Gear power. Have fun! ESTIMATED TIME REQUIRED PER RUN-THROUGH: 45 Minutes - 1.5 Hours (It can take longer if your Gears are poorly equipped, or if you get a lot of Griffon/Tusk Tusk encounters, or both) ESTIMATED TIME REQUIRED OVERALL: 30-60 Hours (Ouchies!) ESTIMATED NUMBER OF RUN-THROUGHS: 45-55 (It can take a while) ESTIMATED TOTAL COST: 6 to 8 million G (*whistles* Damn...) This was the first method I tried to get money for beefing up Chu-Chu with. I realized in very short order, though, that it would take FOREVER, so I moved on to this next strategy (which I HIGHLY reccomend). 1. Go into Anima Relic 1, and start beating up the guard robots. They actually drop money, and (if you have the Trader's card) a very useless, very valuable Gear add-on called Cast Ar. Fight until you have 97 to 99 Cast Ar's. Go sell the Cast Ar's to the Gear part salesman outside of the dungeon for 2,000G a pop! You can get up to 3 per battle (or 2, if you get the lesser encounter, or none, if you encounter the pesky DeathEaters), so getting 97+ shouldn't be too hard. Plus, you can boost your earnings by killing DeathEaters (they drop Evasion Rings, which are worth 1,200 G each). 2. Exit Anima Relic 1, go to the lighthouse, buy your drugs, and administer them to Chu-Chu. Given that you get gold for every one of the guard robots defeated, you should be able to buy a lot more drugs than you can with method 1 (specifically, about 25 to 30 of them). 3. Repeat until satisfied. ESTIMATED TIME REQUIRED PER RUN-THROUGH: 30 Minutes - 2 Hours (It can take longer if your characters are at low levels, do barely any damage, or both) ESTIMATED TIME REQUIRED OVERALL: 20-40 Hours (Not nearly as bad) ESTIMATED NUMBER OF RUN-THROUGHS: 25-35 (Quite a few less) ESTIMATED TOTAL COST: 6 to 8 million G (Still the same price) Overall, I'd say this method works a hell of a lot better. But it's much more character-intensive, so low-level or poorly equipped players should avoid this method until they get better equipment and/or higher levels. The Mastery Challenge [EXMASTERY] --------------------- What is the Mastery Challenge? `````````````````````````````` The Mastery Challenge is the ultimate test of how good you really are at Xenogears. By taking the Mastery Challenge, you can find out for yourself if you have what it takes to be called a Xenogears master. The challenges range from mundanely easy to obscenely difficult, and the rewards are entirely psychological (outside of the game itself). But it's a challenge worth taking, if only to show that you can do it. Tasks to Complete ````````````````` Each task in the Mastery Challenge has a point value. This value reflects how difficult/important a task is to the challenge. As well, predicted time required to perform each task has been provided. These durations assume that you are at the last chapter at roughly level 70. TASK #1: Gain all deathblows DESCRIPTION: Simple enough. Just learn every deathblow for every character who has them. PREDICTED DURATION: 2-3 hours POINT VALUE: 2 TASK #2: Reach level 99 DESCRIPTION: Also simple. Get every character up to level 99. PREDICTED DURATION: 5-10 hours POINT VALUE: 5 TASK #3: Max out Gears DESCRIPTION: Buy the best parts for every Gear. Note that you don't have to use the OMEGA100 engine, but it's recommended. PREDICTED DURATION: 5-8 hours POINT VALUE: 3 TASK #4: Max out characters' stats DESCRIPTION: Raise all characters' stats to 200 using DRIVE drugs. This is the first big task. PREDICTED DURATION: 20-30 hours POINT VALUE: 25 TASK #5: Get 99 of all purchaseable items DESCRIPTION: Here's a hell of a task. This includes DRIVE drugs, as well, making it even more monumental a task. PREDICTED DURATION: 60-70 hours POINT VALUE: 75 TASK #6: Get 99 of all purchaseable Gear parts DESCRIPTION: This is almost as bad. It's bound to take you a while, to be certain. PREDICTED DURATION: 40-50 hours POINT VALUE: 60 TASK #7: Get 99 of all purchaseable weapons, armors, and accessories DESCRIPTION: This will probably break you, if the item challenge doesn't. PREDICTED DURATION: 100-125 hours POINT VALUE: 100 TASK #8: Max out G's DESCRIPTION: Simple enough, except that you'll be spending them most of the time. This is more of a last task than any of the others. PREDICTED DURATION: 5-10 hours POINT VALUE: 5 POINTS POSSIBLE: 270 Bonus Points ```````````` Bonus points are awarded for other tasks that you've completed outside of the main challenge (ie. during the actual game's plot progression). They are as follows... BONUS #1: Get all treasure chests (or as many as possible) DESCRIPTION: This is harder than it sounds. Some chests are easy to miss, and some are almost impossible to find. POINT VALUE: 5 BONUS #2: Get all one-chance rare items (Trader Card, etc.) DESCRIPTION: Not too tough, not to valuable. POINT VALUE: 1 BONUS #3: Get as many EtherDoublers as possible DESCRIPTION: Simple, really. Get as many as possible. POINT VALUE: 1 per 5 EtherDoublers, rounding down BONUS #4: Do all optional sub-quests, etc. DESCRIPTION: This applies to all sub-quests in the game. Do them all to get this bonus. POINT VALUE: 10 BONUS #5: Get at least one of every weapon, armor, and accessory available DESCRIPTION: This is not as easy as it may sound. Good luck... POINT VALUE: 8 BONUS #6: Reach the end of disc 2 in under 40 hours DESCRIPTION: Basically, you have to rush through the game to get this bonus. It's not really worth it. POINT VALUE: 2 BONUS #7: Defeat Alpha Weltall DESCRIPTION: This one's also simple to explain, but not all that easy to do, without an effective strategy. POINT VALUE: 5 POINTS POSSIBLE: 45 TOTAL POINTS POSSIBLE: 320 Scoring Table ````````````` Points Rank Description 0-50 Beginner You have much to do, young Padewan 51-100 Average Not bad, not bad... 101-150 Above Average You're dedicated, all right 151-200 Advanced A worthy contender, to be sure 201-250 Guru Amazing, if you can get this far 251-300 Sub-Master Just short of the best 301-320 Master You are an undisputed master of XG =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Conclusion ~~~~~~~~~~ Contact Information [CCONTACT] ------------------- Hey, nobody's perfect. I've probably got some minor error somewhere in this thing that I don't know about, and I don't doubt I missed some optional mini-games and the like. If you know of any errors, mini-games, secrets, etc. that are not listed in here, just e-mail me and tell me! E-mail: torquemada_gi@hotmail.com Special Thanks [CSPTHANKS] -------------- No man is an island, no matter how much he may want to be. This is true of guide writing, as well. I couldn't have finished this walkthrough and game guide without the support of others, that much is clear. I would like to extend many thanks to: * #agffr - Or, at least, most of it, for their putting up with my constant rambling on about Xenogears * Squaresoft - For actually porting this game to the US * kingedgar0@aol.com - For making the text speed GameShark code * CMGSCCC (www.cmgsccc.com) - For supplying the rest of the GameShark codes * Ignacio de Lucas - For writing the most detailed walkthrough for Xenogears available, even if it is still incomplete; it's what inspired me to take this up in the first place * Most of the GameFAQs Xenogears message board regulars - for correcting me, giving me the details on how to beat Alpha Weltall, etc.; unfortunately, I can't recall the specific users that helped me out... Afterword [CAFTERWRD] --------- It's been a long and rewarding effort, writing this guide. I hope it manages to help somebody get through Xenogears some day. Thank you for reading my guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /\ /\ \ \ / / I am Alpha and Omega, \ \/ / the First and the Last, \ / the Beginning and the End. / \ / /\ \ e n o g e a r s / / \ \ \/ \ \ \/ Copyright 2000-2003 Sky Render Translations